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Extracting Track Information

Discussion in 'Bob's Track Builder' started by ls908, Mar 31, 2012.

  1. ls908

    ls908

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    Hi All,

    I was wondering whether it would be possible to extract certain information about the track layout. I am particularly interested in extracting the world coordinates of the track borders in some sort of text file that I aim to import into MATLAB (let the importing be my worry, just getting it out of BTB is where I need help with).

    Would be great if someone could help me out and point me towards the relevant threads or links.

    Thanks a lot in advance.
     
  2. R Soul

    R Soul

    Messages:
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    From BTB you can export in Direct X format. You can select 'DX Text' to have the output generated in a plain text format. With vigorous use of Google you may be able to figure what what it all means.
     
  3. ls908

    ls908

    Messages:
    22
    Ratings:
    +4
    Thanks a lot R Soul.

    Fortunately I found a much easier way to do it using the simulator I am using (Racer). The AI in Racer uses track border information that is stored in spline.ini. In case anyone is interested, I have written a few lines of c++ code (not very well written, but does the job) that extract these points into a space delimited text file for each side of the track which can be imported straight into Matlab.