Hi, first, thanks for sharing and building all those incredible mods and sharing knowledge on pc sim-racing.
I've been wondering if using all the great visual mods you guys post might have a significal impact on performances (ie. framerate)?
It probably depends on what kind of mods, since I guess that for example increasing postprocessing does indeed mean a spike in CPU/GPU usage but on the other hand it doesn't have such impact if it is "just" a visual tune fix, am I right?
But what about all those amazing HQ re-texturing for the cars, specifically RDDEV R34p3r's?
If I swap the game textures with the HQ4096 and HQ2048, do I risk loosing in framerate's performances? That would mean I'd better chose only a few of the cars I really care about... if that's the case, using the 2048rez textures for cars detail on HIGH would still be better than the ones coming with game?
I have an AMD/Ati Radeon HD5850 1GB btw.
Thanks for clearing my doubts
Keep up the awesome work!
I've been wondering if using all the great visual mods you guys post might have a significal impact on performances (ie. framerate)?
It probably depends on what kind of mods, since I guess that for example increasing postprocessing does indeed mean a spike in CPU/GPU usage but on the other hand it doesn't have such impact if it is "just" a visual tune fix, am I right?
But what about all those amazing HQ re-texturing for the cars, specifically RDDEV R34p3r's?
If I swap the game textures with the HQ4096 and HQ2048, do I risk loosing in framerate's performances? That would mean I'd better chose only a few of the cars I really care about... if that's the case, using the 2048rez textures for cars detail on HIGH would still be better than the ones coming with game?
I have an AMD/Ati Radeon HD5850 1GB btw.
Thanks for clearing my doubts
Keep up the awesome work!