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Endurancers wheel (G25) config help needed

Discussion in 'rFactor' started by Samuli Leinonen, Jan 18, 2011.

  1. Hi

    I need some serious help with setuping my G25 for Endurancer SP1, to be more exact the Ferrari in GT2 class.

    I've tried the recommended settings by the developer, multiple different settings what I use in other mods, with and without realfeel, different kind of controller.ini's etc. and still with every setting the 'wheelfeel' is like wanking a numb cock with a condom on. In other words, it's effin' horrible! I have no sensation at all what's going on with front wheels, especially when I'm losing the grip on them.

    Also there's this deadzone in the center which has absolutely no resistance at all and that makes going straight pretty difficult. Watching tv-cam replays I go from left to right all the time. :mad:

    HALP!
     
  2. Made me lol this
     
  3. My Controller.ini:

    //[[gMa1.002f (c)2007 ]] [[ ]]
    [CONTROLS]
    [ Basic Controls ]
    Basic Controls="0"
    [ General Controls ]
    Analog Control Filter="0" // 0 = off, 31 = on, or add which inputs you want filtered 1=throttle, 2=brake, 4=handbrake, 8=steering, 16=clutch
    Filter Samples="3" // how many samples to use (3-10, lowest and highest are thrown out)
    Reset FFB Time="0.00000" // reset force feedback every X seconds (0 to disable)
    Fixed Rate Inputs="1" // whether to sample joystick/wheel inputs in a thread for better precision
    Auto Reverse="0" // If auto-shifting and holding brakes, will shift into reverse and reverse throttle/brake temporarily
    Steer Ratio Speed="0.00000" // Speed at which low speed steering lock override ends (for pit navigation, units are meters/sec, 0.0 to disable)
    Speed Sensitive Steering="0.00000"
    Keyboard Layout Override="0" // 0 = default, 1 = try Windows conversion, 2+ = attempt to use one of the existing supported keyboard layouts
    Keyboard Weighted="0" // New force-based method for keyboard controls for more natural inputs
    Keyboard Flags="1" // Try 5 if there are issues with multimedia keys. Add to include flag: 1=foreground, 2=exclusive, 4=allow windows key
    Keyboard Damping="1.60000" // This is the damping factor for the weighted method (2.0 = critical, < 2.0 = underdamped, > 2.0 = overdamped
    Keyboard Steering="0.19931"
    Keyboard Throttle="0.49724"
    Keyboard Brake="0.49724"
    Keyboard Clutch="0.10000"
    Mimic Steering="0" // Mimic AI or pitlane assistance with force feedback
    Gear Select Button Hold="1" // Enable this option if using a gear select device that holds down a joystick button while in a gear and releases all buttons in neutral (such as the Act-Labs USB Shifter)
    Alternate Neutral Activation="0" // whether to select neutral if shift up & shift down are pressed simultaneously
    Alternate Rearlook Activation="1" // if left look and right look are both pressed, rearlook becomes activated
    Steering Wheel Range="360" // Degrees of rotation of in-game steering wheel
    Minimum Controller Buttons="2" // Increase if not enough buttons are being accepted (meaning we need to override a driver bug)
    HMD Pitch Exponent="1.00000" // Exponent to apply to pitch tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
    HMD Yaw Exponent="1.00000" // Exponent to apply to yaw tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
    HMD Roll Exponent="1.00000" // Exponent to apply to roll tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
    HMD Left/Right Range="0.15000" // Range to apply to left/right tracking or camera controls (0.35 = max, -0.35 = reversed max)
    HMD Up/Down Range="0.15000" // Range to apply to up/down tracking or camera controls (0.35 = max, -0.35 = reversed max)
    HMD Fore/Aft Range="0.15000" // Range to apply to fore/aft tracking or camera controls (0.35 = max, -0.35 = reversed max)
    Freelook Mouse Pitch Speed="0.00400" // Freelook pitch speed when using mouse.
    Freelook Mouse Yaw Speed="0.00400" // Freelook yaw speed when using mouse.
    Freelook Keyboard Pitch Speed="1.50000" // Freelook pitch speed when using keyboard.
