• "Mwoah" - Kimi Räikkönen
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Tracks Fuji Speedway 1968 1.1

Classic Fuji Speedway, 3 layouts

  1. WilliamTRiker

    WilliamTRiker

    Messages:
    13
    Ratings:
    +59
    WilliamTRiker submitted a new resource:

    Fuji Speedway 1968 - Classic Fuji Speedway, 3 layouts

    Read more about this resource...
     
    • Like Like x 5
    • Love Love x 5
  2. katikomer

    katikomer

    Messages:
    39
    Ratings:
    +12
    Wow this is a nice surprise. thank you very much for your effort.
     
    • Like Like x 1
  3. RaceMan763

    RaceMan763

    Messages:
    27
    Ratings:
    +7
    This is looking pretty good, always nice to have well made vintage tracks. However, if I'm allowed a little criticism, I feel like it's just a bit too bumpy in places. Is the road mesh final?

    Edit: Hmm, gave Kunos' vintage Monza a try and that's even bumpier in the banked turns, though those are concrete slabs. I don't know anymore.
     
    Last edited: Jun 16, 2017
  4. Ryno917

    Ryno917

    Messages:
    349
    Ratings:
    +235
    I haven't tried the track yet, but from what I've read in the past about the original Fuji circuit, and particularly the banking, it was quite bumpy. The turn itself was incredibly dangerous; partly because it was bumpy as hell, partly because the banking dropped down instead of rose up so the cars got very unsettled entering it, and partly because there was (at one point, anyways) no outer wall IIRC. Several people were killed in just a couple years on that banking because it was quite poorly designed and built.

    If it's less bumpy than Monza, then I think it's probably alright - but like I said, I haven't driven the track, yet. Maybe tonight if I don't get stuck at the office late. :)
     
    • Like Like x 2
  5. Fast Furman

    Fast Furman
    Premium

    Messages:
    238
    Ratings:
    +45
    Thank U
     
    • Like Like x 1
  6. CobraCat

    CobraCat

    Messages:
    111
    Ratings:
    +72
    It appears tires are clipping into the track surface


    Screenshot_ad_porsche_901_fuji68_17-6-117-16-35-56.jpg Screenshot_ks_porsche_911_gt3_rs_fuji68_17-6-117-16-41-27.jpg
     
  7. Chris Kennedy

    Chris Kennedy

    Messages:
    395
    Ratings:
    +401
    Really cool circuit, banking is :confused:

    Road mesh seems great

    shader settings seem such that anything not illuminated by the sun (e.g. everything in cloudy weather) are too dark, compare fuji vs nurburgring same time of day and weather with AE disabled:
    Screenshot_ks_lotus_3_eleven_fuji68_17-6-117-8-42-27.jpg Screenshot_ks_lotus_3_eleven_ks_nordschleife_17-6-117-8-40-58.jpg

    also the mountain itself appears very burned white in the sun, where it looks fine in cloudy weather, so suspect shaders could be tweaked for that too.

    some of these bushes look a bit oversaturated/luminous:
    Screenshot_ks_lotus_72d_fuji68_17-6-117-9-2-2.jpg

    edit: suggest replacing "original" tag with "historic"

    "tags" : ["circuit","historic","Japan"],
     
    Last edited: Jun 17, 2017
  8. WilliamTRiker

    WilliamTRiker

    Messages:
    13
    Ratings:
    +59
    Thank you guys, i'll take all this into consideration for the next update. CobraCat the tires are actually not clipping, this issue is caused by the tire groove texture that is placed some distance above the ground. Between the groove texture and the road texture the tire remains hidden. I placed it so high because when both textures are too close together, from distance it heavily flickers. The banking section looked awful because of this. I'll do my best to fix it for the next update.
     
