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Misc Ferrari SF70H 3D model 1.01

The 3d model of 2017 ferrari for modders

  1. jburon72

    jburon72

    Messages:
    162
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    +139
    jburon72 submitted a new resource:

    Ferrari SF70H 3D model - The 3d model of 2017 ferrari for modders

    Read more about this resource...
     
  2. forcendia

    forcendia

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    thanks. can you do the haas one?. the best to mod are williams haas and mclaren
     
  3. jburon72

    jburon72

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    no problem. I'll do it next. actually all of the cars can be modded if you play around with the paint and decal files. :D Toro rosso has the worst paint file. The main problem is that some cars have mirrored textures in which codemaster mapped.
     
  4. 45telliTim

    45telliTim

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    Great work, but to i need to download some plugin because i only have layer and channel tabs.
     
  5. jburon72

    jburon72

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    Thank you for liking it. Does it show the 3D model?
     
  6. 45telliTim

    45telliTim

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    It shows the 3d model and i can edit the files but with williams and ferrari i cant make the paint invisible because i dont have the 3d tab.
     
  7. jburon72

    jburon72

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    I see, on the menu bar can you select window and on the dropdown menu click on 3D.
    cs6.jpg
    [​IMG]
     
  8. 45telliTim

    45telliTim

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    Thanks, still getting used to using photoshop.
     
  9. jburon72

    jburon72

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    Great. Glad I could help.:D
     
  10. 45telliTim

    45telliTim

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    do i save the number file as a dxt5 and then import with EEA or do i have to do something more?
     
  11. jburon72

    jburon72

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    I advise to save it first as a png, next is open the texture file that you want to edit place it as a new layer. you can also follow krisdix tutorial after you save it as a png file. the problem wuth the 3d model is that they dont support transparency with textures.
     
  12. G2_70

    G2_70

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    Hey, Im here for ask you a question.
    Now we can export model from the game file, edit paint, decals etc, its possible to edit the model of the car ? for example edit the steering wheel, make it more realistic, bigger (because its too small) or put the leg protction and import in the game or we still cant do that ?
     
  13. scottm0351

    scottm0351

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    No, we can't import a model back into the .erp
     
  14. jburon72

    jburon72

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    As scottm0351 said. Its still not possible to modify the car models.
     
  15. Kris

    Kris
    #16 | F1 Youtuber Premium

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    Hey man, I wan't to know how to get these 3D models into Keyshot and then be able to change the decals & paint files and have them both there as you have at the top of the post!!

    Thanks,
    Kris
     
  16. jburon72

    jburon72

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    hi mate, i used a 3ds file and import it to keyshot, i think you can export the 3d model to dae or obj in photoshop and import it to keyshot. BTW I'm doing a rework on my 2017 3d models and will have the 3ds file included so you can use it with keyshots.:)
     
  17. JDixon18

    JDixon18

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    Hey man, when I imported into Keyshot it didn't load any of the livery or sponsors, do you think you'd be able to do a guide on how to go from the photoshop file to a fully rendered shot? As I have most definitely gone wrong somewhere :/

    Great work btw, planning to use all of the 3D models for a project of mine :)
     
  18. jburon72

    jburon72

    Messages:
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    hello mate, if the textures doesnt load in keyshot, try to change the format of the textures to dxt5 or dxt1, i think keyshot doesnt support the latest srgb format.

    yeah i think i need to create like a simple guide with importing to keyshots.

    looking forward to your projects :)
     
  19. JDixon18

    JDixon18

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    Hey man, after a few tries it worked! Thank you!

    I've got a few other questions regarding blender and photoshop for my project, is there a way to PM you or email you? as I don't want to clog up this forum XD

    Thanks again :)