F1 2013 F1 2013 Patches, Info, Supported Wheels/Controllers, & Recommendations

F1 2013 The Game (Codemasters)
Status
Not open for further replies.

Graham Laing

Retired Staff
topbanner_f12013.png


F1 2013 patches notes

PC Patch 1 - Released October 17th 2013

Today sees our first PC Patch #1 available on Steam for PC versions of F1 2013. We have tried where possible to prioritise as many of the issues you have raised as a priority, in addition to a number of other fixes which were made during the various submission processes, or because they have been easily tracked down and fixed.

In the meantime, please note that we are still collecting feedback via our Technical Assistance forums and do encourage you to post your issues there, being sure to include as much information as possible. This will be used to help prioritise our fixes in future patches.

Priority Issues

Multiplayer match making issue:
When creating a game, there is now an added option in the race settings: “Downloadable Content Tracks “On / Off”. If you turn this to ‘Off’ any players who don’t have DLC installed will be able to find & join your game – that means opening up the ability for Classic/DLC players to play against standard edition players.

PC FPS Issues:
We’ve made improvements to the PC FPS issue whereby higher specification PC’s had a considerable lap time advantage over lower ones. Although we haven’t yet fully rectified the issue completely across all tracks, we wanted to get these improvements out as soon as possible whilst continuing our investigations to see where further improvement can be made.We have also introduced a frame rate cap at approximately 120 frames per second to limit the extremity of the variation at exceptionally high frame rates. We are confident this change will not result in any visual degradation, and will further prevent the issue being exploited and allow for fairer competition online.We would encourage players to test this in multiplayer races rather than solely relying on AI lap time benchmarks, as there is variation deliberately built into the latter for gameplay reasons. We are aware this is a hot topic and will continue to monitor the forums for feedback once this fix is live.

Fixed multiple Mid Session Save issues:
Including cases of incorrect track initialisation, race logic, set ups and crashes. AI will also no longer pit to change tyres when re-loading from a Mid Session Save.

Equal cars online
Thanks to the feedback we’ve found a couple of issues related to car wheel positions which we now have been addressed.

AI no longer pit immediately after a safety car

AI braking distances have been improved into turn 1 at Malaysia
If you are experiencing any other instances where the AI seem too early on the brakes / too slow into a corner, please let us know the track & corner number and we will investigate.

Players can no longer set leaderboard times or go online if they edit their triggers_pit.xml
This was allowing players to use their DRS in non-valid areas. The leaderboards will be reset as a result.

Updated the Tyre compound choice for Korea, Japan & India to reflect the 2013 season.

Minor Issues
  • Added functionality to view gamer card / profile on results screens.
  • The race director will now be available in co-op if the one player retires from the season in qualification or practice.
  • Changes to audio mix volumes while on track.
  • Steam Achievements are now visible / displayed correctly.
  • Resolved an issue where a lobby would incorrectly show as being full.
  • Fixed a network issue where AI would not receive penalties correctly at the end of a race.
  • Fixed an occasion where AI cars could exit their box into the pit lane too fast.
  • Turning collisions off will now also disable the safety car.
  • Changed the car lighting on Yas Marina during the night.
  • Fixed a crash relating to a vote to end a session with players that have joined in progress.
  • Multiplayer ghosting issues fixed.
  • Audio Memory changes, so there should be no audio dropout after longer durations of play / sitting on the pause menu.
  • McLaren Cockpit view texture update.
  • Updated collision boxes on the Williams FW14B & the Ferrari F92A.
  • Updated collision audio, and fixed some cases of audio drop out.
  • Resolved an issue in Split Screen where the player ones camera could slightly flicker.
  • Resolved an issue where the skipping to day 2 of the Young Drivers Test would make the day 1 hairpin test very difficult to complete.
  • Fixed some instances of the auto drive not releasing the Ferrari 312T2 correctly.
  • Removed Tweak in from the Fanatec Clubsport wheel, updated the Logitech Wingman Formula GP Wheel action map.
The above fixes (where relevant) for the Xbox 360 and PS3 versions of the game are currently being tested and verified. These require additional submission and authorisation from Microsoft and Sony so the release date for these will follow a little later than the PC version.

PC Patch 2 - Released October 25th 2013

Today sees our second PC Patch available on Steam for PC versions of F1 2013. We will update this topic once the patch goes live (today).


