DiRT Rally DiRT Rally Modding Request Thread

I can't view the images.
Here are the cars that some of the cars that i imported from other dirt game series. Part 1
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Replay camera direct selection.
A way to chose cameras directly in replay mode. Maybe use numpad as a vision mixer to cameras on car, heli and the "broadcast". Tired of having to flip though the different angles and then not all are available. Possible?
 
Would someone be willing to make a skin for the MiniRX based on the Guy WIlks car he used last year,
the KNE logo was on the bonnet, and both sides of the car

i have attached the company logo

more info of the car available https://twitter.com/GuyWilks
 

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This is amazing work! I've been trying hard to import custom made Models. I think I read somewhere you can use the PhyreEngine which was used in DiRT 1 to convert 3ds to PSSG files. Im thinking ou may know how to do it! Its time Dirt seen some new models! Are these available to download?
 
Tha
This is amazing work! I've been trying hard to import custom made Models. I think I read somewhere you can use the PhyreEngine which was used in DiRT 1 to convert 3ds to PSSG files. Im thinking ou may know how to do it! Its time Dirt seen some new models! Are these available to download?
Thank you for the info, I will check it out when I am free.

For the uploads of these imported cars... I am sorry, I do not intend it to be downloadable but just to show our fellow modders out there that it is possible and you have to do it on your own risk.

And FYI, grid cars are also possible to import but the driver is not compatible and some parts of the car are not that detailed like in the DR.

See the important points on how to import the whole cars below list instead.

1. Make sure you make back up of all "interior" and "model"

2. Just rename ALL the car model names for example "fgk" from D3 to standard DR car names or any car you like to replace like "ffr" including all the livery numbers to match the standard DR file names.

3. Take the first 2 file from "interiors" folder from D3 to DR and rename it also (do not replace any file with "anims")

4. Inside the "model" folder, there are files that was outside the livery folders. Copy all the .pssg files from D3 and rename it also, leave .ctb files and gravel/tarmac standard files.

5. Copy also the car setting/handling files and import to DR.

6. Copy 1 DR livery "high" from selected car model from DR that you will replace and replace all texture from D3 files using pssg editor. Do the same for other liveries.

7. For some cars, driver and cameras that does not match. Look from other car models from DR that suites you.

From these points you can figure out other issues.


Goodluck!
 
Tha

Thank you for the info, I will check it out when I am free.

For the uploads of these imported cars... I am sorry, I do not intend it to be downloadable but just to show our fellow modders out there that it is possible and you have to do it on your own risk.

And FYI, grid cars are also possible to import but the driver is not compatible and some parts of the car are not that detailed like in the DR.

See the important points on how to import the whole cars below list instead.

1. Make sure you make back up of all "interior" and "model"

2. Just rename ALL the car model names for example "fgk" from D3 to standard DR car names or any car you like to replace like "ffr" including all the livery numbers to match the standard DR file names.

3. Take the first 2 file from "interiors" folder from D3 to DR and rename it also (do not replace any file with "anims")

4. Inside the "model" folder, there are files that was outside the livery folders. Copy all the .pssg files from D3 and rename it also, leave .ctb files and gravel/tarmac standard files.

5. Copy also the car setting/handling files and import to DR.

6. Copy 1 DR livery "high" from selected car model from DR that you will replace and replace all texture from D3 files using pssg editor. Do the same for other liveries.

7. For some cars, driver and cameras that does not match. Look from other car models from DR that suites you.

From these points you can figure out other issues.


Goodluck!

Thank you for taking the time to explain that, I will have to try this for myself soon! Here's the link to PhyreEngine Download. It seems that Sony don't give it out for free to everyone but someone had this up on an old forum, save you the grief and others of finding it. I hope it does work, I can't see why not. Codemasters used it on Dirt 1 according to the site, so it might be a matter of learning the software. Let me know how it goes when you get around to it!

Nvidia CG Toolkit is required first: https://developer.nvidia.com/cg-toolkit
PhyreEngine: http://www.mediafire.com/download/h5m8k0iicb8d4zu/Phyre_Engine.7z

The Website has more info about it http://www.indiedb.com/engines/phyreengine/images/colin-mcrae-dirt-2007#imagebox

I will repost this below in the discussion for everyone
 
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PhyreEngine For Coverting 3DS Files to PSSG?

I stumbled upon this program on an old forum. You may or may not have heard of it already, it's called PhyreEngine. It is the base Engine that DiRT 1 ran off, and I think it may be possible to convert 3ds files to PSSG with it, which could well mean custom made cars & assets/models. I haven't yet tried this myself but I thought I would inform the modders about it anyway, maybe someone will figure it out!

It seems that Sony don't give it out for free to everyone but someone had this up on the old forum, it will save you the grief of finding it. It might be a matter of just learning the software. Good Luck!

Nvidia CG Toolkit is required first: https://developer.nvidia.com/cg-toolkit
PhyreEngine: http://www.mediafire.com/download/h5m8k0iicb8d4zu/Phyre_Engine.7z

The website has more info about it http://www.indiedb.com/engines/phyreengine/images/colin-mcrae-dirt-2007#imagebox
 

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