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F1 2012 The Game Review (Xbox 360)

Discussion in 'F1 2012 - The Game' started by Bram, Sep 21, 2012.

  1. Bram

    Bram
    Roaring Pipes Maniacs | #27 Staff Premium Member

    View the Post on the Blog
     
  2. That's nice, thanks! I would be very interested in knowing if AI cars also go through tire and fuel simulation during races in career mode. I.e., do they start heavy, do their tires wear down increasing their lap times etc? Any other important updates in career mode apart from removing 2 practice sessions (which is very unfortunate to me)?
     
  3. This was a great review! It is the most in-depth I have found on the internet by far. You cover everything really well. Thank you.
     
  4. Yes, P1 and P2 are removed, which is too bad but not a deal breaker for me personally. I am about to delve deeper into career mode, so I can't confirm anything concerning AI fire or fuel wear just yet.
     
  5. Wow that's great to hear, thanks! Yeah, I get frustrated with 3-5 minute game reviews -- I think generally people want to see more and get a feel for the experience as much as features alone.
     
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  6. David O'Reilly

    David O'Reilly
    A bad quali means I can go forwards in the race.

    Very professionally done Jack, good work and thanks.
     
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  7. Thanks David! That means a lot to me. Hope you're enjoying the release. Think there will be any changes needed for your doc?
     
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  8. David O'Reilly

    David O'Reilly
    A bad quali means I can go forwards in the race.

    I'm sure there will be....if I buy it!
    I haven't actually purchased yet I'm holding off to see if it's more or less realistic physics wise than 2011.
    I've loved 2011 and will only buy if I feel its a step forward in this regard. A couple of things are of concern: race distance ( I like 75%,) rear grip (too much traction?) tyre deg (all modelled @100% so the engineer might tell you stuff but unless you race 100% it doesnt matter) etc. I just had a feeling that "Features" may have overtaken physics.
    I'm getting into Rfactor a bit and have this kind of want to race sims feeling just now.
    The Xbox crew are getting their feet wet tonight and Ill see what they say.
    Sorry for the long answer.
     
  9. Sounds good and reasonable. I am also a bit disappointed they narrowed the distance down to 25, 50 and 100% lengths. Not sure why they did that. I guess they figure season challenge mode covers the shorter options, but still, players should have access to as many options as they'd like.