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file include options for geometry.ini?

Discussion in 'Racer Problems & Fixes' started by luthobu, Oct 7, 2010.

  1. Is there such a thing? There was an include for movables a while back,
    but I need a type geometry.ini that involves adding several includes,
    sort of like this (in a main geometry.ini file):

    Code:
    objects
    {
    include=geometry1.ini
    include=geometry2.ini
    ..
    }
    
    Is it possible to implement? The reason I am asking is that it would be
    easier to work with the tracks, and easier to "weed out" objects that
    reduces FPS on low-level machines. Just a question, not imperative.
     
  2. I'd like to see this too, mainly for movables, but also as you say it could be used as a smart LOD system for development or even end users (ie, remove all the grass elements on Swiss Stroll for example)

    Dave