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Other evoHUD 1.5.0

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@kenken thanks for your work again!
When I will be back at home I will test the new release as soon as I can.

On side note, I don't know if I should call them lacks or bugs but:
- when reached max rev gear number should flash red, rev bar should flash all togheter
- engine, oil, water, fuel icons on dashboard should change color based on status (grey = all clear, orange = sligthly damaged, red = heavy damage, flashing red = dead)
- gearbox icon missing on dashboard, DynHud has it, should work as above
- p2p/drs icon not working, should change color based on status (grey = not allowed, green = ready, flashing blue = in use, flashing red = reloading)
- can we have lap and position on this widget? Something like this
View attachment 206801
First, P2P indicator is dummy at this moment since I can't find any parameter for it.

Second, I'm not a fan of excessive eye candy. I'll consider it when there are many requests.

Third, trigger levels of status warnings are depend on vehicle, are there those parameters definition?

Fourth, I don't know the meaning dynHUD's gearbox icon. Which telemetry parameter hold its status?

Last, I don't think these are belong to sector time widget. If you want them, you should add your own. As I said before, this MOD is programmable and I can't add all requests to default of this HUD.
 
First, P2P indicator is dummy at this moment since I can't find any parameter for it.

Maybe @Renato Simioni can help us, I will ask on main Reiza forum

Second, I'm not a fan of excessive eye candy. I'll consider it when there are many requests
.
Ok no prob

Third, trigger levels of status warnings are depend on vehicle, are there those parameters definition?

I don't know but I was thinking this can be done based on damage, levels percentage which should be accesible somewhere (fuel level is present on DynHud for example)

Fourth, I don't know the meaning dynHUD's gearbox icon. Which telemetry parameter hold its status?

Gearbox damage, every time you missgear you do damage to gearbox, working on DynHud so should be accesible

Last, I don't think these are belong to sector time widget. If you want them, you should add your own. As I said before, this MOD is programmable and I can't add all requests to default of this HUD.

No prob at all, I will figure it out

Thanks for your time as usual!
 
@kenken thanks for your work again!
When I will be back at home I will test the new release as soon as I can.

On side note, I don't know if I should call them lacks or bugs but:
- when reached max rev gear number should flash red, rev bar should flash all togheter
- engine, oil, water, fuel icons on dashboard should change color based on status (grey = all clear, orange = sligthly damaged, red = heavy damage, flashing red = dead)
- gearbox icon missing on dashboard, DynHud has it, should work as above
- p2p/drs icon not working, should change color based on status (grey = not allowed, green = ready, flashing blue = in use, flashing red = reloading)
- can we have lap and position on this widget? Something like this
View attachment 206801

Totally agree.
 
Ok I moved the widgets around to fit better a 1920x1080 monitor, I will post pics soon, but I need some help, I am not able to disable Pedal Imput widget and DRS, I tryed following the other examples in the .nut file but no success...suggestions?
 
All I did was comment out the lines I didn't want, in the function render section:

// trackMap(5, 300, true, true); // 3rd argument is auto rotation. 4th argument is yellow flag notification.
leadersboard(5, 5);
// pedalInput(-155, 135);
// brakeInfo(280, -80);
// drsInfo(-240, 135);
// tireInfo(525, -80);
// fuelInfo(5, -80);
// deltaBar((dispSize[0] - 600) / 2, 150);
// sectorTime(-395, 5);
timing((dispSize[0] - 640) / 2, 10);
// dashboard(-500, -205);
pitboard(-5750, 300);
 
Customized 1920x1080 layout, hope you guys like it!
20170815095539_1.jpg
20170815095603_1.jpg
 
Sorry for the stupid question, but is it working and can be setup with triple screen?
The HUD works and I think it works with triple too, post #77 there are a couple of screens from @Keith Windsor maybe he can told us something more ;) (single monitor here)
Be sure to download the latest beta here on the support forum in order to have all the latest features and fixes.
 
Last edited:
kenken - Thanks for the great HUD.


Before evoHUD, I was using GID Hud. The track map works with DLC tracks e.g. Imola 1972 and Oulton Park. I don't know where it gets the map from.

http://www.racedepartment.com/downloads/gid-patched-for-ams.9349/
I noticed something odd during I debugged track map. But that was it. Now we can see DLC track map. Preparing RC2...

Sorry for the stupid question, but is it working and can be setup with triple screen?
I didn't test on triples but there is no report it doesn't work as far as I know.
 

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