    Freelook Keyboard Pitch Accel="4.00000" // Freelook pitch acceleration when using keyboard.
    Freelook Keyboard Pitch Decel="4.00000" // Freelook pitch deceleration when using keyboard.
    Freelook Keyboard Yaw Speed="1.50000" // Freelook yaw speed when using keyboard.
    Freelook Keyboard Yaw Accel="4.00000" // Freelook Yaw acceleration when using keyboard.
    Freelook Keyboard Yaw Decel="4.00000" // Freelook Yaw deceleration when using keyboard.
    Freemove Forward Speed="2.00000" // Freemove Forward speed.
    Freemove Down Speed="2.00000" // Freemove Down speed.
    Freemove Right Speed="2.00000" // Freemove Right speed.
    [ Joystick ]
    Axis [00, 00] Dead Zone="0.00000" // Controller 1 X
    Axis [00, 00] Sensitivity="0.22069"
    Axis [00, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues)
    Axis [00, 01] Dead Zone="0.00000" // Controller 1 Y
    Axis [00, 01] Sensitivity="0.17931"
    Axis [00, 01] Center="1.00000"
    Axis [00, 02] Dead Zone="0.00000" // Controller 1 Z
    Axis [00, 02] Sensitivity="0.77241"
    Axis [00, 02] Center="0.50000"
    Axis [00, 03] Dead Zone="0.00000" // Controller 1 RX
    Axis [00, 03] Sensitivity="0.53103"
    Axis [00, 03] Center="0.50000"
    Axis [00, 04] Dead Zone="0.00000" // Controller 1 RY
    Axis [00, 04] Sensitivity="0.50345"
    Axis [00, 04] Center="0.50000"
    Axis [00, 05] Dead Zone="0.00000" // Controller 1 RZ
    Axis [00, 05] Sensitivity="0.72414"
    Axis [00, 05] Center="1.00000"
    Axis [00, 06] Dead Zone="0.00000" // Controller 1 S0
    Axis [00, 06] Sensitivity="0.57241"
    Axis [00, 06] Center="0.50000"
    Axis [00, 07] Dead Zone="0.00000" // Controller 1 S1
    Axis [00, 07] Sensitivity="1.00000"
    Axis [00, 07] Center="1.00000"
    Axis [01, 00] Dead Zone="0.00000" // Controller 2 X
    Axis [01, 00] Sensitivity="0.50345"
    Axis [01, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues)
    Axis [01, 01] Dead Zone="0.00000" // Controller 2 Y
    Axis [01, 01] Sensitivity="0.50345"
    Axis [01, 01] Center="0.50000"
    Axis [01, 02] Dead Zone="0.00000" // Controller 2 Z
    Axis [01, 02] Sensitivity="0.50345"
    Axis [01, 02] Center="0.50000"
    Axis [01, 03] Dead Zone="0.00000" // Controller 2 RX
    Axis [01, 03] Sensitivity="0.50345"
    Axis [01, 03] Center="0.50000"
    Axis [01, 04] Dead Zone="0.00000" // Controller 2 RY
    Axis [01, 04] Sensitivity="0.50345"
    Axis [01, 04] Center="0.50000"
    Axis [01, 05] Dead Zone="0.00000" // Controller 2 RZ
    Axis [01, 05] Sensitivity="0.50345"
    Axis [01, 05] Center="0.50000"
    Axis [01, 06] Dead Zone="0.00000" // Controller 2 S0
    Axis [01, 06] Sensitivity="0.84138"
    Axis [01, 06] Center="0.50000"
    Axis [01, 07] Dead Zone="0.00000" // Controller 2 S1
    Axis [01, 07] Sensitivity="0.80690"
    Axis [01, 07] Center="0.50000"
    Axis [02, 00] Dead Zone="0.00000" // Controller 3 X
    Axis [02, 00] Sensitivity="0.50000"
    Axis [02, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues)
    Axis [02, 01] Dead Zone="0.00000" // Controller 3 Y
    Axis [02, 01] Sensitivity="0.50000"
    Axis [02, 01] Center="0.50000"
    Axis [02, 02] Dead Zone="0.00000" // Controller 3 Z
    Axis [02, 02] Sensitivity="0.50000"
    Axis [02, 02] Center="0.50000"
    Axis [02, 03] Dead Zone="0.00000" // Controller 3 RX
    Axis [02, 03] Sensitivity="0.50000"
    Axis [02, 03] Center="0.50000"
    Axis [02, 04] Dead Zone="0.00000" // Controller 3 RY
    Axis [02, 04] Sensitivity="0.50000"
    Axis [02, 04] Center="0.50000"
    Axis [02, 05] Dead Zone="0.00000" // Controller 3 RZ
    Axis [02, 05] Sensitivity="0.50000"
    Axis [02, 05] Center="0.50000"
    Axis [02, 06] Dead Zone="0.00000" // Controller 3 S0
    Axis [02, 06] Sensitivity="0.50000"
    Axis [02, 06] Center="0.50000"
    Axis [02, 07] Dead Zone="0.00000" // Controller 3 S1
    Axis [02, 07] Sensitivity="0.50000"
    Axis [02, 07] Center="0.50000"
    [ Input ]
    Control - Accelerate="(1, 4)"
    Control - Brake="(1, 12)"
    Control - Steer Left="(1, 2)"
    Control - Steer Right="(1, 1)"
    Control - Shift Up="(0, 89)"
    Control - Shift Down="(0, 89)"
    Control - Neutral="(0, 89)"
    Control - Reverse Gear="(1, 27)"
    Control - First Gear="(1, 21)"
