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Enduracers 3DS Max Render

Discussion in 'rFactor 2' started by Menos Ott, Jun 4, 2017.

  1. Menos Ott

    Menos Ott

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    Hey everyone,

    After much searching and trying I am stuck.

    Using the 3DS Max files provided by Enduracers I am trying to view my skin onto the render so I can avoid loading up the game for every tiny detail I change. Yet I can't seem to figure out how to add the texture onto the car as it is just showing a black car.

    I have no experience at all with 3DS Max. Can anyone help me?
     
  2. Gijs van Elderen

    Gijs van Elderen
    Premium

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    - Launche rF2 in Windowed mode in a "small" resolution"
    - Go to the tuning menu and choose your car and load the "alt-skin" you already have.
    - Go make changes in photoshop and save the alt-skin.
    - go the rf2 and click reload.

    you can do this for the rims, windows, whatever the car has as paintable.

    [​IMG]

    Really simple. :)

    You don't need 3ds Max to preview any rF2 skin. ;)

    More info:

    http://www.racedepartment.com/threads/rfactor-2-skinning-tutorial.105993/#post-2008405
     
    • Like Like x 1
  3. Menos Ott

    Menos Ott

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    You sir are a genius! That makes my life a lot easier
     
  4. Andrew Harper

    Andrew Harper
    Premium

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    Yes I just run RF2 in a window and alt-tab between Photoshop and RF2.

    I then just click reload to update the skin file each time.

    I've noticed in the DX11 version you can't alt-tab anymore from a full screen copy, has to be in a window.

    Since the DX11 update this is probably a slightly better option anyway. Only because with the post processing filters and so on, in 3DS it might look amazing but can end up looking poor in-game.

    Anyway, have fun with your painting! :):thumbsup:
     
    • Like Like x 1