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Download: 93' Honda Civic VTi EG6

Discussion in 'Racer' started by AMGfan(BPM), Jun 11, 2011.

  1. Downloads: A new file has been added by AMGfan(BPM):

    93' Honda Civic VTi EG6

    It has Honda B16A2 DOHC VTEC 1.6 16V, 1595cm³, 160 hp @ 7600 rpm, 15.3 Kgfm (~150Nm) @ 7000 rpm.

    It is European and Brazilian version (EG6) - Features: Black door frieze and handles, power door windows, park headlight inside headlight, rear fog at left side, ebony interior, original B16 engine with vtec (5500rpm), clear stanley turn signals, 15" enkei sport rims stock from honda (exclusive only for EG6), jdm front fog light, 195/55/R15 tires.

    Include: 8 real colors from 1993 VTi catalog.

    Performance: 0-100km/h in 7.9s, top 220 km/h

    It is CG version for newer racer versions.
     
  2. Niccceeeeee!!!! I have always loved VTi's as a child of about 4 or 5 years old and i still do :):)



    Is there a sedan version of this?
     
  3. Yes, EG9. but only for europe and argentina (south america)

    brazil, vti only for hatchback
     
  4. Oh no, Qlog errors, you knew I'd find them:
    (INFO): [racer/1568] Loading car 'honda_civic_vti_eg6_93'
    (ERR ): [racer/1568] QInfo(data/cars/honda_civic_vti_eg6_93/car.ini); more '}' brackets than '{' near line 495
    (ERR ): [racer/1568] QInfo(data/cars/honda_civic_vti_eg6_93/car.ini); more '}' brackets than '{' near line 513
    (WARN): [racer/1568] d3LoadTextureMap(); can't load 'data/cars/honda_civic_vti_eg6_93/tyres.tga'; creating red/blue stub image
    (WARN): [racer/1568] Image 'tyres.tga' not found for shader skin1/data/cars/honda_civic_vti_eg6_93/tyres
    (ERR ): [racer/1568] QInfo(data/cars/honda_civic_vti_eg6_93/views.ini); brackets don't match; still 1 closing bracket(s) expected at end of file.

    Otherwise great job!
     
  5. Tom, you have 86% front brake bias, that's wrong, it should be about 70%. I setted braking_factor=1 at the rear wheels and it was corrected. Other than that, only tweaks in the shaders. Don't know if it happends in recent versions, but the lights are too bright, I corrected that by setting emission to 1 1 1 1.

    Great car otherwise! :D
     
  6. sorry mate, I forgot to check qlogs.. but as you saw, I try the max to avoid this errors, no checking and only few and simple errors =) the next car will has no- one, I promise!
     
  7. yes mate, if I use 1 1 1 1 in new versions, it will look so weak. Thanks for praise, I knew you'd appreciate it.
     
  8. Thx AMG !

    Some remarks :

    - from 5000 - 6000 rpm audio does a weird transition
    - flares transparency
    - outside gauges not aligned maybe some alpha channel adding
    - carbbox could be just modeled 'roughly' max 200 polys
    - huge FPS drop comparing to my mini i.e. ~ - 35 / - 50% less fps => 16 mb for 1 texture => avoid it, please guys don't do that => DDS files
    - some inner UVs bad projections, just do a cubic projection

    Good job with your SM (smoothing groups) compared to some of your other cars.
    Last thing, static driver should go stay out of your production, let me know if you need any help !
     
  9. KS95

    KS95
    RACER Moderator

    That's the vtec..
    Have that too.

    Great car :)
     
  10. I also have the problem with the external gauges, not round, oval. Perhaps your aspect ratio or screen resolution is ok for you but not for me.
     
  11. I dont know how to fix gauges, for me gauges are ok.

    I am using vaio vgn-aw4200 18"

    resolution here is 1680x945
     
  12. Will look at gauges and if I fix I'll post it.
     
  13. Qlog errors and gauges fixed. I adjusted the width and height of the gauge images in views.ini, they should always be the same value.
    Moved the speedo a bit,also. commented out the tyres shader as it doesn't do anything.
    Your resolution is non standard which may result in having to adjust the aspect ratio in racer.ini.
     

    Attached Files:

  14. thanks brotha
     
  15. when I'm trying to download the file I get "Invalid file ID"