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fixing flickering road textures on custom tracks?

Discussion in 'Stock Car Extreme' started by Bez, Oct 13, 2014.

  1. Bez

    Bez
    All the gear, no idea...

    Messages:
    695
    Ratings:
    +168
    Just wondering if there is a method to fix older custom tracks that suffer from flickering road textures/tyre marks?

    Ive noticed on the more recently updated custom tracks they mention updating road surfaces to the new standard, is there any tutorials on doing this?
     
  2. HpW

    HpW

    Messages:
    13
    Ratings:
    +2
    Do you have a Nvidia or AMD GFX Card?

    If it's Nvidia look here and try out some of the different Antialising settings in Nvidia Inspector:http://isiforums.net/f/showthread.p...It-Just-Me?s=d8ef72f0bcc67c9d94e926cf4910c294 especially the ones suggested in Post Nr #6 of that Thread.( yes i know it's rfactor 2 forum but the flickering road textures problem is more or less the same since Years between ISI Engine and Nvidia Cards, sadly....)

    Im running 8xS (Combined 1x2SS 4x Multisampling) and 2x SparseGrid Supersampling Transparency AA at the Moment in GSC, also set AA Mode to: Override any Application settings.
    Its a good compromise between Performance and Image Quality with my 780 GTX AA settings.JPG
     
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  3. Patrick Giranthon

    Patrick Giranthon

    Messages:
    3,274
    Ratings:
    +5,714
    I understand but I think it is better not to release publicly Reiza's stuff like roadshaders ;)