F1 2010 Formula One 2010 (Codemasters)

F1 2010 The Game (Codemasters)

Bram Hengeveld

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As seen on autosport.com - F1 News: New computer game deal for F1:

Formula One is to have its first official computer game in more than two years next season following the capture of a new official licencing deal with British gaming company Codemasters, autosport.com can reveal.
With Sony having published the most recent official F1 game last summer, based on the 2006 season and available only on PlayStation consoles, Codemasters' deal will see F1 return to a multiformat platform for the first time in many years.
The game is set to be available on all major home consoles, as well as handheld and PC gaming formats.
After weeks of discussion between Codemasters and Formula One Administration, it is anticipated that the company will produce the first game next year, based on the 2009 F1 season. This will be the first game that Lewis Hamilton will appear in.
Rod Cousens, chief executive officers of Codemasters, said: "Formula One is ambitious in expanding its reach with more circuits planned beyond recent additions in the Middle East and China. It is also ambitious in expanding its reach via technology.
"The digital communities that computer and video gaming creates will play a key role in further growing the F1 audience and connecting them globally.
"As a world-leading creator of driving games, this alliance with F1 is the jewel in Codemasters' racing crown and creates an undisputed segment champion."
Chris Deering, chairman of Codemasters, added: "Codemasters' success and recent innovations in the racing game space makes the company more than appropriately tuned for the challenge.
"The combination of F1's new momentum of expansion and Codemasters' contemporary technology and past experience is the breaking of a new dawn for the sport, on the track and on the HD game screen."
Codemasters Studios has already begun preparations for the major task of creating the new game, by strengthening their team with personnel from the now defunct Sega Racing Studio.
There are 350 people working on the project, which will be based on the EGO Engine that Codemasters has put to good use on the Colin McRae: DIRT and soon-to-be-released Race Driver: GRID titles.
 
No Mechanical Failures

Really really absurd and a big negative aspect in my opinion. How can a f1 game doesn't have mechanical failures ( yes it's official, there will not ) ?! One of the most biggest and important factors of f1 is mechanical stability of the car, engine blows, suspension damages etc.

Even the very old f1 games had it. Even they make every other things great, this will still stay as a big downside of the game. What a pity. :frown:
 
The reality is, most people (including sim racers IMO) don't want race for two hours only to DNF because of a random failure. Sim racing is supposed to be fun and only the most massochistic would find what Lewis Hamilton experienced at Catalunya fun :)

Add in the fact that F1 cars are incredibly reliable compared to just 10 years ago (I am excluding the new teams) and that those failures which do occur have nothing to do with the driver. How many other sims really model random mechanical failures for the players car? And they are pushing damage modelling forward in other areas - run over carbon fibre debris and you may get a puncture. Does even iRacing have that?
 
I am that massochistic :D

If I screw up ala Fernando Alonso, I deserve to miss qualy.

I'm pretty sure F1-2010 models collision damage. It probably won't model repair times but again few if any sims do (NetKar Pro maybe but not iRacing as far as I know)

If I treat the engine poorly all weekend I deserve to DNF :)

But can you treat an F1 engine badly? They will be warmed before you leave the garage, they have a fixed revlimiter, and I'm guessing the gearbox software won't downchange if it would result in an over-rev. This was my point really that almost all engine/gearbox failures are not down to the driver.
 
But can you treat an F1 engine badly? They will be warmed before you leave the garage, they have a fixed revlimiter, and I'm guessing the gearbox software won't downchange if it would result in an over-rev. This was my point really that almost all engine/gearbox failures are not down to the driver.

When its hot, and i choose not to lean out the mixture is one example.

Remember the teams can advise but all the changes to engine mapping, mixtures etc all have to be changed by the driver. In the end he makes the call. Sure 95% of the time they just do as they are told, other times there are drivers who will take the risk.
 
The reality is, most people (including sim racers IMO) don't want race for two hours only to DNF because of a random failure. Sim racing is supposed to be fun and only the most massochistic would find what Lewis Hamilton experienced at Catalunya fun :)

But F1 2010 will be a more single player career mode focused game rather than a multiplayer simracing. And i would like to have some realism such as if i push HRT too much it will fall apart before the finish etc...

And they are pushing damage modelling forward in other areas - run over carbon fibre debris and you may get a puncture. Does even iRacing have that?
Grand Prix 3 and 4 have it years ago :) And there were some games too i can't recall now.
 

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