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Few questions about painting for iRacing (aka .tga files)

Discussion in 'iRacing' started by Marko Buhin, Jul 31, 2011.

  1. Okay, i have a question for all those painters we have here :) i'm not so experienced with painting cars for iRacing (exporting in .tga), and the difference that rFactor (.dds) is that i cant control glossy effect. as on .dds you could have alpha channels and by its color (white to black) controll glossiness. So, question no.1 is: Can i paint cars to have MATT colors?

    Due to skinning in iR is actually bad, can we use higher res templates (as i tried last night), as on 1024x1024 i put a logo on the car and you cant even read it (what because bad coloring, what because low-res)?

    And other question will come up when i get to them... anyway, hope that someone can asnwer me :confused:
  2. I think the rez that they are at now is as high as they go, also I have not tried it but I do not think that we can do anything with the alpha channels in iRacing... I'll look into it but I don't think we can.
  3. i've been trying but had no effect. as black looks more like dark blue with this glossiness ... i hope that they will work on that. i'll send them email about it asking both questions :) will post their reply here