F1 2016 F1 2016 Game Info, Patches, Supported Wheels/Controllers

F1 2016 The Game (Codemasters)
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Graham Laing

Retired Staff
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PC Patch 1 - 19th August 2016 (Release Day) 63.7 MB

Issues fixed
  • Brake pedal being inverted on the Logitech G920
  • Re-assigning controls on the Logitech MOMO steering wheel
  • Re-assigning controls on the Logitech G920
  • Some legitimate names are being blocked
PC Patch 2 - 24th August 2016 68.2 MB
Issues fixed
  • User is unable to create .xml files for settings if they have non-standard characters in their Windows account name
  • Deadzone on T300RS stock pedals
  • Large deadzone with HE View pedals
  • Deadzone on T3PA Pro pedals when creating a custom control scheme
PC Patch 3 - 30th August 2016 73.5 MB
Issues fixed

  • Low frame rate during instant replays in Career Mode.
  • Frozen loading screens when refresh rate is set to 144hz.
  • Further updates to name filter in Career Mode.
PC Patch 4 - 2nd September 2016 418.3 MB
Issues fixed


Game Additions

  • Added the fuel remaining level next to the fuel mix setting in the MFD
  • Added the ability to chose whether to select a front wing change during pit stops
  • Added ability to alter fuel mix levels during the race start procedure.
  • Added braking telemetry to ghost car DRL within Time Trial
  • Added HUD area adjustment option.
PC Specific Fixes
  • Setting Benchmark mode to loop will now loop the benchmark.
  • Improved framerate when running the career hub in 4K and using the laptop.
  • Fixed an issue where the Low Detail graphical preset was displayed as Custom in the advanced Setup menu
  • V-sync Interval now fades out when v-sync is set to OFF
  • AMD - Crossfire – Fixed an issue that resulted in vehicle reflections causing cars to flicker when set to HIGH or above
  • Fixed an issue where some players were not receiving their pre-order bonus features.
  • Steam multiplayer region filter expanded to worldwide.
  • G27 steering wheel is now recognised.
General Multiplayer
  • Players on pause during multiplayer races are now driven at the speed level of the chosen AI and ghost to avoid accidents.
  • Safety Car icon has been added to the mini map in online multiplayer races.
  • Fixed a hang where a user JIPs into a session as its transitioning to a race.
  • Fixed an issue where JIPing into a practice session, quitting and rejoining prevents the player from taking control of a car.
  • Fixed an issue where game assets fail to render correctly when a client spectates an ongoing multiplayer qualifying session.
  • Fixed an issue where the AI refused to overtake a paused player during online sessions.
  • Added an icon next to the player nametag to indicate when the AI has taken control of another player in online multiplayer.
  • Fixed an issue where players could spawn in on top of each other on the grid if both players receive a 5 place grid penalty in practice
  • Fixed an issue with an incorrect position indicator on the formation lap after a driver is reset to grid.
  • Fixed an issue in multiplayer championship in which the client’s setup is forgotten after a reboot.
  • Fixed an issue where if a host left an OSQ session their ghost was the only vehicle visible for all clients and results were showing them in 1st place.
  • Multiplayer Championship – Auto save feature enabled when player client joins session.
  • Fixed an issue where accepting an invite on the race results was failing to take user into the game lobby.
  • Added option for clients to save Multiplayer Championship after host migration
  • Fixed an issue where an absent player vehicle was retiring at the start of a practice session, preventing the player dropping into multiplayer championships
  • Fixed an issue where drive through penalties were not being enforced after a Formation Lap
  • Fixed an issue where if a player quits/is disqualified from an online practice or longer qualifying session, many AI were not setting a lap time at all
  • Added ability to kick player in Online Championship if they don't have a vehicle.
  • Various other bug and stability fixes.
General Game
  • Fixed AI vehicles blocking cars on hot laps in qualifying and practice sessions.
  • Fixed AI vehicles suddenly moving off the inside line of corners and causing collisions
  • Improved AI ability to recover to track after being involved in crashes.
  • Made changes to the AI to improve overtaking along straights.
  • Improved AI ability to race closer in corners without backing out of moves.
  • AI vehicles are now able to reliably keep within the Safety Car delta times.
  • Updated safety car release frequencies to result in SC being deployed more often.
  • Updated safety car severity release frequencies – More likely to be released for the more severe accidents.
  • Practice Sessions – Re-balanced tyre management tests.
  • Improved performance and framerate within the career mode hospitality suite.
  • Fixed an issue in qualifying where the player was given new vehicle for Q2 after terminally damaging their car during Q1.
  • Fixed a crash in a 100% race replay at Singapore.
  • Fixed an issue where drive through penalties were not being enforced after a Formation Lap.
  • Fixed an issue where marbles were not sticking to tyres when driving over them on the outside of corners.
  • Fixed sector times incorrectly displaying purple on the timings screen in practice and qualifying.
  • Fixed an exploit in full qualifying where you could move up the grid after Q1 by advancing to race.
  • Fixed an issue on the strategy screen where it was possible to leave a gap in the race strategy.
  • Fixed an issue where no response was heard after requesting driver in Front or driver behind status update.
  • Fixed an issue where time trial laps that were penalised are appearing as legitimate times.
    • Please note this requires a leaderboard wipe to remove penalised lap times.
  • Leaderboards now display total players and ranking position.
  • Fixed a crash when attempting qualification pace practice program in FP2 and FP3.
  • Fixed a crash when selecting flashback after entering the pits.
  • Stopped the game forcing players to serve stop-go penalties whilst under safety car conditions.
  • Altered formation lap start procedure so users do not think they are starting the race.
  • Season objectives for teams in career now update at the start of a new season depending on previous seasons performance.
  • MFD - Extended the strategy timer to 30 seconds.
  • Sparks VFX is now played for plank collisions with track surface.
  • BRAZIL - PIT LANE - Speed limit sign now matches 80Kph speed limit.
  • AUSTRALIA – Pit Lane – Speed limit sign and pit limit OSD now match at 60Kph
  • Stability improvements for all game modes.
  • Various other bug and graphical fixes.
  • Various audio issues fixed and re-balanced.
  • Further updates to name filter in career mode.