    Control - Second Gear="(1, 22)"
    Control - Third Gear="(1, 23)"
    Control - Fourth Gear="(1, 24)"
    Control - Fifth Gear="(1, 25)"
    Control - Sixth Gear="(1, 26)"
    Control - Seventh Gear="(0, 89)"
    Control - Clutch In="(1, 105)"
    Control - Toggle AI Control="(0, 23)"
    Control - Driver Hot Swap="(0, 17)"
    Control - Passenger Select="(0, 25)"
    Control - Display Mode="(1, 13)"
    Control - Pit Request="(0, 31)"
    Control - Pit Menu Up="(0, 200)"
    Control - Pit Menu Down="(0, 208)"
    Control - Pit Menu Inc="(0, 205)"
    Control - Pit Menu Dec="(0, 203)"
    Control - TCOverride="(0, 24)"
    Control - Launch Control="(0, 89)"
    Control - Speed Limiter="(1, 70)"
    Control - Bias Forward="(1, 59)"
    Control - Bias Rearward="(1, 29)"
    Control - Increment Boost="(1, 28)"
    Control - Decrement Boost="(1, 58)"
    Control - Temporary Boost="(0, 89)"
    Control - Look Left="(1, 73)"
    Control - Look Right="(1, 71)"
    Control - Rear Look="(1, 72)"
    Control - Instant Replay="(0, 19)"
    Control - Pause="(0, 54)"
    Control - Restart Race="(0, 89)"
    Control - Toggle Free Move="(0, 22)"
    Control - Zero Free Move="(0, 89)"
    Control - Display Vehicle Labels="(0, 15)"
    Control - Ignition="(0, 18)"
    Control - Starter="(0, 89)"
    Control - Horn="(1, 17)"
    Control - Headlights="(1, 20)"
    Control - Handbrake="(1, 18)"
    Control - Look Up="(0, 89)"
    Control - Look Down="(0, 89)"
    Control - Look Roll Left="(0, 89)"
    Control - Look Roll Right="(0, 89)"
    Control - Adjust Seat Fore="(0, 89)"
    Control - Adjust Seat Aft="(0, 89)"
    Control - Adjust Seat Up="(0, 89)"
    Control - Adjust Seat Down="(0, 89)"
    Control - Screenshot="(0, 88)"
    Control - Time Acceleration="(0, 89)"
    Control - Steering Help="(0, 59)"
    Control - Opposite Lock="(0, 60)"
    Control - Braking Help="(0, 61)"
    Control - Stability Control="(0, 62)"
    Control - Spin Recovery="(0, 63)"
    Control - Invulnerability="(0, 64)"
    Control - Auto Shifting="(0, 65)"
    Control - Traction Control="(0, 66)"
    Control - Anti-lock Brakes="(0, 67)"
    Control - Auto Pit Lane="(0, 68)"
    Control - Auto Clutch="(0, 87)"
    Control - Toggle Mirror="(0, 4)"
    Control - Toggle HUD Stats Bar="(0, 5)"
    Control - Toggle HUD Tachometer="(0, 6)"
    Control - Cycle HUD MFDs="(0, 7)"
    Control - Toggle Overlays="(0, 8)"
    Control - Realtime Chat="(0, 20)"
    Control - Quick Chat #1="(0, 89)"
    Control - Quick Chat #2="(0, 89)"
    Control - Quick Chat #3="(0, 89)"
    Control - Quick Chat #4="(0, 89)"
    Control - Quick Chat #5="(0, 89)"
    Control - Quick Chat #6="(0, 89)"
    Control - Quick Chat #7="(0, 89)"
    Control - Quick Chat #8="(0, 89)"
    Control - Quick Chat #9="(0, 89)"
    Control - Quick Chat #10="(0, 2)"
    Control - Quick Chat #11="(0, 11)"
    Control - Quick Chat #12="(0, 3)"
    Control - External Signal Up="(0, 89)"
    Control - External Signal Down="(0, 89)"
    Control - External Signal Left="(0, 89)"
    Control - External Signal Right="(0, 89)"
    Control - External Signal Select="(0, 89)"
    Control - External Signal Cancel="(0, 89)"
    Control - View Next Vehicle="(0, 78)"
    Control - View Previous Vehicle="(0, 74)"
    Control - View Original Vehicle="(0, 156)"
    Control - Driving Cameras="(0, 210)"
    Control - Onboard Cameras="(0, 199)"
    Control - Swingman Camera="(0, 201)"
    Control - Spectator Cameras="(0, 207)"
    Control - Tracking Cameras="(0, 209)"
    Control - Swingman Up="(0, 72)"
    Control - Swingman Down="(0, 80)"
    Control - Swingman Left="(0, 75)"
    Control - Swingman Right="(0, 77)"
    Control - Swingman Zoom In="(0, 73)"
    Control - Swingman Zoom Out="(0, 71)"
    Control - Swingman Reset="(0, 76)"
    Control - Camera Slow Move="(0, 89)"
    Control - Camera Move Forward="(0, 89)"
    Control - Camera Move Backward="(0, 89)"
    Control - Camera Move Left="(0, 89)"
    Control - Camera Move Right="(0, 89)"
    Control - Camera Move Up="(0, 89)"
    Control - Camera Move Down="(0, 89)"
    Control - Camera Tilt Up="(0, 89)"
    Control - Camera Tilt Down="(0, 89)"
    Control - Camera Tilt Left="(0, 89)"
