Hey all,
I made a cool little 42 km drivable city, which I think you gonna love it ! The name comes from the application Freehand (ancestor of Illustrator) which I've used to generate the whole street network layout with just 1 curve. The rest was done by applying scripts to geometry, most of the work was checking UVs & textures.
I've optimize the city, so for example, in my modeling scripts, I had some checking conditions to get rid of hidden/lost polies, so the final result ratio is something like 50.000 polies / 42 km which represents really nothing...(without terrain)
I hope you'll like it, sure, I can make it 10x times more detailed & better, but than I would end up with less streets per poly...
FreeHand City Download
I made a cool little 42 km drivable city, which I think you gonna love it ! The name comes from the application Freehand (ancestor of Illustrator) which I've used to generate the whole street network layout with just 1 curve. The rest was done by applying scripts to geometry, most of the work was checking UVs & textures.
I've optimize the city, so for example, in my modeling scripts, I had some checking conditions to get rid of hidden/lost polies, so the final result ratio is something like 50.000 polies / 42 km which represents really nothing...(without terrain)
I hope you'll like it, sure, I can make it 10x times more detailed & better, but than I would end up with less streets per poly...
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Please consider donating as it take lots of time to develop
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Racer-Max - Free Tracks & Cars For Racer Simulator
Please consider donating as it take lots of time to develop
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Racer-Max - Free Tracks & Cars For Racer Simulator
FreeHand City Download
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