Some of you may have already seen this, interesting read from the perspective of Eero Piitulainen (lead physics programmer RBR), so many variables to get right when it comes to tire modeling, huge respect!
http://issuu.com/autosimsportmediallc/docs/autosimsport_magazine_volume5issue3_r1/103
Personally i think Eero (and who ever did the FFB?) is the link to a RBR successor as his input clearly separates RBR from everyone else in the handling department.
He's currently in good company working with Slightly Mad Studio's - contracted by EA games to develop the NFS SHIFT franchise, Slightly Mad Studio's is also made up of ex Blimey Games (Simbin's GTL & GTR2) dev's and former CEO Ian bell.
I think Slightly Mad have definitely got the talent and the experience to produce a rally simulation title that could improve on RBR, however as slightly mad is still a relatively young company they are pretty much still paying the bills and therefore unlikely to skew away from the Gig they have with EA, like some, i suspect this is why SHIFT was never a full blown SIM, which is a sure fire way to limit your customer appeal (a No-No for EA?), also being the first title in the new NFS series, the approach looks to have been 'easing' the mostly hardcore arcade NFS camp into something with more of a SIM feel. I hope Shift2 due out end of the month is more sim than arcade, not holding my breath as the trend today seems to be anything released on console will have to appeal to a broad audience.
Could be waiting a while, but if Slightly Mad retain Eero and get to choose future projects separate frm EA, with more focus on simulation, interesting things could happen?
Just rambling..
http://issuu.com/autosimsportmediallc/docs/autosimsport_magazine_volume5issue3_r1/103
Personally i think Eero (and who ever did the FFB?) is the link to a RBR successor as his input clearly separates RBR from everyone else in the handling department.
He's currently in good company working with Slightly Mad Studio's - contracted by EA games to develop the NFS SHIFT franchise, Slightly Mad Studio's is also made up of ex Blimey Games (Simbin's GTL & GTR2) dev's and former CEO Ian bell.
I think Slightly Mad have definitely got the talent and the experience to produce a rally simulation title that could improve on RBR, however as slightly mad is still a relatively young company they are pretty much still paying the bills and therefore unlikely to skew away from the Gig they have with EA, like some, i suspect this is why SHIFT was never a full blown SIM, which is a sure fire way to limit your customer appeal (a No-No for EA?), also being the first title in the new NFS series, the approach looks to have been 'easing' the mostly hardcore arcade NFS camp into something with more of a SIM feel. I hope Shift2 due out end of the month is more sim than arcade, not holding my breath as the trend today seems to be anything released on console will have to appeal to a broad audience.
Could be waiting a while, but if Slightly Mad retain Eero and get to choose future projects separate frm EA, with more focus on simulation, interesting things could happen?
Just rambling..