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d3d9.dll with another mods d3d9.dll

Discussion in 'rFactor 2' started by Andrew Pienaar, May 10, 2015.

  1. Andrew Pienaar

    Andrew Pienaar

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    Hi

    I have the trackmap plugin running but want to run another mod at the same time ,BUT, both have
    d3d9.dll
    anyone know how to use both?
     
  2. Gijs van Elderen

    Gijs van Elderen
    Premium

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    What is the other plugin?

    what's the file size of both d3d9.dll? Maybe it's just the same file.
     
  3. Andrew Pienaar

    Andrew Pienaar

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    Wedge's Visions | ReShade + MasterEffect v1.0

    Edit: They both different sizes
     
    Last edited: May 10, 2015
  4. Marcel Offermans

    Marcel Offermans
    Staff

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    These d3d9.dll's in general "intercept" calls to the real d3d9.dll (which is installed in your Windows system folder somewhere). Some of these allow you to "chain" more than one interceptor. Check the documentation. If that's the case, there probably is some configuration option that allows you to point at the next DLL in the chain to load.
     
  5. Andrew Pienaar

    Andrew Pienaar

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    Checked the documentation and it doesnt mention anything about chaining
     
  6. Lukas1980

    Lukas1980

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    Rename ReShade + MasterEffect plugin d3d9.dll for d3d9_plug.dll for example
    Go to plugins\trackmap folder in rf2 root and in trackmap.ini change
    OriginalD3D9Dll=d3d9_plug.dll
     
    • Agree Agree x 2
  7. JoelGL

    JoelGL

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    Help pls, as I just downloaded Wedge's Vision Master effect and did the changes you suggested:
    1. renamed Master effect's d3d9.dll to d3d9_ME.dll
    2. edited trackmap.ini in plugins\trackmap folder to have: OriginalD3D9Dll=d3d9_ME.dll

    but rF2 crashes upon startup.

    Should the d3d9_ME.dll hook up automatically to the d3d9.dll of Trackmap, in this case?