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Cars Formula One 1975 Part 1 [Deleted]

Discussion in 'Automobilista Mods' started by Dethrone1427, Jan 7, 2017.

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  1. Dethrone1427

    Dethrone1427

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    Dethrone1427 submitted a new resource:

    Formula One 1975 Part 1 - Updated physics for the F1 1975 Mod by ChiefWiggum

    Read more about this resource...
     
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  2. hex

    hex

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    Ahhh, much improved, indeed! Thanks so much :)
     
    Last edited: Jan 7, 2017
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  3. ChiefWiggum

    ChiefWiggum

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    you should be add in the .veh Description="75_LE:#03 Jody Scheckter" as example, then all Cars use the same Entry in the realfeel file
     
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  4. Dethrone1427

    Dethrone1427

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    Ok will do @ChiefWiggum!! I'm not finished completely tweaking the physics so there will be updates shortly.
     
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  5. Russ Craven

    Russ Craven

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    Thanks guys, just terrified myself at Monza..awesome job !!
     
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  6. ChiefWiggum

    ChiefWiggum

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    my first Impression was........too easy.......but then I can't stop driving, this is really fun......good Job Mate!
     
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  7. CMGARAGE

    CMGARAGE
    Premium

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    The cars have a nice feel to them but I still get the impression they're too fast. They beat out the F Retro by 6 seconds in my brief testing @ Interlagos Historic and even on a light rubbered track seem to beat the fastest lap for the '75 Season by a couple of seconds.

    There's also some oddities with the setup now. The car I tested had the steering lock set to 13.x degrees instead of the usual whole degree incremements you'd normally get.

    Also, could we get an LE and a HE edition (Historical Edition) as seperate series files so that there's the option for servers to run with matched performance cars in the LE and with realistic performance files +talent files, offline via the HE edition?

    Where are you getting your data from to make the individual .hdv from? There's 3 or 4 versions of the tyre file and the same with the Cosworth engines.
     
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  8. Andrew Scott

    Andrew Scott
    Premium

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    Awesome job guys @ChiefWiggum & @Dethrone1427 Thanks heaps for the effort you've both put into this mod, really enjoying these cars and I agree with the above ^^, a historical edition would be a must have addition to this already excellent mod. :thumbsup::thumbsup:
     
  9. maxspeed3

    maxspeed3

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    All I can say is wow!! Nice job putting this together for us.With each car having it own physics file/different mass/power/drag plus different engine ini's as well ......awesome! awesome! awesome ! best mod in ams hands down:D.....we need more 1975 tracks (good conversions)
     
  10. maxspeed3

    maxspeed3

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    All cars have different power/mass/drag in this mod.... wouldn't that be an historical edition then
     
  11. Andrew Scott

    Andrew Scott
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    Yep! guess it would....I stand corrected, my bad:whistling:
    Could they alter ChiefWiggums version to be an LE addition?
     
  12. maxspeed3

    maxspeed3

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    The changes you made are like you said:much more predictable and enjoyable experience. Awesome job:thumbsup:
     
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  13. Dethrone1427

    Dethrone1427

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    Tbh with you I worked firstly to get them more stable, I'll start back engineering over the next few weeks to slow them down because as you said they're about 4-6 seconds a lap faster depending on which circuit you race. But out of it being accurate or enjoyable to race I must admit I went for the enjoyable to race. BUT I take onboard what you say and do plan to remedy this.

    In so far as where I got my data for all the different tyre files, engine files, that's purely used for different tyre degradation and engine performance to add spice and variety to each race however long you may run it. Its still a WIP, but if the people want a LE version I can release that too, no worries!!
     
  14. marcelo corti

    marcelo corti

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    Some cars that previously appeared in version 1.0, now do not appear, I have some type of error or still not complete the mod
     
  15. Dethrone1427

    Dethrone1427

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    Did you delete the original mod as instructed in the description?
     
  16. marcelo corti

    marcelo corti

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    yes...
     
  17. Dethrone1427

    Dethrone1427

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    You downloaded parts one and two? You extracted the series and gamedata folders into the main AMS folder?
     
  18. marcelo corti

    marcelo corti

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    I did everything as I said in the description, the following cars do not appear: Beta march # 10 lombardi and # 29 stuck Embassy # 22 stommelen Copersucar
     
  19. ChiefWiggum

    ChiefWiggum

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    maybe it would be better to have all cars in one mod, like I did with extra cars, so it's not possible to drive all cars online, or not?
     
  20. marcelo corti

    marcelo corti

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    The work is very good both the original mod, as the update, is missing very little so that the combination between mod and update is 100%
     
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