    • Love Love x 3
    • Like Like x 1
  9. Giando Fraschini

    Giando Fraschini

    Messages:
    13
    Ratings:
    +5
    Amazing track... thanks a lot! May i kindly ask you if the helmet pov is an external app or an in-game option i recently missed? also, the list of the cars as a vertical column on the left... same thing? thx very much
     
  10. AleDaRimini

    AleDaRimini

    Messages:
    22
    Ratings:
    +7
    I just did a test lap and the track is really beautiful, a very well done work. However I did noted that some track textures (eg. skid marks) are fading/popping in some 30 meters in front of the car. This is especially visible while going downhill towards the right turn after the banked section.
     
  11. WilliamTRiker

    WilliamTRiker

    Messages:
    13
    Ratings:
    +59
    Giando Fraschini the helmet app is called Visor X and Visor X Force, as to the vertical column, that's an AC feature, just press F9 to change the competitors listing style ;)
    AleDaRimini, i am not sure i understand what you're describing, some footage would be great, thanks!
     
  12. AleDaRimini

    AleDaRimini

    Messages:
    22
    Ratings:
    +7
    WilliamTRiker, here are some pictures of what I am seeing:

    In picture 1 you can see that the roadside dirt texture near the brown bush seems to end some 40-50 meters in front of the car (red circle).

    In picture 2 I went some 40-50 meters forward, next to the brown bush, and you can see that the roadside dirt texture is there. The bush in the blue circle is the one that was in the red circle in the previous picture. Again, the texture in the red circle zone, another 40-50 meters forward, seems to end unexpectedly.

    The same problem happens with the skid marks textures, you can see it for yourself in the pictures 3 and 4. In picture 3 it seems there is absolutely nothing on the track, but going forward some 50 meters the skidmarks textures start to fade in, and actually there are plenty of them (picture 4).

    Hope this helps! :)



    Fuji1968_1.jpg Fuji1968_2.jpg Fuji1968_3.jpg Fuji1968_4.jpg
     
  13. WilliamTRiker

    WilliamTRiker

    Messages:
    13
    Ratings:
    +59
    AleDaRimini maybe you should check your graphic settings, it actually looks kinda weird on the shots you show me

    I have just taken these:
    [​IMG]
    [​IMG]
     
  14. AleDaRimini

    AleDaRimini

    Messages:
    22
    Ratings:
    +7
    WilliamTRiker thank you. This is only happening with this track but looking at your screenshots I agree that this is obviously some kind of incompatibility with some of my graphic settings. I will do some tests to find the culprit :)
    Thank you again!
     
  15. DeRoc

    DeRoc
    Premium

    Messages:
    4
    Ratings:
    +1
    My brother just noticed that you (or your namesake) joined us last night running the F1's.
    Hope we didn't crash you out too bad!
    Love this track - with all cars...very nice bumps and skips in the track!
     
    Last edited: Jun 26, 2017
    • Love Love x 1
  16. Eric Rowland

    Eric Rowland
    Premium

    Messages:
    358
    Ratings:
    +201
    your just reward for this track.......
    [​IMG]
     
    • Love Love x 1
    • Haha Haha x 1
  17. Valart

    Valart
    Premium

    Messages:
    8
    Ratings:
    +3
    excellent!
     
    • Like Like x 1
  18. WilliamTRiker

    WilliamTRiker

    Messages:
    13
    Ratings:
    +59
    LOL couldn't ask for more!
     
    • Like Like x 1
  19. Andy-R

    Andy-R

    Messages:
    183
    Ratings:
    +184
    Thank you! All layouts are very enjoyable (and dangerous :D)

     
    • Like Like x 1
    • Love Love x 1
  20. Laurent81

    Laurent81

    Messages:
    2
    Ratings:
    +5
    Hello,
    When entering the pit lane, it is considered a cut.
    [​IMG]
    At the exit of the pit lane, if one is positioned on the left, the application PitLanePenalty also considers a cut.
    Exit ok

    Exit bad

    Thanks in advance and still sorry for my bad English
    :thumbsup: