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Discussion in 'Project CARS' started by yellowpinkie, Oct 14, 2014.
have they announced a date for a demo yet?
Not that I have seen, however this is from their FAQ:
I doubt it.
When's the release date? Heart it's delayed till next year.
"Slightly Mad Studios and BANDAI NAMCO Games Europe S.A.S today announced they will be moving the release of Project CARS for the PlayStation 4, Xbox One and PC to March 17th 2015 in the US and March 20th 2015 in Europe''
Where did you hear this Peter?
It's just that they asked members not to release this news yet.
But now that the news is out I will say that I thought they would put it back. There are too many bugs in the latest builds and way too much to do. Now it gives them times to polish it and at least get some FFB into the game.
There was a post on FB 10 days ago saying it was being delayed, but the page has been taken down
Looks like delayed until March.
This started as a rumour yesterday but with the specific payoff of today's annoucement so I'd say it's a definite - bit of a bummer but not entirely surprising...
I'm glad in a way, gives me chance to catch as the last 6 months in sim racing have been pretty amazing in terms of content. In fact I doubt I will ever catch up if I want to see daylight again.
UPDATE 17/10/14 2.10pm: Project Cars distributor Bandai Namco has now officially confirmed the game's delay until 20th March 2015.
In a statement passed to Eurogamer, the company reaffirmed the reasons previously stated to backers - that the game would benefit from being moved away from the competitive holiday season dominated by household names and from extra development time to polish the game.
"Our goal has always been to deliver a landmark title that encompasses the wishes and desires of racing fans from all around the world; something with features and content powered by the community that provide a truly unforgettable and pioneering experience," Slightly Mad Studios boss Ian Bell explained.
"Whilst a tough decision to make, the change in release date allows the game the greatest chance of success and visibility, and the opportunity to polish the game even further to the high standards that both ourselves and our community demand and expect. We're eager for you all to see what we've been working on in just a few months."