    Control - Camera Tilt Right="(0, 89)"
    Control - Camera Turn Left="(0, 89)"
    Control - Camera Turn Right="(0, 89)"
    Control - Camera Zoom In="(0, 89)"
    Control - Camera Zoom Out="(0, 89)"
    Control - Toggle use of hardware plugins="(0, 34)"
    Control - Push To Talk Control for Voice Chat="(0, 89)"
    Control - Push To change camera view="(0, 89)"
    Control - Reset Force Feedback="(0, 89)"
    Control - Standard Display="(0, 89)"
    Control - Pit Display="(0, 89)"
    Control - Vehicle Status="(0, 89)"
    Control - Driving Aids="(0, 89)"
    Control - Extra Info="(0, 89)"
    Control - Race Info="(0, 89)"
    Control - Standings Display="(0, 89)"
    [ Force Feedback ]
    FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
    FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
    FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0.
    FFB Ignore Controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers)
    FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
    FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
    FFB steer vibe freq mult="0.20000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
    FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point).
    FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
    FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB steer force prediction="0.00100" // Time into the future that force is predicted, to help counteract wheel latency (0.0 to disable)
    FFB steer force max change="100.00000" // Maximum change per second based on current difference between calculated and applied force, to help avoid jerky behavior (values under 15 or so should reduce jerkiness, 100 disables)
    FFB steer force neutral range="0.04500" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable)
    FFB steer force neutral function="0.00000" // Function to apply near neutral force location, in order to tune out FFB "deadzone" but keeping oscillations in check: 0.0=original, 1.0=new
    FFB steer force exponent="0.80000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
    FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
    FFB steer force output max="1.80000" // Maximum force output of steering force, recommendation 0.8 to 2.0
    FFB steer force grip function="0.55000" // Range 0.0 to 1.0 (previous hardcoded value was 1.0) - lower values will make steering force decrease LATER as front tire grip is lost - try 0.3
    FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
    FFB steer force grip factor="0.40000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6 (previously hardcoded to 0.4). How much of a factor the front wheel grip is on the steering weight.
    FFB steer front grip fract="0.00000" // Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering force
    FFB steer update threshold="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
    FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0
    FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0
    FFB steer damper coefficient="0.17500" // Coefficient to use for steering damper. Range: -1.0 to 1.0
    FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0
    FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
    FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point).
    FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
    FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0)
    FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.
    FFB brake vibe zero magnitude="0.10000" // Magnitude of brake vibration at 0mph (reference point).
    FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
    FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0)
    FFB rumble strip magnitude="0.25000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
    FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
    FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB rumble strip pull factor="-0.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
    FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)
    FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
    FFB Joy[00] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring


