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F1 1994 CTD

Discussion in 'Automobilista' started by Dethrone1427, Mar 9, 2017.

  1. Dethrone1427

    Dethrone1427

    Messages:
    399
    Ratings:
    +77
    I've been working on a 1994 mod which i will release as soon as this issue is resolved. Im having problems with the Ligier team (I did mention this a few months ago, but it still persists), this is the crash log produced, anyone know how to read it??




    SEARCHPATH=GAMEDATA\VEHICLES\F1_1994_F1SR\ALL_TEAMS\LIGIER\EBERNARD_25\
    SEARCHPATH=GAMEDATA\VEHICLES\
    SEARCHPATH=GAMEDATA\VEHICLES\\F1_1994_F1SR
    SEARCHPATH=GAMEDATA\VEHICLES\\F1_1994_F1SR\ALL_TEAMS
    SEARCHPATH=GAMEDATA\VEHICLES\\F1_1994_F1SR\ALL_TEAMS\LIGIER
    SEARCHPATH=GAMEDATA\VEHICLES\\F1_1994_F1SR\ALL_TEAMS\LIGIER\EBERNARD_25
    SEARCHPATH=GAMEDATA\VEHICLES\\F1_1994_F1SR\
    SEARCHPATH=GAMEDATA\VEHICLES\\F1_1994_F1SR\ALL_TEAMS\LIGIER


    MASFILE=JS39B.MAS
    MASFILE=F1_1994_F1SR\CMAPS.MAS



    INSTANCE=SLOT000

    {
    MOVEABLE=TRUE
    MESHFILE=BODY_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.0) SHADOWRECEIVER=TRUE
    MESHFILE=BODY_A1.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(50.0) LODOUT=(150.0) SHADOWRECEIVER=TRUE
    MESHFILE=BODY_A2.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(150.0) LODOUT=(550.0)
    MESHFILE=BODY_A3.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(550.0) LODOUT=(700.0)
    MESHFILE=F1CAR.GMT RENDER=FALSE COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0)
    MESHFILE=BODY_CS.GMT RENDER=FALSE COLLTARGET=FALSE HATTARGET=FALSE SHADOWOBJECT=(TRUE,SOLID,256,256) LODIN=(0.0) LODOUT=(350.0)

    ACTOR=VEHICLE

    INSTANCE=COCKPIT
    {
    MOVEABLE=TRUE
    MESHFILE=COCKPIT.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(3.0) SHADOWRECEIVER=TRUE
    MESHFILE=DRIVER_C.gmt COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(3.0) SHADOWRECEIVER=TRUE
    }
    INSTANCE=WHEEL
    {
    MOVEABLE=TRUE
    MESHFILE=STERRINGWHEEL_A.gmt COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(15.0) SHADOWRECEIVER=TRUE
    MESHFILE=STERRINGWHEEL_LOD.gmt COLLTARGET=FALSE HATTARGET=FALSE LODIN=(15.0) LODOUT=(50.0) SHADOWRECEIVER=TRUE
    }
    INSTANCE=FWING
    {
    MOVEABLE=TRUE
    MESHFILE=FRONT_WING_A.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(0.0) LODOUT=(150.0) SHADOWRECEIVER=TRUE
    MESHFILE=FRONT_WING_A1.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(150.0) LODOUT=(700.0) SHADOWRECEIVER=TRUE
    }
    INSTANCE=RWING
    {
    MOVEABLE=TRUE
    MESHFILE=REAR_WING_A1.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(700.0) SHADOWRECEIVER=TRUE
    }


    INSTANCE=HELMET
    {
    MOVEABLE=TRUE
    MESHFILE=HELMET_A.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=FALSE LODIN=(0.00) LODOUT=(700.0) SHADOWRECEIVER=TRUE
    }
    INSTANCE=DRIVER
    {
    MOVEABLE=TRUE
    MESHFILE=DRIVER_A.gmt COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=FALSE LODIN=(0.00) LODOUT=(60.0) SHADOWRECEIVER=TRUE
    }


    INSTANCE=BACKFIRE
    {
    MOVEABLE=TRUE
    MESHFILE=BACKFIRE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.00) LODOUT=(30.0) SHADOWRECEIVER=FALSE
    }


    INSTANCE=DEBRIS5
    {
    MOVEABLE=TRUE
    MESHFILE=SUSP_LF.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(700.0) SHADOWRECEIVER=TRUE
    }
    INSTANCE=DEBRIS6
    {
    MOVEABLE=TRUE
    MESHFILE=SUSP_LR.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(700.0) SHADOWRECEIVER=TRUE
    }
    INSTANCE=DEBRIS7
    {
    MOVEABLE=TRUE
    MESHFILE=SUSP_RF.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(700.0) SHADOWRECEIVER=TRUE
    }
    INSTANCE=DEBRIS8
    {
    MOVEABLE=TRUE
    MESHFILE=SUSP_RR.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(700.0) SHADOWRECEIVER=TRUE
    }


    INSTANCE=LFTIRE
    {
    MOVEABLE=TRUE
    MESHFILE=LF_TYRE_A.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(0.0) LODOUT=(700.0) SHADOWRECEIVER=TRUE
    }
    INSTANCE=LFSPINDLE
    {
    MOVEABLE=TRUE
    MESHFILE=LFDGLOW.GMT COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
    MESHFILE=LF_BRAKE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
    }


    INSTANCE=RFTIRE
    {
    MOVEABLE=TRUE
    MESHFILE=RF_TYRE_A.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(0.0) LODOUT=(700.0) SHADOWRECEIVER=TRUE
    }
    INSTANCE=RFSPINDLE
    {
    MOVEABLE=TRUE
    MESHFILE=RFDGLOW.GMT COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
    MESHFILE=RF_BRAKE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
    }


    INSTANCE=LRTIRE
    {
    MOVEABLE=TRUE
    MESHFILE=LR_TYRE_A.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(0.0) LODOUT=(700.0) SHADOWRECEIVER=TRUE
    }
    INSTANCE=LRSPINDLE
    {
    MOVEABLE=TRUE
    MESHFILE=LRDGLOW.GMT COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
    MESHFILE=LR_BRAKE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
    }


    INSTANCE=RRTIRE
    {
    MOVEABLE=TRUE
    MESHFILE=RR_TYRE_A.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(0.0) LODOUT=(700.0) SHADOWRECEIVER=TRUE
    }
    INSTANCE=RRSPINDLE
    {
    MOVEABLE=TRUE
    MESHFILE=RRDGLOW.GMT COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
    MESHFILE=RR_BRAKE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
    }

    INSTANCE=RAINLIGHT
    {
    MOVEABLE=TRUE
    MESHFILE=RLIGHT_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.00) LODOUT=(150.0) SHADOWRECEIVER=FALSE REFLECT=NOLOD
    }

    INSTANCE=BARGEBOARD
    {
    MOVEABLE=TRUE
    MESHFILE=BARGEBOARDON.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=FALSE LODIN=(0.00) LODOUT=(700.0) SHADOWRECEIVER=TRUE
    }


    }

    }