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Misc DS-FX Graphics mod: PP Filters & Weathers 6

Onboard (eye sight behaviour simulation) and TV camera filters

  1. Piereligio submitted a new resource:

    DSFX Post Processing Filters - onboard and tv post processing filters

    Read more about this resource...
     
  2. Piereligio updated DS-FX PostProcessing Filters with a new update entry:

    name changed, filters name changed, camera filter has faster exposure than before

    Read the rest of this update entry...
     
  3. Bernd Graf

    Bernd Graf
    Premium Member

    Hey man, what do you recommend for the in-game color saturation? 100% feels too saturated to me.
     
  4. It depends by the monitor you're using, so set it like you prefer. :)
     
    • Like Like x 1
  5. Bernd Graf

    Bernd Graf
    Premium Member

    Thanks :)
     
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  6. VERY NICE EFFECT
     
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  7. Could you please show me some screenshots with AO on and off with noticeable difference? Because, as far as I can see, AC doesn't have AO at all.
     
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  8. Bernd Graf

    Bernd Graf
    Premium Member

    Daubster did some tests with AO in the PP filters on AC's forum site, and showed that it is a major fps hog with not very noticeable improvements. Unless you have big gfx, look for a lot of lost fps :)
     
  9. There are lost FPS, yeah, but not so many, because I've decreased the number of samples from the original 64 or 32 (I don't remember), to actual 16. There is difference, when comparing having it with not having it. An example: the rev counter.
    Without occlusion it isn't shadowed (it has just the direct shadow), with occlusion it darkens more.
    Another area where it is evident is the volume in front of the passenger's seat. Also there, more we get far from the light, more it gets dark. Without occlusion those shadows don't increase, they're flat (it works like "light-shadow", with no occlusion, while the real world doesn't work as that).
    Occlusion renders the indirect lighting (so obviously has a weight), and on AC works, and also not bad.
    Every modern game has it, so also AC should have it, in my opinion. I guess also Kunos will enable it (or make it an option), one day.

    Anyway I've an AMD r9 280x, here I can get 60 fps in every situation, with occlusion enabled, ultra shadows, low reflections with ultra refresh rate of reflections, mid mirrors, high ambient quality, post processing at max, no DoF, max bloom quality, no heat shimmer, god rays enabled, low smoke not visible in mirrors.
     
    Last edited: Sep 22, 2015
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  10. Yes, I know it, but I though AC doesn't have it at all. And I can't see any difference when it's on or not (at least in showroom).

    To use AO (SSAO, HBAO, etc.) game should render every frame two times, which isn't good for performance. Especially with models like models in AC, 200k tris per car, 24 cars on track – this is really a lot!

    I'm not sure it's worth it – now we have to add AO manually (and it's kinda static; btw, neither Forza or GT have baked AO), but, in the other hand, we have very devitalized cars and don't even have to create LODs for them (well, it's recommended, but not necessary). Also, IMO, all those SSAO and HBAO stuff doesn't work well with cars. It usually produces weird shadows and goes pretty bad with transparent surfaces.
     
  11. Man, I'm not imagining it. I made screenshots comparisons, and ambient occlusion WORKS, definetly. Wanna a proof? Go to the ambient occlusion section, change OCCLUSION_SCALE to a big value, like 2. now load the profile again, see the difference. It makes the shadowed areas black, obviously I have set a proper multiplier to make it look realistic. I've said already the areas where the difference is noticeable, I always setup my profiles comparing with screenshots, switching them with an image viewer (so the overexposure that assetto corsa makes for a while when changing the filter doesn't confuse me).

    I know that occlusion isn't perfect yet, but it's worth, for me, to use it. That's another level of realism, can't go back, mostly for the onboard camera (the TV one looks almost the same, for obvious reasons).
     
    Last edited: Sep 22, 2015
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  12. Download both images and switch them using your image viewer. ;)
    @x4fab
    [​IMG]
    [​IMG]
     
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  13. Oh, sorry, man, I see it too. Thank you (also, I think it's better to add these screenshots in filter's description).

    [​IMG]
    [​IMG]

    [​IMG]
    [​IMG]
     
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  14. Cool screenshots!! Thanks! :)
    Could you write me what filter are you using in every screenshot?
     
    Last edited: Sep 23, 2015
  15. Just for in case, when I said “it's better to add these screenshots in filter's description”, I was talking about this pair of screenshots, they are very good.

    It's Shurvision Flare with brightness fix & AO section, but, as you can see, in the second pair it's a mess. Also, I think, in the first pair it's not that good, but, to be honest, I just don't like SSAO that much. It's ok when it's very subtle, like, for example, in GTA V (but why spend so much perfomance on so subtle effect?); usually though it's just a black areas and borders around everything (like in Mafia 2), which is pretty noticeable and annoying.