Formula RaceRoom Junior RELEASED

Paul Jeffrey

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RaceRoom Racing Experience Formula RaceRoom Jnr.jpg

RaceRoom Racing Experience developers Sector3 Studios have released a nice preview video of the upcoming Formula RaceRoom Junior, a low powered open wheel race car based on the popular Formula Ford entry level racer.

EDIT: Formula RaceRoom Junior is now available to purchase in store for RaceRoom Racing Experience (14.4.16)!


Sector3 have recently taken the open wheel route with a release of a GP2 spec high performance Formula RaceRoom 2 series car and this latest single seater to find a home in the sim is another step towards creating a development ladder all the way from entry level open wheel competition right to the pinnacle of high performance single seater racing.

With the new Formula RaceRoom Junior very close to release and the incoming F4 Tatuus already showing signs of progress Sector3 continue to expand the scope of R3E from its traditional tin top focused content to a wider spread of the racing spectrum.

The Formula RaceRoom Junior will feature a 4 speed manual transmission hooked up to a 1.8 litre 145hp engine for a low power wheel to wheel racing experience.

No release date for this new car has been set but players of the sim can expect it to arrive in store very soon...

Formula RaceRoom Junior Preview Video:

Have a look at our epic RaceRoom Racing Experience Racing Club for loads of fun racing in packed grids against friendly guys of all different skill levels.

RaceDepartment also has our very own RaceRoom Racing Experience forum will all the latest news, discussions and setups to download and try. Head on over and take a look what other sim racers are saying about the sim.
 
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Maybe it's rose tinted glasses.

Yep, it's absolutely rose tinted glasses. Games back then were far,far simpler in their programming than games today. The physics calculations that AI use is also far more advanced than in past years. The complexity of modern AI is far more difficult to "get right" than past games with much more simple physics.

It's easily the most difficult aspect of a sim to program properly. Although, most of the current sims out there do a good job in their own way, even if no 1 sim does 'everything' right with their AI. There will always be certain corners AI is slow through, sections of tracks where you have the upperhand, sections where you will almost always make an overtake due to how the AI drives, a certain predictability once you know their mannerisms... and so on.

Gets a bit tired after a while though honestly, hearing you complain about this in every thread that relates to R3E :rolleyes::p

Cheers
 
Yep, it's absolutely rose tinted glasses. Games back then were far,far simpler in their programming than games today. The physics calculations that AI use is also far more advanced than in past years. The complexity of modern AI is far more difficult to "get right" than past games with much more simple physics.

It's easily the most difficult aspect of a sim to program properly. Although, most of the current sims out there do a good job in their own way, even if no 1 sim does 'everything' right with their AI. There will always be certain corners AI is slow through, sections of tracks where you have the upperhand, sections where you will almost always make an overtake due to how the AI drives, a certain predictability once you know their mannerisms... and so on.

Gets a bit tired after a while though honestly, hearing you complain about this in every thread that relates to R3E :rolleyes::p

Cheers
i get tired of myself too lol ....it has just seemed to have stood out the most of all the sims i play
 
There will always be certain corners AI is slow through, sections of tracks where you have the upperhand, sections where you will almost always make an overtake due to how the AI drives, a certain predictability once you know their mannerisms... and so on.
On the other hand this is also true for real people you race against :)
 

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