    My settings for rfactor (drop into userdata, controller and name xxxx.ini)

    //[[gMa1.002f (c)2007 ]] [[ ]]
    [CONTROLS]
    [ Basic Controls ]
    Basic Controls="0"
    [ General Controls ]
    Analog Control Filter="0" // 0 = off, 31 = on, or add which inputs you want filtered 1=throttle, 2=brake, 4=handbrake, 8=steering, 16=clutch
    Filter Samples="3" // how many samples to use (3-10, lowest and highest are thrown out)
    Reset FFB Time="0.00000" // reset force feedback every X seconds (0 to disable)
    Fixed Rate Inputs="1" // whether to sample joystick/wheel inputs in a thread for better precision
    Auto Reverse="0" // If auto-shifting and holding brakes, will shift into reverse and reverse throttle/brake temporarily
    Steer Ratio Speed="0.00000" // Speed at which low speed steering lock override ends (for pit navigation, units are meters/sec, 0.0 to disable)
    Speed Sensitive Steering="0.00000"
    Keyboard Layout Override="0" // 0 = default, 1 = try Windows conversion, 2+ = attempt to use one of the existing supported keyboard layouts
    Keyboard Weighted="0" // New force-based method for keyboard controls for more natural inputs
    Keyboard Flags="1" // Try 5 if there are issues with multimedia keys. Add to include flag: 1=foreground, 2=exclusive, 4=allow windows key
    Keyboard Damping="1.60000" // This is the damping factor for the weighted method (2.0 = critical, < 2.0 = underdamped, > 2.0 = overdamped
    Keyboard Steering="0.19931"
    Keyboard Throttle="0.49724"
    Keyboard Brake="0.49724"
    Keyboard Clutch="0.10000"
    Mimic Steering="0" // Mimic AI or pitlane assistance with force feedback
    Gear Select Button Hold="1" // Enable this option if using a gear select device that holds down a joystick button while in a gear and releases all buttons in neutral (such as the Act-Labs USB Shifter)
    Alternate Neutral Activation="0" // whether to select neutral if shift up & shift down are pressed simultaneously
    Alternate Rearlook Activation="1" // if left look and right look are both pressed, rearlook becomes activated
    Steering Wheel Range="360" // Degrees of rotation of in-game steering wheel
    Minimum Controller Buttons="2" // Increase if not enough buttons are being accepted (meaning we need to override a driver bug)
    HMD Pitch Exponent="1.00000" // Exponent to apply to pitch tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
    HMD Yaw Exponent="1.00000" // Exponent to apply to yaw tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
    HMD Roll Exponent="1.00000" // Exponent to apply to roll tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
    HMD Left/Right Range="0.15000" // Range to apply to left/right tracking or camera controls (0.35 = max, -0.35 = reversed max)
    HMD Up/Down Range="0.15000" // Range to apply to up/down tracking or camera controls (0.35 = max, -0.35 = reversed max)
    HMD Fore/Aft Range="0.15000" // Range to apply to fore/aft tracking or camera controls (0.35 = max, -0.35 = reversed max)
    Freelook Mouse Pitch Speed="0.00400" // Freelook pitch speed when using mouse.
    Freelook Mouse Yaw Speed="0.00400" // Freelook yaw speed when using mouse.
    Freelook Keyboard Pitch Speed="1.50000" // Freelook pitch speed when using keyboard.
    Freelook Keyboard Pitch Accel="4.00000" // Freelook pitch acceleration when using keyboard.
    Freelook Keyboard Pitch Decel="4.00000" // Freelook pitch deceleration when using keyboard.
    Freelook Keyboard Yaw Speed="1.50000" // Freelook yaw speed when using keyboard.
    Freelook Keyboard Yaw Accel="4.00000" // Freelook Yaw acceleration when using keyboard.
    Freelook Keyboard Yaw Decel="4.00000" // Freelook Yaw deceleration when using keyboard.
    Freemove Forward Speed="2.00000" // Freemove Forward speed.
    Freemove Down Speed="2.00000" // Freemove Down speed.
    Freemove Right Speed="2.00000" // Freemove Right speed.
    [ Joystick ]
    Axis [00, 00] Dead Zone="0.00000" // Controller 1 X
    Axis [00, 00] Sensitivity="0.12414"
    Axis [00, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues)
    Axis [00, 01] Dead Zone="0.00000" // Controller 1 Y
    Axis [00, 01] Sensitivity="0.86897"
    Axis [00, 01] Center="1.00000"
    Axis [00, 02] Dead Zone="0.00000" // Controller 1 Z
    Axis [00, 02] Sensitivity="0.76552"
    Axis [00, 02] Center="0.50000"
    Axis [00, 03] Dead Zone="0.00000" // Controller 1 RX
    Axis [00, 03] Sensitivity="0.17931"
    Axis [00, 03] Center="0.50000"
    Axis [00, 04] Dead Zone="0.00000" // Controller 1 RY
    Axis [00, 04] Sensitivity="0.66897"
    Axis [00, 04] Center="0.50000"
    Axis [00, 05] Dead Zone="0.00000" // Controller 1 RZ
    Axis [00, 05] Sensitivity="0.77931"
    Axis [00, 05] Center="1.00000"
    Axis [00, 06] Dead Zone="0.00000" // Controller 1 S0
    Axis [00, 06] Sensitivity="0.15862"
    Axis [00, 06] Center="0.50000"
    Axis [00, 07] Dead Zone="0.00000" // Controller 1 S1
    Axis [00, 07] Sensitivity="1.00000"
    Axis [00, 07] Center="1.00000"
    Axis [01, 00] Dead Zone="0.00000" // Controller 2 X
    Axis [01, 00] Sensitivity="0.50345"
    Axis [01, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues)
    Axis [01, 01] Dead Zone="0.00000" // Controller 2 Y
    Axis [01, 01] Sensitivity="0.50345"
    Axis [01, 01] Center="1.00000"
    Axis [01, 02] Dead Zone="0.00000" // Controller 2 Z