PC FPS Issues:

  • We’ve made further improvements to the PC FPS issue whereby higher specification PC’s had a considerable lap time advantage over lower ones. The difference now should be negligible and should allow fair competition between all players. Again we are aware this is a hot topic and will continue to monitor the forums for feedback once this fix is live.
  • At 30+ FPS the track will now rubber in.
Minor Fixes:

  • In Online Custom Races AI cars that have retired will now be removed from the track correctly.
  • Improved AI replication on high latency / low bandwidth connections in Online Custom Races.
  • Corrected Professional and Expert AI difficulty on Sakhir (Bahrain) & Monza.
  • Fixed an issue where on certain hardware all menus would be black.
  • Force feedback settings have been tweaked to remedy the mid corner ‘dropout’ that some players were reporting.
The above fixes (where relevant) for the Xbox 360 and PS3 versions of the game are currently being tested and verified. These require additional submission and authorisation from Microsoft and Sony so the release date for these will follow a little later than the PC version.

PC Patch 3 - Released October 30th 2013

Today sees our third PC Patch available on Steam for PC versions of F1 2013.

Mid Session Save
  • Fixed a bug which prevented car setups from being loaded correctly when a Mid Session Save is created while on track in a Practice session.
  • Fixed an issue in Career which would cause a perpetual load when resuming a Mid Session Save after accepting a mid season contract.
Online
  • Improved connection map, latency evaluation and bandwidth evaluation to improve the quality of connection information. This in turn should result in fewer disconnects in multiplayer games.
Minor Fixes
  • Memory savings when selecting Flying Lap in any session.
The above fixes (where relevant) for the Xbox 360 and PS3 versions of the game are currently being tested and verified. These require additional submission and authorisation from Microsoft and Sony so the release date for these will follow a little later than the PC version.


PC Patch 4 - Released November 4th 2013

Today sees our fourth PC Patch available on Steam for PC versions of F1 2013.

Mid Session Save

Fixed a bug which prevented car setups from being loaded correctly when a mid session save is created while on track in any session.

Minor Fixes

Added a DRS Bleep sound to inform the player via audio that the DRS is available. This sound is quite subtle so that players who do not rely on this are not distracted, you may need to lower the engine volume and raise the effects volume to make this clearer during gameplay.

The above fixes (where relevant) for the Xbox 360 and PS3 versions of the game are currently being tested and verified. These require additional submission and authorisation from Microsoft and Sony so the release date for these will follow a little later than the PC version.

PC Patch 5 - Released November 11th 2013

Today sees our fifth PC Patch available on Steam for PC versions of F1 2013.
  • Adjusted the audio balance between the players engine and AI so that the player can always hear their own engine.
  • Fixed the grass on New Delhi so it will no longer seem like the car is driving on a rumble strip.
  • Fixed a bug where completing a One Shot Qualifying session and then progressing to another qualifying session type could make the AI behave incorrectly.
PC Patch 6 - Released November 22nd 2013
  • Fixes an issue where player's pit lane camera option would not save correctly.

PC Patch 7 - Released December 11th 2013
  • Next to no details released on Twitter or Facebook yet (as the CM forum is closed)
  • Only this from Steve Hood (Twitter) - "The only real change for PC is a correction to some car set up files (incorrectly assigned to a couple of circuits)"

How to check that you have the latest patch installed (PC)?
  • Browse to you game install folder > YourInstallDrive:\Program Files (x86)\Steam\steamapps\common\f12013
  • Right Click on F1_2013.exe > Properties > Details - Patch 7 = File Version 1.0.0.7
OR
  • Browse to you game install folder > YourInstallDrive:\Program Files (x86)\Steam\steamapps\common\f12013
  • Open the text file - game_version.txt - The text should read :-
  • Patch 7 = const char * version = "Master Universal.908937 22/11/2013 12:05 "; unsigned int versionNumber = 908937;
PC Patch 7 - List of files touched by this Patch
Code:
f12013\cars\mc2\balanced\mc2_brazil.ctf
f12013\cars\tr2\balanced\tr2_montreal.ctf
f12013\cars\wi2\balanced\wi2_montreal.ctf
f12013\download\pack_1\pack_1.nfs
f12013\download\pack_2\pack_2.nfs
f12013\F1_2013.exe
f12013\game_gdf.dll
f12013\game_version.txt
f12013\win_000.nfs


Console Patch 1 - Released November 15th 2013

The patch has successfully passed submission by both Microsoft and SONY. The patch will go live today (hopefully this morning). Here are the patch notes:

