The racing was dull, but that's another issue. IMO one priority should have been to make the broadcast look good on a technical level. It didn't succeed, rF2 leagues have been organizing broadcasts with better quality and overlays since around 2010 (see for example this). A top quality broadcast and a track that has more polygons than rF1 stock tracks from 2005 would have been a good start. The sporting side is a bit tricky as it takes a long time to tune in a mod to get the slipstream/dirty air etc. effects ideal for overtaking, it takes a bit deeper understanding of rF2. That can maybe be excused as it was the first time, the technical side and plugin glitches cannot IMO.