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Do you think we need a FFB Clipping meter?

Discussion in 'RaceRoom Racing Experience' started by Olivier Mandavy, Dec 14, 2014.

  1. Yes

    41 vote(s)
    89.1%
  2. No

    5 vote(s)
    10.9%
  1. Olivier Mandavy

    Olivier Mandavy

    Messages:
    134
    Ratings:
    +28
    It should be useful.

    By the way, I've lowered the FFB strength to 35% and I can feel more FFB effects.
     
    Last edited: Dec 14, 2014
    • Like Like x 5
  2. yusupov

    yusupov

    Messages:
    960
    Ratings:
    +149
    always
     
    • Agree Agree x 2
  3. James Cook

    James Cook
    Marcas fan

    Messages:
    1,115
    Ratings:
    +397
    Should be a standard feature of every sim.
     
    • Agree Agree x 8
  4. Sean Kenney

    Sean Kenney

    Messages:
    875
    Ratings:
    +164
    Agree
     
    • Agree Agree x 1
  5. Andy Kettler

    Andy Kettler

    Messages:
    422
    Ratings:
    +398
    +1
     
  6. Peter

    Peter
    who cares

    Messages:
    1,725
    Ratings:
    +666
    -1
     
    • Agree Agree x 1
    • Disagree Disagree x 1
  7. yusupov

    yusupov

    Messages:
    960
    Ratings:
    +149
    +1
     
  8. SnappyDEe

    SnappyDEe

    Messages:
    927
    Ratings:
    +304
    +1
     
  9. James Cook

    James Cook
    Marcas fan

    Messages:
    1,115
    Ratings:
    +397
    Why do you disagree, if you don't mind me asking?

    Anything that can help players get the most from their wheels should be supported. For example the pedal overlay plugin for rF2 gave me the information to improve my FFB experience quite considerably. Something similar for R3E (developed in-house, obviously) would be a great help to many. Setting up FFB forces in this game is already too convoluted in my opinion.
     
    • Agree Agree x 8
  10. Víctor Aldana

    Víctor Aldana

    Messages:
    93
    Ratings:
    +31
    +1
     
  11. nikh

    nikh

    Messages:
    156
    Ratings:
    +31
    I made precisely this point elsewhere....
    Anyway, um, what exactly is clipping? :redface:
     
  12. James Cook

    James Cook
    Marcas fan

    Messages:
    1,115
    Ratings:
    +397
    How do I explain this.....

    Ok, ideally you want the game and wheel forces to match so, for instance, when the game outputs 50% steering force the wheel also delivers 50% FFB. Essentially you only want to feel 100% FFB strength through the wheel when the game outputs 100%. If the wheel is delivering 100% FFB strength when the game is only telling it to output 50% (for example) - that's clipping.

    Basically it's the wheel maxing-out steering force before it should do. Clipping can be barely noticeable when it occurs close to 100% or quite severe when it happens much sooner. The result is a loss of detail and subtlety in the FFB.

    If we know when the FFB is clipping we can adjust the in-game FFB strength to fix it. Having some kind of visual display is much easier than trying to adjust through feel alone.
     
    • Like Like x 1
    • Winner Winner x 1
  13. Emilio

    Emilio

    Messages:
    929
    Ratings:
    +451
    Yup... I'm curious too! :O_o:
     
    • Like Like x 2
  14. nikh

    nikh

    Messages:
    156
    Ratings:
    +31
    Aha, that makes sense. Thanks for the reply :)
     
  15. Skazz

    Skazz

    Messages:
    397
    Ratings:
    +102
    You can feel clipping best on high speed corners... If during a high speed corner you only feel centering force but all other stuff (road surface detail, even rumble strips) is absent, you have forces set too high and are encountering clipping.

    See also:
     
  16. ol06

    ol06

    Messages:
    3
    Ratings:
    +0