Major Fixes

Multiplayer
  • When creating a game, there is now an added option in the race settings: “Downloadable Content Tracks “On / Off”. If you turn this to ‘Off’ any players who don’t have DLC installed will be able to find & join your game – that means opening up the ability for Classic/DLC players to play against standard edition players.
  • Improved AI replication on high latency / low bandwidth connections in Online Custom Races.
Equal car performance online
  • Fixed a couple of issues related to car wheel positions which were making some cars quicker than others when equal performance was in use.
Artificial Intelligence
  • AI no longer pit immediately after a safety car
Mid Session Save
  • Fixed a bug which prevented car setups from being loaded correctly when a Mid Session Save is created while on track in a Practice session.
  • Fixed an issue in Career which would cause a perpetual load when resuming a Mid Session Save after accepting a mid season contract.
  • Also fixed instances of incorrect track initialisation and race logic. AI cars will also no longer pit to change tyres when re-loading from a Mid Session Save.
Factual Accuracy
  • Updated the Tyre compound choice for Korea, Japan & India, USA and Brazil to reflect the 2013 season.
Audio
  • Changes to audio mix volumes while on track.
  • Audio Memory changes, so there should be no audio dropout after longer durations of play / sitting on the pause menu.
  • Updated collision audio, and fixed some cases of audio drop out.
Minor Fixes
  • Added functionality to view gamer card / profile on results screens.
  • The race director will now be available in co-op if the one player retires from the season in qualification or practice.
  • Fixed a network issue where AI would not receive penalties correctly at the end of a race.
  • Fixed an occasion where AI cars could exit their box into the pit lane too fast.
  • Turning collisions off will now also disable the safety car.
  • Changed the car lighting on Yas Marina during the night.
  • Fixed a crash relating to a vote to end a session with players that have joined in progress.
  • Multiplayer ghosting issues fixed.
  • McLaren Cockpit view texture update.
  • Updated collision boxes on the Williams FW14B & the Ferrari F92A.
  • Resolved an issue in Split Screen where the player ones camera could slightly flicker.
  • Resolved an issue where the skipping to day 2 of the Young Drivers Test would make the day 1 hairpin test very difficult to complete.
  • Fixed some instances of the auto drive not releasing the Ferrari 312T2 correctly.
  • Removed Tweak in from the Fanatec Clubsport wheel, updated the Logitech Wingman Formula GP Wheel action map.
  • AI braking distances have been improved into turn 1 at Malaysia
  • Corrected Professional and Expert AI difficulty levels on Sakhir (Bahrain) & Monza. (They were the wrong way around so Professional was Expert and vice versa).
  • Force feedback settings have been tweaked to remedy the mid corner ‘dropout’ that some players were reporting.
  • Fixed some instances where the player could corner cut on certain corners on Monza and Singapore.
  • Lowered the Silverstone pit lane speed limit.
  • Added a DRS Bleep sound to inform the player via audio that the DRS is available.
The patch includes fixes found in PC patches 1-4 (where relevant)

Console Patch 2 XBox 360 - Released December 20th 2013

A patch which fixes a number of issues for F1 2013 will be going live on Xbox 360 today. We’re expecting the patch to already be rolling out across Xbox Live but please be patient as there may be a slight delay as it propagates across the entire network.

Fixes Include
  • Rebalanced the audio mix to make the players engine louder and other cars quieter when racing in a bunch
  • Corrected the material for the grass on New Delhi
  • Fixed the equal performance handling files for specific cars on three tracks
  • Fixed an issue with the AI having the incorrect amount of fuel after changing from one shot qualifying to short or full qualifying
  • The pit lane camera option will now save correctly

Console Patch 2 PS3 - Released January 9th 2014

A patch which fixes a number of issues for F1 2013 will be going live on PlayStation 3 (EU) later today. Fixes include those found in the previous Xbox 360 patch, plus a PS3 specific fix that improves the online matchmaking system.

Patch Notes
  • Rebalanced the audio mix to make the players engine louder and other cars quieter when racing in a bunch.
  • Corrected the material for the grass on New Delhi.
  • Fixed the equal performance handling files for specific cars on three tracks.
  • Fixed an issue with the AI having the incorrect amount of fuel after changing from one shot qualifying to short or full qualifying.
  • The pit lane camera option will now save correctly.
  • Fixed a bug that prevented players from finding online sessions.
Console Patch 3 XBox 360 - Released February 17th

There are no details about this patch on Codemasters Facebook page, Twitter page, or blog. However XBox users report that there was one.
Additional Recommendations

F1 2013 Wheel Support

PC Specs
 
Last edited:
Status
Not open for further replies.

Latest News

How long have you been simracing

  • < 1 year

    Votes: 234 14.7%
  • < 2 years

    Votes: 163 10.3%
  • < 3 years

    Votes: 159 10.0%
  • < 4 years

    Votes: 119 7.5%
  • < 5 years

    Votes: 225 14.2%
  • < 10 years

    Votes: 187 11.8%
  • < 15 years

    Votes: 123 7.8%
  • < 20 years

    Votes: 89 5.6%
  • < 25 years

    Votes: 71 4.5%
  • Ok, I am a dinosaur

    Votes: 217 13.7%
Back
Top