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FOV setting multiplier explained

Discussion in 'RaceRoom Racing Experience' started by Martin Fiala, Oct 29, 2017.

  1. Martin Fiala

    Martin Fiala
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    You're probably aware that R3E doesn't offer the usual FOV setting in degrees, but instead opts for setting FOV via a cryptic multiplier number. Thankfully, it has been recently explained on S3 forum in one of the posts what the number actually means:

    It is a multiplier of the default FOV value of 58 degrees (vertical FOV). So for your convenience, here's a conversion table of all possible in-game FOV values.

    1.3x - 75.4 degrees
    1.2x - 69.6 degrees
    1.1x - 63.8 degrees
    1.0x - 58 degrees
    0.9x - 52.2 degrees
    0.8x - 46.4 degrees
    0.7x - 40.6 degrees
    0.6x - 34.8 degrees
    0.5x - 29 degrees


    Apparently, according to the post, it's also possible to set a specific FOV value not available through the setting, but it has to be done by editing the game files (as explained there).

    Thought people might find this useful and worth sharing.
     
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  2. Patrick van der Meulen

    Patrick van der Meulen
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    Great info @Martin Fiala. Thanks for sharing! Very much appreciated! :thumbsup:
     
  3. Kenny Paton

    Kenny Paton
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  4. suspectmonkey

    suspectmonkey
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    Interesting, I was tweaking the FOV recently and was confused by the “multiplier”. At least now it makes sense even if the choice of nomenclature is questionable ;)

    One thing I have noticed is that if I leave the multiplier at the default 1x and hop between the 650S and Bentley in the GT3 class the two cars seem to be scaled completely differently. The 650S looks pretty much as I’d expect for the default FOV but the Bentley looks all kinds of wrong with the dashboard and steering wheel appearing far too small. Surlely with the same multiplier set all the cars should be appropriately scaled when jumping between them?
     
  5. Martin Fiala

    Martin Fiala
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    Don't forget you're comparing a fairly nimble car with a land yacht ;)
     
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  6. suspectmonkey

    suspectmonkey
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    That’s it, clearly I need triples to accommodate the Bentley’s dash :D
     
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  7. Martin Fiala

    Martin Fiala
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    In all seriousness, though, the seating position and the view from these two cars seems to be very different even in real life, so I'm not sure how much of this is an actual in-game issue.
     
  8. suspectmonkey

    suspectmonkey
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    That's a fair point, and seeing I've never sat in either I'm completely making assumptions about how I imagine they should appear! Either way, a bit of tweaking and they both look "right" so I can't complain!