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Editing your .PLR file

Discussion in 'rFactor' started by Steven Ciofalo, Apr 7, 2011.

  1. This isn't every option I have changed but I highlighted the important ones.


    Yellow are optional tweaks. The flow lines change how smoke and fire act around your car and others, The backfire anim is WAY too slow by default and some of the rear view mirror settings for distance rendering improvement.

    Orange are the big changes. Mostly to do with the "feel" and movement inside the cockpit including but not limited to high speed shake, Look ahead prediction and rear view FOV.

    Here's a video of what some of these orange settings can do if you screw with them too much. :tongue:CAUTION.. Avoid fullscreen if you get motion sickness.

  2. I'm gonna have a look at these settings myself in a bit.

    I'm using TrackIR to look around me while I drive. Would I want to keep LookAhead and ExaggerateYaw at 0 and just control which way I'm looking myself?
  3. Not really sure but your TrackIR looking and these head movement are different settings to accomplish the same thing. So it may add one to the other. You will just have to try it and post how it works.
  4. I just took a 917 for a spin using your settings, although I left the two parameters I asked about before at 0. I'd say there's deffinately an improvement in the head movement. Cheers.
  5. Posted my first real videos with the adjusted head movement.

    This is with the settings laid out above.

    However after a week or so of driving like that I felt like some of the spark had been removed from the game. Some of the wild and crazy. So I changed the look ahead slightly to

    Lookahead Angle="0.12000" //


    Head Physics="0.75000" //

    from within the game in the rate's tab. (numbers are different there)

    It felt very odd with so little movement so I tweaked some more and have settled on this.

    The head movement up and down helps loads with the butterflies. (getting them that is)
  6. Piero Favretti

    Piero Favretti

    Hey guys

    I tried some of these settings, though awesome on replay, I prefer a steadier camera when driving. I found this video which would be ideal for me. Any clues on how to replicate the effect of the more subtle front to back head movement? Thank you.

    PS; NVM, I found the settings.
  7. I've since turned the cockpit vibrations down to 0% magnitude, and instead use the head movement parameter in the controller options. Gives me a better idea of the track surface I'm driving on.

    The settings in the OP seem to be made to simulate the driver's head movements, whereas I prefer to have something more fixed. That's why I've undone a lot of them myself.
  8. Piero Favretti

    Piero Favretti

    I agree with your preferences Marcus. I did however want to try the video effect because it is subtle enough. I found the settings used but failed to duplicate them, went back to my tried and true settings.