1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Do Video Games Cause Violence?

Discussion in 'Off Topic' started by Ryan Callan, Oct 29, 2009.

  1. As this is to do with video games, some may be interested in this long-winded, waffly piece I had to write for my Criminology course. Revealed somethings to me I didn't know before writing it.

    Do video games cause or affect violent crime?

    Among the most common allegations levelled against video games is that they increase violent tendencies in young people. Ever since 1976 and a game called Death Race, in which players ran over pixelated representations of gremlins, video games have caused controversy and outcry perhaps because, in theory, active participation in virtual violence is more damaging than mere observation, as in films.

    Even in the early 1980s, Long Island PTA president Ronnie Lamm pushed for legislation to limit how close video games arcades could be situated to schools and also to limit the amount of hours children were allowed to play on them.

    The Donnerstein, Slaby and Eron study of 1994 came up with four main alleged effects from playing a large amount of violent entertainment.

    1)The aggressor effect: People tend to become more aggressive and violent.
    2)The victim effect: People begin to view the world with fear and adopt self-protective behaviours, such as carrying guns or knives.
    3)The bystander effect: People become desensitised to violence, more callous and less sympathetic to victims of violence.
    4)The appetite effect: People exposed to a large amount of violent entertainment find themselves wanting more and more extreme violent entertainment. (Anderson, G. & Gentile, D., 2003)

    It is well known that in games such as the Grand Theft Auto series, virtual violent crimes are committed regularly, with murder, assault and gore a huge part of these and other games. Grand Theft Auto: Vice City came under fire for inciting racist hate crimes, as during a gang-war between Haitian and Cuban refugees the player is instructed to ‘kill the Haitian dickheads.’

    By far the most infamous case used in arguing that violent gaming causes real life violence is the Columbine High School massacre of 1999. Eric Harris, 18 and Dylan Klebold, 17 committed the deadliest attack on an American high school ever recorded by killing 13 and injuring 21 before committing suicide. Both were big fans of Wolfenstein 3D and Doom in particular (both first-person shooting games). Harris had created levels for Doom that were widely distributed on the internet, and a large mod called ‘Tier’, which he called ‘his life’s work.’ Speculation that some of the levels resembled Columbine High appear untrue. However, ‘Tier’ was uploaded to AOL and the school network shortly before the massacre but was lost and Jerald Block argued it was nearly certain that ‘Tier’ contained a mock-up of Columbine High. (Block, J., 2007).

    One popular explanation is that media such as Doom desensitised Harris and Klebold to violence, with their constant exposure leading to depersonalisation. They were both known to be fans of the film Natural Born Killers and used the code NBK frequently in their work, journals and videos.

    This theory is supported by David Grossman, who has often used the phrase ‘murder simulators’ during interviews on his books, in which he argues that games unethically train children to use weapons and harden them emotionally to acts of murder. (Grossman, D. 1999). A study by Crag et al says that “exposure to risk factors [violent media] casually increases the likelihood that they and people around them will one day suffer the consequences,” using smoking as an example. A smoker may not have lung cancer now but he increases his chances as time goes by and he continues to smoke. (Lynch, P., 2001)

    Marshall McLuhan stated in the mid-60s: “The games people play reveal a great deal about themselves.” (Gonzalez, L. 2009). If we take this as true then the increasing popularity of violent video games in the US suggests that the US has a violent culture. And indeed it has, with an estimated almost 1.4 million violent crimes committed in 2008. (US Department of Justice, 2009). But have video games affected this figure in any significant way?

    The other main line of reasoning for explaining the Columbine massacre and others is that the perpetrators are pre-disposed towards violence already. In the Columbine case Harris and Klebold began to get their computer access restricted and this opened up idle time that would otherwise be eaten up by their online activities. They began to express their anger and anti-social tendencies increasingly and of course this led to further restrictions. Upon being banned from using the computers for a month they began to document their plans to attack the school. Interestingly, the plans first appear in Klebold’s diary, not Harris’, who was the more ‘dedicated’ game player of the two, thus weakening the theory of video games’ influence on the attack.

    Another similar case was 16 year old Daniel Petric, who, in 2007, killed his father and injured his mother with a handgun after being banned from playing Halo 3 (a first-person shooter). The court dismissed claims from the defence that Petric was influenced by video game addiction.

    This strengthens the theory that these kinds of crimes would almost certainly still happen regardless of video games. A study by Swinburne University of Technology in 2007 found that only children predisposed towards aggression and/or violence became more aggressive after playing a violent video game for a period of time. “The majority did not increase in aggression at all.” (smh.com.au, 2007). The major flaw with this study is that children were analysed after just 20 minutes of gameplay, which is a very short period of time compared to the general amount of time spent on video games. Supporting the Swinburne study, another found that bullying behaviour was the more likely result in children, stating “our research found that certain patterns of video game play were much more likely to be associated with these types of behavioural problems [bullying] than with violent crime.” (Kutner L. & Olson C., 2008).