    Axis [01, 02] Sensitivity="0.50345"
    Axis [01, 02] Center="0.50000"
    Axis [01, 03] Dead Zone="0.00000" // Controller 2 RX
    Axis [01, 03] Sensitivity="0.50345"
    Axis [01, 03] Center="0.50000"
    Axis [01, 04] Dead Zone="0.00000" // Controller 2 RY
    Axis [01, 04] Sensitivity="0.50345"
    Axis [01, 04] Center="0.50000"
    Axis [01, 05] Dead Zone="0.00000" // Controller 2 RZ
    Axis [01, 05] Sensitivity="0.50345"
    Axis [01, 05] Center="1.00000"
    Axis [01, 06] Dead Zone="0.00000" // Controller 2 S0
    Axis [01, 06] Sensitivity="0.50345"
    Axis [01, 06] Center="0.50000"
    Axis [01, 07] Dead Zone="0.00000" // Controller 2 S1
    Axis [01, 07] Sensitivity="0.50345"
    Axis [01, 07] Center="1.00000"
    Axis [02, 00] Dead Zone="0.00000" // Controller 3 X
    Axis [02, 00] Sensitivity="0.50000"
    Axis [02, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues)
    Axis [02, 01] Dead Zone="0.00000" // Controller 3 Y
    Axis [02, 01] Sensitivity="0.50000"
    Axis [02, 01] Center="0.50000"
    Axis [02, 02] Dead Zone="0.00000" // Controller 3 Z
    Axis [02, 02] Sensitivity="0.50000"
    Axis [02, 02] Center="0.50000"
    Axis [02, 03] Dead Zone="0.00000" // Controller 3 RX
    Axis [02, 03] Sensitivity="0.50000"
    Axis [02, 03] Center="0.50000"
    Axis [02, 04] Dead Zone="0.00000" // Controller 3 RY
    Axis [02, 04] Sensitivity="0.50000"
    Axis [02, 04] Center="0.50000"
    Axis [02, 05] Dead Zone="0.00000" // Controller 3 RZ
    Axis [02, 05] Sensitivity="0.50000"
    Axis [02, 05] Center="0.50000"
    Axis [02, 06] Dead Zone="0.00000" // Controller 3 S0
    Axis [02, 06] Sensitivity="0.50000"
    Axis [02, 06] Center="0.50000"
    Axis [02, 07] Dead Zone="0.00000" // Controller 3 S1
    Axis [02, 07] Sensitivity="0.50000"
    Axis [02, 07] Center="0.50000"
    [ Input ]
    Control - Accelerate="(1, 4)"
    Control - Brake="(1, 12)"
    Control - Steer Left="(1, 2)"
    Control - Steer Right="(1, 1)"
    Control - Shift Up="(1, 17)"
    Control - Shift Down="(1, 18)"
    Control - Neutral="(1, 21)"
    Control - Reverse Gear="(1, 22)"
    Control - First Gear="(0, 89)"
    Control - Second Gear="(0, 89)"
    Control - Third Gear="(1, 23)"
    Control - Fourth Gear="(1, 24)"
    Control - Fifth Gear="(1, 25)"
    Control - Sixth Gear="(1, 26)"
    Control - Seventh Gear="(0, 89)"
    Control - Clutch In="(1, 105)"
    Control - Toggle AI Control="(0, 23)"
    Control - Driver Hot Swap="(0, 17)"
    Control - Passenger Select="(0, 25)"
    Control - Display Mode="(1, 13)"
    Control - Pit Request="(0, 31)"
    Control - Pit Menu Up="(0, 89)"
    Control - Pit Menu Down="(0, 208)"
    Control - Pit Menu Inc="(0, 205)"
    Control - Pit Menu Dec="(0, 203)"
    Control - TCOverride="(0, 24)"
    Control - Launch Control="(0, 89)"
    Control - Speed Limiter="(1, 70)"
    Control - Bias Forward="(1, 59)"
    Control - Bias Rearward="(1, 29)"
    Control - Increment Boost="(1, 28)"
    Control - Decrement Boost="(1, 58)"
    Control - Temporary Boost="(0, 89)"
    Control - Look Left="(1, 73)"
    Control - Look Right="(1, 71)"
    Control - Rear Look="(1, 72)"
    Control - Instant Replay="(0, 19)"
    Control - Pause="(0, 54)"
    Control - Restart Race="(0, 89)"
    Control - Toggle Free Move="(0, 22)"
    Control - Zero Free Move="(0, 89)"
    Control - Display Vehicle Labels="(0, 15)"
    Control - Ignition="(1, 15)"
    Control - Starter="(1, 16)"
    Control - Horn="(0, 89)"
    Control - Headlights="(1, 20)"
    Control - Handbrake="(0, 89)"
    Control - Look Up="(0, 89)"
    Control - Look Down="(0, 89)"
    Control - Look Roll Left="(0, 89)"
    Control - Look Roll Right="(0, 89)"
    Control - Adjust Seat Fore="(0, 89)"
    Control - Adjust Seat Aft="(0, 89)"
    Control - Adjust Seat Up="(0, 89)"
    Control - Adjust Seat Down="(0, 89)"
    Control - Screenshot="(0, 88)"
    Control - Time Acceleration="(0, 89)"
    Control - Steering Help="(0, 59)"
    Control - Opposite Lock="(0, 60)"
    Control - Braking Help="(0, 61)"
    Control - Stability Control="(0, 62)"
    Control - Spin Recovery="(0, 63)"
    Control - Invulnerability="(0, 64)"
    Control - Auto Shifting="(0, 65)"
    Control - Traction Control="(0, 66)"
    Control - Anti-lock Brakes="(0, 67)"
    Control - Auto Pit Lane="(0, 68)"
    Control - Auto Clutch="(0, 87)"
    Control - Toggle Mirror="(0, 4)"
    Control - Toggle HUD Stats Bar="(0, 5)"
    Control - Toggle HUD Tachometer="(0, 6)"
    Control - Cycle HUD MFDs="(0, 7)"
    Control - Toggle Overlays="(0, 8)"
    Control - Realtime Chat="(0, 20)"
    Control - Quick Chat #1="(0, 89)"
    Control - Quick Chat #2="(0, 89)"
    Control - Quick Chat #3="(0, 89)"
    Control - Quick Chat #4="(0, 89)"
    Control - Quick Chat #5="(0, 89)"
    Control - Quick Chat #6="(0, 89)"
    Control - Quick Chat #7="(0, 89)"
    Control - Quick Chat #8="(0, 89)"
    Control - Quick Chat #9="(0, 89)"
    Control - Quick Chat #10="(0, 2)"
    Control - Quick Chat #11="(0, 11)"
    Control - Quick Chat #12="(0, 3)"
    Control - External Signal Up="(0, 89)"
    Control - External Signal Down="(0, 89)"
    Control - External Signal Left="(0, 89)"
    Control - External Signal Right="(0, 89)"
    Control - External Signal Select="(0, 89)"
    Control - External Signal Cancel="(0, 89)"
    Control - View Next Vehicle="(0, 78)"
    Control - View Previous Vehicle="(0, 74)"
