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DTM Experience: Multiplayer and big patch released

Discussion in 'RaceRoom Racing Experience' started by Bram, Jun 18, 2014.

  1. Bram

    Bram
    Roaring Pipes Maniacs | #27 Staff Premium Member

    DTM Experience Multiplayer.jpg
    SimBin Studios have announced an immediate release of their big patch for DTM Experience bringing the much awaited multiplayer functionality to the official DTM simulation game.

    Owners of the DTM Experience 2014 Season Pass now have access to Multiplayer Alpha.

    If you aren't an owner of this game yet make sure to pick up the best deal on the web as we are offering the full DTM Experience game, with multiplayer and on top we throw in extra free bonus content for RaceRoom Racing Experience for only E39,95 in the RD Store.

    The Big Patch Changelog contains the following list of changes.

    Game
    • Added Multiplayer Alpha for DTM Experience 2014 Season Pass Holders. MP Alpha will be available to all DTM Experience 2013 owners with next patch in few weeks, and to all R3E users at a later date.
    • Added new content for upcoming competitions.
    • Added new content that will be available soon.
    • Added keybinding options to increase/decrease head movement in cockpit.
    • Fixed a memory leak in car setup screen.
    • Various updates and fixes to localization.
    • Fixed some issues that was occurring with the lap counter in Instant replay.
    • Fixed an issue with the resource clean up when exiting to menus.
    • Fixed an issue where the options menu would become broken in DTM, after playing a championship.
    • Fixed an issue where the replay metadata could get the wrong game mode tag. (Menu instead of Race etc.)
    • Fixed an issue where the raceline was under tarmac in RaceRoom Hillclimb reverse layout in Apex Hunt.
    • Fixed the lap distance for RaceRoom Hillclimb.
    • Fixed wrong layout/livery in R3E Menus after leaving DTM Experience.
    • Fixed an issue where player could drive while in garage menu in HillClimb track test.
    • Fixed a threading issue in screenshot sharing.
    • Fixed an issue where competitions that had required content wasn’t communicating properly with online protocol to get users content list.
    • Fixed a crash that could occur when clicking “yes” in “found device without profile” dialogue window.
    • Fixed an issue where the steering would look choppy in replays on high rotation usage.
    • Fixed a memory leak on startup of Leaderboard challenges. (Stats)
    • Fixed steering linearity/ratio issues.
    • Updated all the controller profiles for steering fix to take affect. (Analog sectors are now 0.0 by default on steering wheels).
    • Fixed an issue where Championship replays were saved as Track Test.
    • Fixed an issue with DTM Experience Q4 parameters.
    • Fixed sector times appearing when disabling all HUD via options.
    • Improved replay fidelity by improving wheel deflection calculation.
    • Fixed an issue where HUD overlays could show during post race results.
    • Fixed exhaust flames appearing while the car is stationary.
    • Fixed so the reverse lights go off with ignition and when engine is starting.
    • Fixed an issue where the AI names would appear for a frame at the lowest position on the position bar, whenever they completed a lap.
    • Fixed a bug in media hub with screenshots and vault files.
    • Added start lights to HUD.
    • Fixed a crash that was occurring when completing a hillclimb session.
    • Optimized HUD overlays for better performance.
    • Various memory optimizations.
    • Optimized Object physics (non-car objects).
    • Fixed a crash that could occur when repeatedly racing in a HillClimb Leaderboard Challenge.
    • Fixed a crash that was occurring when ending a race session through the pause menu in DTM Experience.
    • Fixed an issue in DTM Experience where the player could get wrong starting position after qualification.
    • Updated Shared Memory with more data. Documentation coming soon.
    Rendering
    • Adjusted the mipmap filters to reduce artifacts in mipmaps. (distorted textures with thin lines such as text, numbers etc.)
    • Fixed an issue with the sun bloom blowing up at the edges of the screen.
    • Fixed slow-mo motion blur for num-pad controls.
    • Fixed an issue with shadow rendering.
    • Added 4K resolution support.
    • Fixed color issues on car windows.
    • Fixed an issue with the preset shader quality on medium settings.
    • Fixed LOD issues with rim types and trunk on cars.
    • Improved particle culling of systems.
    Art
    • Fixed Hud rev not matching with the gear indicator on various cars.
    • Fixed a texture intensity issue on BMW M1 Procar.
    • Updated all DTM tracks for corner marker update.
    • Various minor art fixes to all DTM tracks.
    • Updated liveries on various cars.
    • Various art fixes to BMW Alpina B6
    Audio
    • Fixed an issue where engine sound was louder from front on some cars.
    AI & Physics & FFB:
    • Slight vibration tweaks to surface values of main road and secondary roads.
    • Refactored AI code.
    • Fixed an issue where loss of force feedback could occur when starting a new session.
    Portal & Online Protocol
    • Added various improvements to the Leaderboard system in backend.
    • Added ability to display Leaderboard entries for ANY difficulty level.
    • Made minor changes to the transaction history.
    • Added Multiplayer Browser.
    • Added sorting by player numbers by default.
    • Added show friends on the server, in the MP browser.
    • Added additional information about the server, in the MP browser.
     