    The Interactive Digital Software Association stated “the most objective and methodologically sound studies of video game play and aggressive behaviour find no link between the two” and quote Surgeon General David Satcher: “We clearly associate media violence to aggressive behaviour. But the impact was very small when compared to other things.” (Wright, B., 2004). Of course, they could be accused of protecting their own interests.

    Media reports play a huge role in the public perception of video games and their influence. When 17 year old Warren Le Blanc killed 14 year old Stefan Pakeerah, blame was immediately laid at the feet of the killer’s obsession with the visceral street-crime game Manhunt by the newspapers and other media despite police quickly finding that Le Blanc did not even own a copy of the game. However, the media storm had done it’s damage and the horrific crime will forever be associated with the game.

    Another high profile media mistake was made in relation to the Virginia Tech massacre of 2007, the worst shooting by a single gunman in American history. Reports were made that Seung-Hui Cho, who killed 32 people and wounded many others before committing suicide, was an avid Counter-Strike player (a first-person shooter involving terrorists, hostages and special forces). Cho’s roommates have since stated they had never seen him play any video games. Video games, alongside music and film are easy scapegoats and the media are quick to blame and sensationalise rather than explain situations using much more complex social and psychological factors.

    It has also been suggested that the more graphically realistic gameplay became, the more violence would increase. On the contrary, violent crime rates in the US, the biggest market for video games, have declined substantially since 1993. (US Department of Justice, 2009). During the same period gaming popularity has boomed and video games themselves have greatly increased their visuals and realism.

    Violent crime existed before computer games existed and during their biggest rise in popularity, it has decreased, so there is no tangible link between the two. Video games are evolving and progressing all the time, both in terms in levels of interactivity and visuals, too fast to research thoroughly, and research has only been going on for a relatively short period of time, but evidence so far supports that video gaming does not have a significant effect on crime rates. Of all the violent crimes committed how many are actually associated with video games? A very small number and often erroneously. Other environmental factors such as family life and peers and psychological tendencies are all much more important influences. Of more concern perhaps should be the effect of games on children’s social interaction and development as fully fledged human beings.
  2. Rob Goldthorpe

    Rob Goldthorpe
    @ Simberia @Simberia

    well you do get infants that play games like gta4, then go stab some old woman and steal her cash. so yeah.
  3. James Johnson

    James Johnson
    The Weatherman

    You could say Racing Sim's Make us drive like Racing Drivers in the real world. :D
  4. Omer Said

    Omer Said
    Weresloth Staff Premium Member

    I believe it varies person to person. And i think games, books, movies and newspaper. All of these have the same effect. :nod: If you blame PC games, then you have to blame books and movies aswell.
  5. Agreed.
    Some people are indeed more affected by games but also movies.

    When I was 10 I played Grand Theft Auto. I haven't been violent at all.

    I just wonder, why are games so bad (says the government), but why is it okay that on TV you see the news where people have been shot, or there's been a self murder in Baghdad. Why are 7 year olds allowed to see that? I think TV is even worse than a game as it's harder for a child to distinguish what's real and what's not.

    Epsecially the German gov doesn't understand what games do. They think CoD was a reason to the incident at a school there. Carmageddon was censored with green blood and zombies. A lot of games are forbidden.
    The reason that guy shot some people at the school is because he had a gun and he simply was not 100% in his head.

    In fact if the British government had the same brain like the German, GTA4 would've been banned in the UK. Because it's creating chavs with 10 children. The reason is you can have sex in a car!
  6. Dietmar

    Premium Member

    I think there is a big difference in showing pictures after a violent act or actually simulating the violent act. Further I see a big difference in news on private/commercial channels and public channels. The private prefer to show a close up of the dead bodies where the public channels keep a little bit of distance. One reason why I dont like news on private channels.

    Actually a great text Ryan! Thank's for sharing your essay.

    I don't think that these kind of games are the reason for maybe increased violent behaviour. But I am indeed convinced that a weak character could be influenced by it.

    I only played once Doom with a couple of friends and I did not feel good, absolutely not! And I have no problems watching any kind of movies, although I am not at all a fan of horror movies. So I am not easily scared, but this Doom made me .... can not find the correct word... it did not scare me but I had this intense experience that I decided not to have again.