PC Patch 5 - 5th September 2016 79.4 MB
Issues fixed
  • Performance improvements for AMD graphics cards.
  • Fixed a potential crash when rebinding controls on unsupported controllers.
  • Fix for rain beads shimmering when Weather Effects is set to High or Ultra High.
  • Fix for Logitech G29 LED lights not functioning.
  • Fixed a problem where selected files were not opening in Steam Workshop at the start of a race.
  • Added Audio Accessibility option to the Advanced Audio Settings menu.
  • Fixed a problem where the turbo could be heard on stationary cars.
  • Further stability improvements.

PC Patch 6 - 21st September 2016 510.3 MB (v 1.5)

Issues Fixed:
  • Updated vehicle appearance for Mercedes, Red Bull, Ferrari, McLaren, Manor, Renault, Force India and Toro Rosso
  • Made adjustments to relative performance of teams and drivers based upon 2016 results so far.
  • Stability improvements for all game modes
  • Various Multiplayer Fixes
  • Various graphical bug fixes
  • Various other bug fixes

PC Patch 7 - 28th September 2016 72.3 MB (v 1.51)

  • Fixed a crash loading specific mid-session saves from a previous version.
  • Fixed the LCD display on the steering wheel not always showing the current gear.
  • Fixed a multiplayer bug that would sometimes show players who pit under the safety car as being in first place which led to the queue breaking and penalties being awarded incorrectly.
  • Players who disconnect now behave like players who have paused, they will ghost and drive at the chosen AI difficulty level.
  • The session starts in countdown will no longer reset when a new player joins the lobby.
  • Fixed a number of crash bugs.

PC Patch 8 - 3rd October 2016 - 292.1 MB (v 1.60)

  • Added the Master difficulty option to bridge the gap between Expert and Legend.
  • Changed the tyre rules so the tyre you start the race on counts as a mandatory for the race.
  • Falling too far behind penalties will no longer be given after being told to overtake the Safety Car.
  • Corrected a few translation issues.
  • Fixed a bug that could occasionally cause race sessions to never end.
  • Fixed a number of crash bugs.

PC Patch 9 - 13th October 2016 - 92.3 MB (v 1.70)

  • Added the Master difficulty option to bridge the gap between Expert and Legend.
  • Added the Master difficulty option when starting a new Career and Championship Season. - New for v1.7.0
  • Changed the tyre rules so the tyre you start the race on counts as a mandatory for the race.
  • Falling too far behind penalties will no longer be given after being told to overtake the Safety Car.
  • Corrected a few translation issues.
  • Fixed a bug that could occasionally cause race sessions to never end.
  • Fixed a bug that could give players who rejoin a multiplayer session the wrong tyres. - New for v1.7.0
  • All cars now use the same gearbox when playing with Equal Performance. - New for v1.7.0
  • Nvidia Scalable Link Interface (SLI) performance improvements. - New for v1.7.0
  • Fixed a number of crash bugs.
PC Patch 10 - 31st January 2017 - 65.0 MB? (v 1.80)
  • Issue fixed - Incorrect tyre wear after a pit stop, especially in multiplayer

Codemasters have announced that there will be no more patches for F1 2016
 
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