F1 1994 CTD

I've been working on a 1994 mod which i will release as soon as this issue is resolved. Im having problems with the Ligier team (I did mention this a few months ago, but it still persists), this is the crash log produced, anyone know how to read it??




SEARCHPATH=GAMEDATA\VEHICLES\F1_1994_F1SR\ALL_TEAMS\LIGIER\EBERNARD_25\
SEARCHPATH=GAMEDATA\VEHICLES\
SEARCHPATH=GAMEDATA\VEHICLES\\F1_1994_F1SR
SEARCHPATH=GAMEDATA\VEHICLES\\F1_1994_F1SR\ALL_TEAMS
SEARCHPATH=GAMEDATA\VEHICLES\\F1_1994_F1SR\ALL_TEAMS\LIGIER
SEARCHPATH=GAMEDATA\VEHICLES\\F1_1994_F1SR\ALL_TEAMS\LIGIER\EBERNARD_25
SEARCHPATH=GAMEDATA\VEHICLES\\F1_1994_F1SR\
SEARCHPATH=GAMEDATA\VEHICLES\\F1_1994_F1SR\ALL_TEAMS\LIGIER


MASFILE=JS39B.MAS
MASFILE=F1_1994_F1SR\CMAPS.MAS



INSTANCE=SLOT000

{
MOVEABLE=TRUE
MESHFILE=BODY_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.0) SHADOWRECEIVER=TRUE
MESHFILE=BODY_A1.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(50.0) LODOUT=(150.0) SHADOWRECEIVER=TRUE
MESHFILE=BODY_A2.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(150.0) LODOUT=(550.0)
MESHFILE=BODY_A3.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(550.0) LODOUT=(700.0)
MESHFILE=F1CAR.GMT RENDER=FALSE COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0)
MESHFILE=BODY_CS.GMT RENDER=FALSE COLLTARGET=FALSE HATTARGET=FALSE SHADOWOBJECT=(TRUE,SOLID,256,256) LODIN=(0.0) LODOUT=(350.0)

ACTOR=VEHICLE

INSTANCE=COCKPIT
{
MOVEABLE=TRUE
MESHFILE=COCKPIT.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(3.0) SHADOWRECEIVER=TRUE
MESHFILE=DRIVER_C.gmt COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(3.0) SHADOWRECEIVER=TRUE
}
INSTANCE=WHEEL
{
MOVEABLE=TRUE
MESHFILE=STERRINGWHEEL_A.gmt COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(15.0) SHADOWRECEIVER=TRUE
MESHFILE=STERRINGWHEEL_LOD.gmt COLLTARGET=FALSE HATTARGET=FALSE LODIN=(15.0) LODOUT=(50.0) SHADOWRECEIVER=TRUE
}
INSTANCE=FWING
{
MOVEABLE=TRUE
MESHFILE=FRONT_WING_A.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(0.0) LODOUT=(150.0) SHADOWRECEIVER=TRUE
MESHFILE=FRONT_WING_A1.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(150.0) LODOUT=(700.0) SHADOWRECEIVER=TRUE
}
INSTANCE=RWING
{
MOVEABLE=TRUE
MESHFILE=REAR_WING_A1.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(700.0) SHADOWRECEIVER=TRUE
}


INSTANCE=HELMET
{
MOVEABLE=TRUE
MESHFILE=HELMET_A.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=FALSE LODIN=(0.00) LODOUT=(700.0) SHADOWRECEIVER=TRUE
}
INSTANCE=DRIVER
{
MOVEABLE=TRUE
MESHFILE=DRIVER_A.gmt COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=FALSE LODIN=(0.00) LODOUT=(60.0) SHADOWRECEIVER=TRUE
}


INSTANCE=BACKFIRE
{
MOVEABLE=TRUE
MESHFILE=BACKFIRE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.00) LODOUT=(30.0) SHADOWRECEIVER=FALSE
}


INSTANCE=DEBRIS5
{
MOVEABLE=TRUE
MESHFILE=SUSP_LF.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(700.0) SHADOWRECEIVER=TRUE
}
INSTANCE=DEBRIS6
{
MOVEABLE=TRUE
MESHFILE=SUSP_LR.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(700.0) SHADOWRECEIVER=TRUE
}
INSTANCE=DEBRIS7
{
MOVEABLE=TRUE
MESHFILE=SUSP_RF.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(700.0) SHADOWRECEIVER=TRUE
}
INSTANCE=DEBRIS8
{
MOVEABLE=TRUE
MESHFILE=SUSP_RR.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(700.0) SHADOWRECEIVER=TRUE
}


INSTANCE=LFTIRE
{
MOVEABLE=TRUE
MESHFILE=LF_TYRE_A.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(0.0) LODOUT=(700.0) SHADOWRECEIVER=TRUE
}
INSTANCE=LFSPINDLE
{
MOVEABLE=TRUE
MESHFILE=LFDGLOW.GMT COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
MESHFILE=LF_BRAKE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
}


INSTANCE=RFTIRE
{
MOVEABLE=TRUE
MESHFILE=RF_TYRE_A.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(0.0) LODOUT=(700.0) SHADOWRECEIVER=TRUE
}
INSTANCE=RFSPINDLE
{
MOVEABLE=TRUE
MESHFILE=RFDGLOW.GMT COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
MESHFILE=RF_BRAKE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
}


INSTANCE=LRTIRE
{
MOVEABLE=TRUE
MESHFILE=LR_TYRE_A.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(0.0) LODOUT=(700.0) SHADOWRECEIVER=TRUE
}
INSTANCE=LRSPINDLE
{
MOVEABLE=TRUE
MESHFILE=LRDGLOW.GMT COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
MESHFILE=LR_BRAKE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
}


INSTANCE=RRTIRE
{
MOVEABLE=TRUE
MESHFILE=RR_TYRE_A.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(0.0) LODOUT=(700.0) SHADOWRECEIVER=TRUE
}
INSTANCE=RRSPINDLE
{
MOVEABLE=TRUE
MESHFILE=RRDGLOW.GMT COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
MESHFILE=RR_BRAKE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
}

INSTANCE=RAINLIGHT
{
MOVEABLE=TRUE
MESHFILE=RLIGHT_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.00) LODOUT=(150.0) SHADOWRECEIVER=FALSE REFLECT=NOLOD
}

INSTANCE=BARGEBOARD
{
MOVEABLE=TRUE
MESHFILE=BARGEBOARDON.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=FALSE LODIN=(0.00) LODOUT=(700.0) SHADOWRECEIVER=TRUE
}


}

}
 

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