So I made some custom stock v8 skins for my friends and I racing team and we all installed them and we are able to play online together and no mismatches occur, but players that join our server run into mismatch problems because they do not have the skins installed. In the Multiplayer.ini file under the [MULTIPLAYER] list of options it has the following line: Request Autodownloads="1" // Set to 1 if you want to automatically download files from a server you are joining, if you do not already have them. And under the [MULTIPLAYER SERVER OPTIONS] list it has this option: Request Autodownloads="1" // Set to 1 if you want to automatically download files from a server you are joining, if you do not already have them. I have both of these options set to "1". In this case, 1 would be "enabled" and "0" would be "disabled". Do these server option have anything to do with the ability to download custom car skins? If they do, then wouldn't the connecting player need to have his multiplayer options set to... Request Autodownloads="1" ??? Also, I am a little confused about how to launch a dedicated server since there is no GSC_Dedicated.exe file in my folder. So far I have just been hosting locally from my pc, which works fine, but the server shuts down when I leave the game. So how would I go about running an actual dedicated server so the server will stay running even when there are no connected players? Mostly I want to get the custom skins stuff figured out. I worked hard making some skins and it just seems like a shame not to be able to use them and show them off and also let other players join with there own custom skins. Some explanation on how this works would be very much appreciated.