• Home of the RD Le Mans Series by Vesaro
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Driver swapping

Discussion in 'Assetto Corsa' started by Bram, Mar 31, 2012.

  1. Bram

    Ezekiel 25:17 Staff Premium

    Will this awesome feature be included in Assetto Corsa? Would make the game even more interesting for us endurance lovers :)
    • Like Like x 2
  2. I think, and hope it will not :p. There is really very little use for it, and with a very small development team, better to get the many many other more important things right.
    • Like Like x 1
  3. A feature I couldn't care less about.
  4. I made the excact question to Aristotelis and he answered me that they are thinking many feautures to put in AC.
    If they dont put some of them in first release they will put them in the future updates.
    The reason isnt that they dont want of course but if they "dont have time",i mean that first prioritys are a stable AC with good physics,multiplayer,offline,AI etc etc(at least what he answered me).
    Also we will have the ability to make programs,plugins to implement in AC whatever we want :)
    So the programming guys also have to start...theyr engines :D
    • Like Like x 3
  5. Xosé Estrada

    Xosé Estrada

    It's basic to be able to use AC for anything else than sprint races, so for me it's a must have.
    • Like Like x 4
  6. I agree.
    The most stable sim we have for endurance racing right now is NR2003 and it is almost 9 years old...
  7. How many online cars will the game be able to have in one server?
    (I know this have been mentioned before but I have forgoten the number)

    I really hope the driver swaps will be better then rF's because some times they could be a bit unstable. :)
  8. George,the think we know is that it will be more than netkar(15 drivers)..so maybe 20 24? we dont know

    Also in lfs was pretty cool :)
  9. we need 60+ if we are to do some proper endurance racing :)

    Atleast maximise the pitboxes of each track.
  10. Bram

    Ezekiel 25:17 Staff Premium

    60 is too much imo, unless you want to simulate the 24 hours of the Nurburgring :)
  11. Then we would need another 140 cars :)

    60 isn´t that much even on smaller tracks like SPA (compared to Nords) at the start it´s a bit much but after a few laps it´s amazing to drive.
  12. And then smoking on the GPU..:sneaky:
  13. Guess you're gonna be playing rfactor 2 then :p
    I'd be pretty happy if AC could get 25 cars but even if it's just 20 cars that's fine. That was the limit(19 cars) in the GPL days and that worked out fine. :)
  14. Hell no if AC can´t do that then i´ll run iRacing for endurance races.

    there should be no real limit to this, BF3 could run something like 100 guys in each team but the gameplay would be destroyed.
    iRacing only has a 60 person limit due to pit stalls so there´s no software issues holding them from going over 60.

    For example if we would get a track with 100 pit stalls then we would be able to run 100 guys on that server.

    So i´m hoping AC will allow us to use all of the pit stalls on a racetrack.
  15. Bram

    Ezekiel 25:17 Staff Premium

    Yes in 1859 when GPL was released that was indeed a great number. In 2012 we should at least be able to match a real life start grid (25+)
  16. Bram

    Ezekiel 25:17 Staff Premium

    In real life there is often a limit of pitstalls. When Formula 1 (or WTCC for example) visits a track they gets the best pitboxes that can be used the entire week exclusively. Support series don't get their own pitbox but simply occupy the space in front of a F1 pitbox temporary until their sessions expires and they return to the paddock.

    Why not use this in games? Each track should have a proper paddock area that can be used if there is a limit on the pitboxes.
  17. Yea i won´t say no to a paddock area. However there are some problems with that.
    Like if two guys gets damage, one guy goes to his pit stall, the other guy drives to paddock. Paddock guy will lose way more time then the other guy.
    This is the reason everyone has to go through all of the pitlane at SPA on endurance events for example.
    And the reason why Le Mans has a fixed number of entries.

    imo i think that if there´s 50 pit boxes, then we should also be able to run 50 cars on that track.
    And if they want to make it even better they can optimize it depending on what type of cars are running.

    Like if you host an F1 race with 24 drivers but the pitlane holds 48 cars they could automatically spread the cars out so it´s like this,

    TEAM 1
    TEAM 1
    TEAM 2
    TEAM 2

    or if it´s an individual championship with no teams it could look like this,

    DRIVER 1
    DRIVER 2
    DRIVER 3

    That way you can always get away more straight and you would not have a silly "ghost-pitlane" like iRacing have.
  18. I think the people at kunos simulazioni lack the knowledge to produce netcode that will allow 60 cars so unless iracing or rfactor or anyone share that knowledge with them I doubt it'll happen.
  19. I doubt that to be honest.

    If they can build one of the most advanced commercial simulators then building a better netcode should be a piece of cake.
  20. But didn't he say sometime ago he had limited knowledge of how netcode works?