    I think you still can buy it here :D
  7. Kevin Ascher

    Kevin Ascher
    #47 Roaring Pipes Maniacs

    Hey guys there's some top news out!
    Scientists have found out that 60% of all the murderers had played video games before they commited their crimes, but, this is the point by the way(!), more than 99% of the murderers of all times, have eaten a toast once!
  8. Dietmar

    Premium Member

    I actually think there is a difference in games and movies on one hand and books on the other hand.
    Games and movies show explicitly in pictures what the want to express. Reading books your mind need to draw these pictures and I am sure some minds are better in this and some weaker.
  9. I'm sorry, but I don't subscribe to the "computers numb your brain and ruin your eyesight, hearing and mind. Get off the computer now if you want to stay alive" statistic mentality.

    In my own experience, Video Games only affect the weak-minded. Those with enough grey matter to realise the difference will be unaffected

  10. Do video games cause or affect violent crime?

    absolutly no. i think thats silly :poke: :silly:

    There are other "real" reason why people are aggressive and violent.

    If you had a hard day in rl you are on 300 :pissed-off: then go and play Counter Strike or something. Shot you the way free LOL
    You hurt nobody there... thats the point.
    I see the games as a gain. I think without "violent" video games we would have a lot more problems with violent people in society.

  11. They don't cause violence directly. They can encourage it however.
  12. The theorists argue the line of it 'desensitises' or 'depersonalises' people and in particular, children.
  13. Carlos Diaz

    Carlos Diaz
    Happily driving a "girly" car

    I agree that it will mostly affect the children that are predisposed to violence to begin with.

    I have been playing all kinds of violent games, watching violent movies, reading violent books, etc... since I was very young cuz my parents didn't monitor any of the games or media at my reach.

    Today, I don't even own a hand gun, I have never had a serious violent incident involving a person or animal (I am not counting stupid little kid fights I had as a young boy over stupid stuff), I think the most I've done is shout at people or break my stuff if I'm REALLY angry.

    So at least in my case, it has had little or no effect at all.
  14. True, but they can also help you get reflexes in desperate situations that can save you, where a normal human being would tend to let go off the wheel and protect the head...

    I think games can stimulize people, and those peopel tend to get a nature and character before gaming already so, yeah. It all depends who you are in yr mind, and i bet if yr not healthy in the head it can cause violance.
  15. Ross Balfour

    Ross Balfour
    #99 | Roaring Pipes Maniacs

    That whole "Mission3" is Call of Duty is ridiculous. What a fuss made about the tiniest of things. Things like that happen in most TV shows like 24, CSI etc.
  16. It's spelt "in". Beat you to it, Ryan.
  17. David Buxton

    David Buxton
    Premium Member

    For someone to "flip" or take extreme action to take a video game seriously, be influenced enough to kill etc then there is already a chemical imbalance in the brain.

    It is not the games, it is the individual.
  18. Kevin Ascher

    Kevin Ascher
    #47 Roaring Pipes Maniacs

    It's true.
    It makes people aggressive.
    For example today my new wheel arrived and everyone who tried to communicate with me, has been sent out lol.
  19. I do know that I've seen plenty of video violence in my days. For example, in the good old Leathal weapon movies action-era they were banging each others heads with steelpipes for 15 minutes before the fight was over. And then I've played lots of video games like Commando Lybia (C64) that caused an outcry in the daily press and Counterstrike and titles like Bloodshot.

    I'm a pretty strong guy. Did I ever even punch anyone in the face or started believing that humans can stand up after one single hit with a steelpipe in the face? No.

    XD LOL

    Ps. old thread, I know...
  20. This is a topic that's been flying around for years.
    It's not the video games that cause violence. video games have only been around for twenty something years. Call Of Duty was based on World War 2, not vice versa.

    I strongly believe it all stems from the upbringing of the child. How much attention do they get from the parents? How well do the parents teach their kids what is right and what is wrong? How safe is their neighborhood? What kind of kids do they make friends with?
    I've been playing a vast number of shooters for years, like Doom, the Call of Duty series, all the Battlefield games. I went on to join the army and did a 6 month Iraq tour without shooting anyone. As for de-sensitisation, well, no game prepared me for what I saw out there.

    I now own a few airsoft guns and enjoy going to my local site for games on weekends, but I do not go waving them in public and holding up my local minimart with them. Heck I close the curtains when I bring them out of the wardrobe to pack.
    My first driving game was Carmageddon 2. I spent many many many hours of school study time playing that. I have since got my driving license and in some 4 years on the road I've had no speeding tickets. I certainly haven't hit anything or run over any zombies.

    The Anti-Gaming campaigners blame games for violent behavior because they're easy to scapegoat, considering the contents, but reading further into many of their arguments they often prove themselves to be mis-informed. A close friend of mine recently got a degree in child psychology and she has always said to me she believes the argument of games causing violent tenancies is 'bull****'. I'm quite happy to accept her professional opinion on that. :)