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  2. I am a owner of the DTM Experience 2014 but i hav NOT access to Multiplayer Alpha.

    NO Single- or Multiplayer.

    What is wrong?
     
  3. Bram

    Bram
    Roaring Pipes Maniacs | #27 Staff Premium Member

    Are you sure you have the season pass or just the 2013 content only?
     
  4. ses.jpg
     
    Last edited: Jun 19, 2014
  5. Dux

    Dux
    The 1st MK Formula 1 rFactor Sim-Racing Champion Premium Member

    The copy i received from this community, will be okay for multiplayer?
     
  6. Bram

    Bram
    Roaring Pipes Maniacs | #27 Staff Premium Member

    It should indeed as it contains both the 2013 content and the season pass.
     
    • Like Like x 1
  7. William Wester

    William Wester
    Premium Member

    Update went fine here, I now have access to multiplayer.​
     
  8. ses1.jpg
     
  9. Andi Goodwin

    Andi Goodwin
    Premium Member

    you need to choose the dtm section ...; then multiplayer , you are in the r3e menu

    Andi
     
  10. :)
     
  11. Dave Stephenson

    Dave Stephenson
    Technical Administrator Staff Premium Member

    anyone given it a go yet? How is it?
     
  12. Robert vd Heide

    Robert vd Heide
    Piloting RC Helicopters and sim Racecars

    also check your mail guys ,,free credits gift from raceroom ,,to be redeemed before 31 of july
     
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  13. Gavin Hendley

    Gavin Hendley
    Meta-SIM-morphosing

    Did racedepartment know about this....no race club setup for DTM?
     
  14. Bram

    Bram
    Roaring Pipes Maniacs | #27 Staff Premium Member

    We still haven't received an answer how to deal with dedicated servers.

    Would be great to run events with DTM E but as of now, no clue how.
     
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  15. Emerson Meyer

    Emerson Meyer
    Keep Fighting Premium Member

    Well, game stuttering badly in single player...and no better AI behaviour.

    PS. Used to have better performance.
     
  16. Agree 100%. Many tracks are undrivable. Been like this for quite a while. This game needs to be optimized for triple screens and many tracks need optimized as well. Med settings with trips and 7970 here. Some tracks are fine some are horrible.
     
  17. William Wester

    William Wester
    Premium Member

    There are a couple settings that have a big effect on performance but once configured properly it runs and looks very good. Many don't understand what is needed and what isn't to get good performance. I'm running triples (5812x1080) with a single GTX 780 without any glitches/slowdowns.
    I don't find ANY tracks that run horribly. There are other threads that touch on the proper settings.
     
  18. Will recheck my cubemap and shadows but I have already optimized video settings based on what I have read on the forum.
     
  19. Emerson Meyer

    Emerson Meyer
    Keep Fighting Premium Member

    During time attack, no graphic problems at all.

    The stuttering appears during single races (16 cars).

    But this is probably my fault (old system). (used not to have this, even in single races).
     
  20. Ok. Thanks William. My shadow split was on and it was real noticable at Brands and Moscow.