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FFB Bug with CrewChief

Discussion in 'Assetto Corsa' started by tlsmikey, Feb 19, 2017.

  1. tlsmikey

    tlsmikey

    Messages:
    282
    Ratings:
    +98
    Just a heads up. I noticed with the latest update what I thought was a pretty remarkable update in FFB and then it went away. I haven't isolated it completely, but it looks like if I start CrewChief first and then open AC through steam or SimExperience the FFB goes away. There's still plenty of resistance in wheel but curbs, understeer...nothing is felt in the form of feedback. It's like driving with 100% clipping with FFB.

    If I reboot, it comes back to normal as long as I start CrewChief after starting up the game. I'll keep troubleshooting, but just a heads up for everyone else.
     
    • Like Like x 2
  2. Sportcorp

    Sportcorp

    Messages:
    6
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    +0
  3. mr_belowski

    mr_belowski

    Messages:
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    +38
    That's a bit worrying. At a guess, I'd say it's something to do with the input device scanning the app does when it starts, to allow the user to map buttons to actions.

    Tracking down problems in this is always a bit tricky but one possibility is to scan for devices only on-request, rather than on every start up.

    I'll do some fiddling later. It's very odd that this only started happening with AC 1.12. it certainly suggests there's been a change in behaviour at their end, and perhaps crew chief needs to accommodate this change somehow
     
    Last edited: Feb 25, 2017
  4. mr_belowski

    mr_belowski

    Messages:
    56
    Ratings:
    +38
    Morten - I've implemented a workaround on the master branch (at least, I hope it's a workaround). If it looks OK it can be in the next CC release