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Evo - Blending textures

Discussion in 'Bob's Track Builder' started by Chris Mackenzie, Jun 24, 2010.

  1. Hey guys....my list of questions just goes on and on....

    I remember seeing in one of Piddy's videos that you can blend two textures in the materials edit area......however BTB EVO doesnt seem to have this option available...

    video link - area of interest in the last minute or so....

    Is this something that has been removed from BTB EVO? or have I missed a setting somewhere?

    Be interested to know other ways to go about "blending" of textures...
    Cheers, and sorry for all the ?'s
  2. Just a guess, but it could be that the EVO itself doesn't support blending, so there was no need for that feature in BTB.

    If that's the case, you could make a texture with the transition drawn onto it, and then apply it to a separate track or a wall. See this example for how I intend to make gravel traps (when I finally get round to that phase..)
  3. Yup - read and you shall find eh! Seems that evo doesnt support the "blending" :frown:

    That texture looks great - any chance youll be releasing it/them in an xpack at any stage???

  4. I hadn't given that much thought. If you go to cgtextures.com and search for 'gravel', the first result is what I used. Likewise if you search for 'grass'. For making the blended texture I used GIMP, which is free and very powerful.