    Control - View Original Vehicle="(0, 156)"
    Control - Driving Cameras="(0, 210)"
    Control - Onboard Cameras="(0, 199)"
    Control - Swingman Camera="(0, 201)"
    Control - Spectator Cameras="(0, 207)"
    Control - Tracking Cameras="(0, 209)"
    Control - Swingman Up="(0, 72)"
    Control - Swingman Down="(0, 80)"
    Control - Swingman Left="(0, 75)"
    Control - Swingman Right="(0, 77)"
    Control - Swingman Zoom In="(0, 73)"
    Control - Swingman Zoom Out="(0, 71)"
    Control - Swingman Reset="(0, 76)"
    Control - Camera Slow Move="(0, 89)"
    Control - Camera Move Forward="(0, 89)"
    Control - Camera Move Backward="(0, 89)"
    Control - Camera Move Left="(0, 89)"
    Control - Camera Move Right="(0, 89)"
    Control - Camera Move Up="(0, 89)"
    Control - Camera Move Down="(0, 89)"
    Control - Camera Tilt Up="(0, 89)"
    Control - Camera Tilt Down="(0, 89)"
    Control - Camera Tilt Left="(0, 89)"
    Control - Camera Tilt Right="(0, 89)"
    Control - Camera Turn Left="(0, 89)"
    Control - Camera Turn Right="(0, 89)"
    Control - Camera Zoom In="(0, 89)"
    Control - Camera Zoom Out="(0, 89)"
    Control - Toggle use of hardware plugins="(0, 34)"
    Control - Push To Talk Control for Voice Chat="(0, 89)"
    Control - Push To change camera view="(0, 89)"
    Control - Reset Force Feedback="(0, 89)"
    Control - Standard Display="(0, 89)"
    Control - Pit Display="(0, 89)"
    Control - Vehicle Status="(0, 89)"
    Control - Driving Aids="(0, 89)"
    Control - Extra Info="(0, 89)"
    Control - Race Info="(0, 89)"
    Control - Standings Display="(0, 89)"
    [ Force Feedback ]
    FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
    FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
    FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0.
    FFB Ignore Controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers)
    FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
    FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
    FFB steer vibe freq mult="0.20000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
    FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point).
    FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
    FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB steer force prediction="0.00100" // Time into the future that force is predicted, to help counteract wheel latency (0.0 to disable)
    FFB steer force max change="100.00000" // Maximum change per second based on current difference between calculated and applied force, to help avoid jerky behavior (values under 15 or so should reduce jerkiness, 100 disables)
    FFB steer force neutral range="0.04500" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable)
    FFB steer force neutral function="0.00000" // Function to apply near neutral force location, in order to tune out FFB "deadzone" but keeping oscillations in check: 0.0=original, 1.0=new
    FFB steer force exponent="0.80000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
    FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
    FFB steer force output max="1.80000" // Maximum force output of steering force, recommendation 0.8 to 2.0
    FFB steer force grip function="0.55000" // Range 0.0 to 1.0 (previous hardcoded value was 1.0) - lower values will make steering force decrease LATER as front tire grip is lost - try 0.3
    FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
    FFB steer force grip factor="0.40000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6 (previously hardcoded to 0.4). How much of a factor the front wheel grip is on the steering weight.
    FFB steer front grip fract="0.00000" // Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering force
    FFB steer update threshold="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
    FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0
    FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0
    FFB steer damper coefficient="0.17500" // Coefficient to use for steering damper. Range: -1.0 to 1.0
    FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0
    FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
    FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point).
    FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
    FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0)
    FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.
    FFB brake vibe zero magnitude="0.10000" // Magnitude of brake vibration at 0mph (reference point).
    FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
    FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0)
    FFB rumble strip magnitude="0.25000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
    FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
    FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB rumble strip pull factor="-0.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
    FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)
    FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
    FFB Joy[00] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[01] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[01] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
    FFB Joy[02] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
    FFB Joy[02] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring

