DiRT Rally Dirt Rally: 'Tarmac Terrors' update released

DiRT-Rally_Peugeot-306-Maxi_2.jpg

Codemasters have released the latest update for Dirt Rally: Tarmac Terrors. The update brings 12 new stages, 5 new rally cars and a number of other updates and fixes.

"Month three of DiRT Rally and our next big update is now live. Version v.0.5 - more commonly known as the Tarmac Terrors update - has now been added to DiRT Rally; it’s fast paced, technical and is going to require all your focus. Here’s the full run down of what you can expect in this month’s update."

The update adds a number of new cars, and tarmac stages set in Germany:
  • 12 new rally stages based at Baumholder in Germany
  • Owners Club Online Events – A second DiRT Daily where you compete in your own car
  • A second weekly event where we’ll be experimenting and throwing new challenges at you
  • 5 new rally cars featuring new Group B RWD & Kit Car Classes
  • Opel Kadett GT/E 16v
  • Opel Manta 400
  • Lancia 037 Evo 2
  • Seat Ibiza Kitcar
  • Peugeot 306 Maxi
  • New calibration and options screens in “Advanced Wheel Settings” (added in v.0.4.5)
DiRT-Rally_Seat-Ibiza_1.jpg

Along with new features, Codies have been busy fixing a number of bugs.
  • Error 41 – Fixed instances of the game not booting when there is less than 2GB of free space on C:\ drive. This was one of the causes of the dreaded error 41.
  • Achievement – “Going up in the world” will now pop if you had previously purchased a Hillclimb car but not received the achievement.
  • Stability – Driving the Peugeot 405 T16 would sometimes cause stability issues, we’ve fixed those now.
  • Graphics – Quite a few changes for users running Nvidia SLI. That weird black and orange screen bug is fixed and we’ve solved the graphical corruption when using SLI and anti-aliasing on high/ultra graphical presets.
  • Audio – The engine audio level in cockpit view can now be properly controlled by the slider.
  • Gameplay – The reset button should appear sooner during those awkward moments when you beach your car at the side of the road. Though we advise not beaching your car.
  • Gameplay – Sometimes you could rev the engine so hard on the Audi Sport Quattro the “Recover vehicle” prompt would pop up, it won’t do that anymore.
  • Gameplay – We’ve planted some trees and shrubs in areas of Greece and Wales where we spotted that some of you were taking shortcuts. Taking some cuts in rally is cool but these cuts were definitely not cool.
  • Gameplay – Fixed a loophole which would let you continually repair your car in Online Hillclimb events.
  • Gameplay – Online Hillclimb events will now factor in slower times from Run 2 and they won’t overwrite faster times from Run 1.
  • Message box – Stopped the Promotion message box from incorrectly displaying when you have completed the Masters Championship and finished in the top 3 positions.
  • Save – Your advanced set ups should now save as expected
  • Oculus – Sometimes the background on the main menu would vanish, we’ve fixed that now.
  • Online Events – You’ll now be disqualified if you don’t start moving within a minute
  • Leagues – Made the text on the league screens easier to read on lower resolutions.
  • Audio – Pre-update your co-driver may have become a little disinterested if you left the centre of the track from time to time, we’ve spoken to him about his attitude.
  • Audio – Ever had two sets of music play over a replay? That’s not a remix version and it should stop happening from now on.
  • Controller Fix – Fixed an issue which meant players couldn’t change the stage conditions when using the Microsoft Sidewinder Wheel.
"To get the latest update you don’t need to do anything, simply fire up Steam and the full update should automatically download to your PC."

Are you excited for the new update? We sure are. Tell us your thoughts below.
 
Update is very welcome. But any chance of proper replays from trackside without codemasters arcade view switching? I absolutely detest the replay system right now. But that's my personal gripe. Other than that, bring it on CM. :thumbsup:
 
Still no grip/gravity update !

The cars still stop too fast !

Just try to ease off of the throttle and the cars stop soo fast even when you're driving downhill ?

Feels like the cars are under water when you let go of the throttle.

Codies need to work on this.
 
I tried new Lancia and it works fine, no problems here, please check your brakes :)

You missed the point completely !

For us who drive real cars and knows the difference between arcade physics and real life it's pretty obvious.

I totally love the look and feel of DR but the thing that will make it a total awesome and long lived package is the physics/ffb.

RBR is a good example of that :p
 
Damn you steam sale for obliterating my data cap. I have to wait two more days till my ISP restores my speed from the measly 1mbps I'm getting now so that I can drive the 037, my favorite rally car. :cry:
 
And we still ain't able to behave like adults around here I see. There is no problems with disagreeing in a manner that still comes across as being nice. No need to throw accusations around either.

Lovely to finally have the update here, now it's more stuff in the game, and it can get a bit fun again. Club rallies, here we come! :)
 
And, we stop there.

If anyone wants to discuss each other, or other random persons/users here, go at make thread in the Off-Topic section, and keep it there.
If the post, or the content of the post doesn't have anything to do with DiRT Rally and/or the update released, and the updates contents in any way, then do not post it.
 
You missed the point completely !

For us who drive real cars and knows the difference between arcade physics and real life it's pretty obvious.

I totally love the look and feel of DR but the thing that will make it a total awesome and long lived package is the physics/ffb.

RBR is a good example of that :p
This is just a game...just for fun...
 
You missed the point completely !

For us who drive real cars and knows the difference between arcade physics and real life it's pretty obvious.

I totally love the look and feel of DR but the thing that will make it a total awesome and long lived package is the physics/ffb.

RBR is a good example of that :p
I think the physics/ffb is ongoing and will take time for it to develope to how you will like it.
 

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