What kind of model is used for the TCS?
It feels like a simple slip ratio based throttle cut... on off on off on off at a fixed frequency, simply letting higher slip ratios through on the less aggressive settings.
It's a shame that these systems are not more developed at this point. I really do hope that the KS guys do implement these systems to a much higher level of quality for any official type release.
I'm sure for the race cars this stuff isn't really so relevant, but considering much of the AC content is road cars with ESP, TCS, always on ABS etc, these systems need to be much more convincing.
I've driven quite a few high powered rwd sports cars and not one reacts anything like the F458.
This system right now feels like a 5 minute fix place holder just so you can say we have TCS.
Also I found the brake squeal quite annoying on the F458, seemed to be linear with pedal input and present from cold to hot brakes. I've never even heard an F458 brakes squealing before. Do they even squeal?
ABS seemed a bit weird too. Almost like an FF effect at a fixed frequency and very on/off, rather than a very subtle pulsing feel through the wheel. Coming to a stop in the last 2mph or so was really bad.
Surely the aligning torque forces at this point should be damped and almost zero feel from ABS? Or if it's an effect it needs damping heavily (or removing totally)
In theory you can really heard ABS in operation so don't need FF cues, ie, the tyres screeching and the thumping noise.
OK we don't have the pedal feel but even in many modern cars that is quite subtle now.
Also there seemed to be no frequency variance as we came to a stop at least in the FF feel. Maybe the tyres see something else? Canned effects mixed with correct physics?! Who knows?
AC team need to be more clear what we DO have right now, and what we don't have right now. Until then it's hard to give really valuable feedback as we might be barking up the entirely wrong tree.
As for handling balance, I suppose it's hard to know for sure but it felt a bit choppy like the car had too little inertia.
But maybe that is all FF related though. I noticed the car would get the see-saw reaction going on quite nicely like the forces were incorrect.
Given a real car has high aligning torques for self-correction that we never 'feel' unless we resist them, this is quite critical to the car reacting right and 'feeling' right... but is it even in there?
Again AC team need to be clear with what we have and don't have so far so we know what to expect and comment on.
But it's all a beta for now so room for improvement.
I do hope KS spend more time balancing content for us though. Ie, having a default G25 profile that is balanced perfectly. Apart from weight perhaps I have no preference on any other factors to do with FF.
If it's a simulation it should only feel one way. There is no choice about it.
When I get in a car I don't pick how much wind noise I have, or how squeaky brakes or, or loud tyres are, or how much damping the wheel has.
It all just 'is'... a function of the make up of the car relative to another car. That is what simulation is surely all about
Dave