Formula Legacy Manager Have you ever dreamed of re-writing F1 history ? Welcome to the Formula Legacy Manager game. In this game you're playing a Team Manager/Director who will try to leave his mark on his Team and on this sport. You develop your car, you sign your drivers and you try to win races and championship during several years or decades. History : Spoiler: Hall of Fame Spoiler: Formula One World Drivers' Champions Spoiler: Formula One World Constructors' Champions Spoiler: 1971 Formula Legacy Standings Spoiler: 1972 Formula Legacy Standings Spoiler: 1973 Formula Legacy Standings Spoiler: 1974 Formula Legacy Standings Joining the game There are currently No place available as a Team Manager. Waiting List : @oorjit07 & @Márk Lintner Posting I'll ask you to always post anything this way : "Manager Name Team Name (What you want to do or say : upgrades, role-play, choice, contract offer etc..)" Rules : Spoiler: Sponsor and Rewards Sponsor and Rewards Depending on the ratings and the results of your Team last season, you'll be assign to a Tier. Each Tier has different objective for every race during an entire season. If one of your drivers fulfill the deal during a race you'll receive the corresponding reward. The following table shows the different objectives and its reward. You can also see how much money each Driver you have will earn you after every race. (example : Your Sponsor is "Finish", during a race one of your driver finishes 20th and the other one retires. You'll receive 250$ from your Sponsor and 150$ for your 20th position.) Spoiler: Race Weekends and Car Development Race Weekends and Car Development You won't be able to do anything before the first season-break which will happen on the first quarter of the season. It means that the game will go 4 races by 4 races (16 races per season). There will only be a season-break after each quarter of the season. So you will be able to purchase upgrades for your cars only three times during a season plus one time during the off-season. Depending on the level of your car parts (which are rated between 1 and 99), the following table shows you how much each point cost. You're allowed to buy a maximum of 10 points per parts & per season break. "-40" means that - if your aero/engine/mechanics is between 1-39, it costs 50$. "-60" means that your part is between 40-59. "-80" means between 60-79 and so on. (example : Your actual Aerodynamics level is 43, buying 1 point cost your 100$. Your actual Mechanics level is 59, buying 3 points cost you 300$, even if you'll go upper 60, you're changing category for the next season-break) The level of your car is the combination of three different values : Aerodynamics (wich is 3/5 of the pace of the car during the Race and 2/5 during Qualifications) Engine (which is 3/5 of the pace of the car during Qualifications and 2/5 during the Race) Mechanics (which basically improve the reliability of your cars) Spoiler: Off-Season and Signing Drivers Off-Season and Signing Drivers After each season, you'll be able to spend all your money left to develop your car but also to sign drivers if more than one Manager want to sign the same guy. Before spending anything you'll offer him a contract. The Salary he'll get for every race is based on its speed and his age at the moment you sign him. You won't be able to increase or decrease his salary. But you'll be able to set the duration of the contract. Minimum 1 Year, Maximum 3 years. A Driver will always prefer longer contracts. So if a Tier1 team offers him a 2-years-contract and a Tier3 team offers him a 3-years-contract, he'll choose to sign for the back-marker team. If two Teams offer him the same amount of years, then it will work as auctions to get the driver. After the end of a contract, you'll have to negotiate his renewal or not. It will work exactly the same way it worked when the driver was free. You have also the possibility to buy a driver who is still employed. You will need only to negotiate in private with the other team manager. A minimum transfert fee is set : 500$. If the driver is sold, his new contract will be a 3 years contract, no matter what. Remember that every driver's salary evolves through time. So every new contract signed will have the actual salary value of the driver but he won't change during his contract. It means that if you sign a driver in 1983 with a 67$ salary for 3 years, in 1985 he'll still cost you 67$. But at the end of his contract if you want to sign him again, you'll need to give him his "new" salary which has probably increased (depending on his stats & age). Spoiler: Driver's level and its growth Driver's level and its growth You won't be able to see the stats of all the Drivers of the grid. But i'll let you know the stats of your own driver every season. The level of a Driver depends on two values : Driving Skills (which is basically his overall pace) Aggression (which make a driver faster with a high value but make him retire more often) A Young driver will see his Driving Skills grow until he'll be around 28-32 years and decrease after 34-38 years old. The Aggression level of a driver will slowly decrease through his entire career making an old driver more reliable than a young driver. After each season, every driver who has beaten his team partner in the final season standings will gain 1 point to his overall pace. Conversely, his partner will loose 1 point. We'll call it the "adjustement value" with values of -1 to +2. The aim is that results should have an influence on the drivers ratings. Spoiler: Reshuffling the cards Reshuffling the cards Every 3 seasons, i'll simulate a "regulatory change" to reshuffle the cards. I'll lower every team's ratings of 30%, plus a random value.