DiRT Rally DiRT Rally: Pikes Peak Released

Bram Hengeveld

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Codemasters keeps surprising the DiRT Rally community as the studios today released the Pikes Peak Pack, which besides the iconic hillclimb track also comes with a bunch of extra features and updates.

With the introduction of both the full tarmac and mixed surface courses also comes the new hillclimb champioship mode, three new vehicles and a long list of bug fixes and new features for this Steam Early Access game.

SEE ALSO: Top quality mods for DiRT Rally available

Changelog v0.4

  • New – Added over 4,300 metres of rock otherwise known as Pikes Peak
  • New – Or old depending how you look at it, yes that’s right we’ve also added the mixed surface version of Pikes Peak too
  • New – Each route on Pikes Peak is available with a variety of weather conditions (Sunny\Rain\Overcast\Clear)
  • New – Hillclimb car class featuring the Peugeot 405 T16 Pikes Peak, the Peugeot 205 T16 Pikes Peak and the Audi Sport Quattro S1 Pikes Peak.
  • New – Hillclimb career mode and full support for Online Events and Leagues
  • New – Added a few tutorial messages and hints and tips to some menus and loading screens
  • New – Sent all our AI drivers back to rally school, turns out they were struggling to keep up with you guys so expect a bit more of a challenge from now on
  • New – Your changes in position are now shown on the event and championship standings
  • New – Added a message to let you know when you’ve been promoted or relegated in Championship mode
  • New – 13 new achievements for all you unlock and rub in your friends faces.
  • New – Added the ability to map clutch and gears for the following steering wheels: Logitech Driving Force EX, Logitech Driving Force GT, Logitech Driving Force Pro, Logitech MOMO Racing Wheel, Thrustmaster F430 Force Feedback Racing Wheel, Thrustmaster Ferrari GT Experience Racing Wheel, Thrustmaster RGT FF Pro, Microsoft Wireless Xbox 360 Racing Wheel
  • New – Added analogue handbrake support
  • Change – Engineer slots now unlock based on distance driven rather than spending your hard earned credits
  • Change – When using a wheel the ragdoll shake effect is now turned off
  • Change – Had our mechanics make some improvements to the drivetrain on all of the cars
  • Change – Custom Events now use the full fat versions of the cars rather than the poor mans versions
  • Change – Improved our Steam error reporting, this won’t really change anything for you right now but it will help us in the future in particular with getting to the bottom of error 41 issues
  • Change – Made it clearer when you can’t afford a car
  • Change – Improved the messages which tell you what the different game modes are
  • Change – Custom events now tell you if a stage is a “Long” or “Sprint” (short) version
  • Change – Changed certain title headers in the leagues reward screens to make it clearer where you finished
  • Change – The weekly event is now six stages instead of four
  • Fix – If you’re using a H-Pattern with clutch setup, the game no longer shifts to neutral when contact with your kit is lost.
  • Fix – Turns out that sometimes the AI would overshoot the start line, we’ve had a word with them about it
  • Fix – Hand braking when using manual clutch now no longer locks all four wheels on the Ford Fiesta
  • Fix – Position indicators will now stop showing the incorrect information
  • Fix – Fixed a weird thing that would sometimes let you have more than one go at an online event (bet you’re gutted you didn’t notice that one)
  • Fix – Ever been caught in an infinite loop of disconnects and reconnects at the end of an online event? Yeah, we fixed that.
  • Car update – The Fiat 131 Abarth now has historically accurate rear lights
  • Car update – The Fiat 131 Abarth now features the Rallysport Development livery
  • Car update – The Ford Escort Mk II now features the Phil Collins’ livery
  • Car update – The Lancia Fulvia HF now features the Lancia livery.
  • Car update – The Peugeot 205 T16 Evo 2 now features the Peugeot Sport livery
 
It's not just me though... Lots of people can't get on because of this "Error 41". And CM still don't know what causes it

They are investigating it apparently, though may be difficult to track as not everyone gets it.

From the 0.4 changelog

Change – Improved our Steam error reporting, this won’t really change anything for you right now but it will help us in the future in particular with getting to the bottom of error 41 issues

;)
 
after many (virtual) deaths on pikes peak, i made a somewhat decent run


Great video, but is that the real Pikes Peak? The video later shows Loeb doing his run on tarmac and I watched Guy Martin doing his bike run on tarmac. But your video shows a dirt section for most of it?
Is it an old version of Pikes Peak from the pre tarmac days?
 
Nice update! Not only they added the legendary Pikes Peak in 2 versions, they also fixed some issues too! The Codies seem to hear our feedback!
The ffb still needs fixing though. There is total lack of the weight transfer feeling. I'm sure it will be improved in the future.
 
This game keeps looking more and more enticing. Once I hear great things about the FFB along with flexibility in other areas, I'll be on-board. :thumbsup:
There is a hack in the forum for FFB that works pretty well. It goes from dead to at least life support. I would not want to wait for it based only on the FFB.,

Now I am going to go learn Pikes Peak :)
 
Can't tell yet if FFB is actually physics-based or not. The "life support" FFB still sucks.

By physics-based I mean it comes from suspension movement and weight transfer of the actual car. Right now it feels like canned effects based on bumps modelled into the road surface. As you drive over the bump, you get the effect...like a typical console game.

If it is the latter and not the former, no amount of FFB tweaking or reprogramming will ever make it feed good.
 
Great. Tell me this when i have a LONG day of work still ahead of me... Way to make this day feel even more boring RD.

Where it not for the fact that i have a new child being born, with a planned date having passed already (wife's going on overtime) i would have locked down the entire weekend for this :)
 
This game with and Accuforce and Simvibe is incredible.
Best Rallying experience ever.
I wonder if the Isle Of Man TT course is a possible future add on?
It is the most exciting piece of tarmac in the world after all.
 

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