    Logitech profiler

    I use 360 degrees of rotation
    100% overall effects strength
    139% spring effects strength
    102% damper

    enable centering spring
    34% centering spring strength

    TICK ALLOW GAME TO ADJUST SETTINGS
     
  4. BAH! Nothing different. This mod has one of the worse feeling ever....EVER. ;-(
     
  5. Think the problem is at your end. :)
    You lowered your speed sensitivity?
     
  6. Yeah I have everything as they are recommended by the modders. Also all the other mods I use work just perfect. There is just no sense at all when the fronts lose the grip in locking or steering with this mod.
     
  7. You can do great even with keyboard if you like but that doesnt change the fact that the F430 feels like a hovercraft. I get nice input what's happening with rears but no sensation at all what's happening in front. Cannot get confidence because of this. ;-(
     
  8. Samuli, the FFB for Enduracers is 'different'. You may never like it. I do not use Realfeel or Leo's, but here's my FFB section of the controller.ini:

    Code:
    [ Force Feedback ]
    FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
    FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
    FFB Gain="0.76552" // Strength of Force Feedback effects.  Range 0.0 to 1.0.
    FFB Ignore Controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers)
    FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
    FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
    FFB steer vibe freq mult="0.20000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
    FFB steer vibe zero magnitude="0.03517" // Magnitude of steering vibration at 0mph (reference point).
    FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
    FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB steer force prediction="0.00100" // Time into the future that force is predicted, to help counteract wheel latency (0.0 to disable)
    FFB steer force max change="100.00000" // Maximum change per second based on current difference between calculated and applied force, to help avoid jerky behavior (values under 15 or so should reduce jerkiness, 100 disables)
    FFB steer force neutral range="0.01500" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable)
    FFB steer force neutral function="0.00000" // Function to apply near neutral force location, in order to tune out FFB "deadzone" but keeping oscillations in check: 0.0=original, 1.0=new
    FFB steer force exponent="0.80000" // Steering force output "sensitivity".  Range 0.0 to infinity.  0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
    FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
    FFB steer force output max="1.80000" // Maximum force output of steering force, recommendation 0.8 to 2.0
    FFB steer force grip function="0.55000" // Range 0.0 to 1.0 (previous hardcoded value was 1.0) - lower values will make steering force decrease LATER as front tire grip is lost - try 0.3
    FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9.  How much weight is given to tire grip when calculating steering force.
    FFB steer force grip factor="0.40000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6 (previously hardcoded to 0.4).  How much of a factor the front wheel grip is on the steering weight.
    FFB steer front grip fract="0.00000" // Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering force
    FFB steer update threshold="0.15000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
    FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction.  Range: -1.0 to 1.0
    FFB steer friction saturation="1.00000" // Saturation value to use for steering friction.  Range: 0 - 1.0
    FFB steer damper coefficient="0.17586" // Coefficient to use for steering damper.  Range: -1.0 to 1.0
    FFB steer damper saturation="1.00000" // Saturation value to use for steering damper.  Range: 0 - 1.0
    FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency.  Suggested range: 0.10 to 0.50
    FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point).
    FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
    FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0)
    FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.
    FFB brake vibe zero magnitude="0.10000" // Magnitude of brake vibration at 0mph (reference point).
    FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
    FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0)
    FFB rumble strip magnitude="0.25103" // How strong the rumble strip rumble is.  Range 0.0 to 1.0, 0.0 disables effect.
    FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
    FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB rumble strip pull factor="-0.51034" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
    FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)
    FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are.  Suggested Range: -2.0 to 2.0.FFB Joy[00] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
    I typically lower the steering assist in the FFB upgrades to between 2 and 3 depending on the car (IIRC, the default is 4). My G25 is configured (I do not use the profiler):

    Degrees of rotation: 315
    Overall strength: 105
    Spring strength: 0
    Damper strength: 0
    Center spring strength: 0