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Curbs - how to add sounds & Collission ?

Discussion in 'Bob's Track Builder' started by p00se2, Jul 7, 2011.

  1. p00se2

    p00se2

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    Hello


    the curbs found on most racetracks in rfactor have a particular sound (and collision) - how is this done ?

    i tried using ripple stripes/saw Sobjects but there is no sound and checking the collision checkbox has no real effect


    thanks in advance !
     
  2. Erwin Greven

    Erwin Greven
    retired from this site. Premium

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    You should check driveable and UNcheck collision.
     
  3. p00se2

    p00se2

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    awesome ! thank you ! :redface:
     
  4. Raido

    Raido

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    Is this a track-determined thing, though?
    I don't use FFB, but have noticed the difference in 'rumble' sounds across several mods - if I hit the curbs on my own track of Hokkaido Speed Park in the Formula Vees, there's a rumbling allright, but if I do it in the Spec Miatas, the sound is lacking.

    So I'm thinking it's somewhere in the mod files.
     
  5. gwaldock

    gwaldock

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    You are correct Raido. Look in the "sfx" file for the car/team that you are dissatified with. You should see something like this (from default "FBMW"):

    // ROAD SURFACE SOUNDS (INSIDE)

    VS_INSIDE_ROADNOISE_DRY=FBMWEngine\roadroll_rf1V8_in.wav
    VS_INSIDE_ROADNOISE_WET=FBMWEngine\roadroll_rf1V8_in.wav
    VS_INSIDE_ROADNOISE_GRASS=TMTires\grassroll_in.wav
    VS_INSIDE_ROADNOISE_DIRT=TMTires\gravelroll_in.wav
    VS_INSIDE_ROADNOISE_GRAVEL=TMTires\gravelroll_in.wav
    VS_INSIDE_ROADNOISE_RUMBLESTRIP=FBMWEngine\rumble_rf1V8_in.wav

    // ROAD SURFACE SOUNDS (OUTSIDE)

    VS_OUTSIDE_ROADNOISE_DRY=FBMWEngine\roadroll_rf1V8_ex.wav
    VS_OUTSIDE_ROADNOISE_WET=FBMWEngine\roadroll_rf1V8_ex.wav
    VS_OUTSIDE_ROADNOISE_GRASS=TMTires\grassroll_ex.wav
    VS_OUTSIDE_ROADNOISE_DIRT=TMTires\gravelroll_ex.wav
    VS_OUTSIDE_ROADNOISE_GRAVEL=TMTires\gravelroll_ex.wav
    VS_OUTSIDE_ROADNOISE_RUMBLESTRIP=FBMWEngine\rumble_rf1V8_ex.wav

    These statements point to wav files located in "rFactor\GameData\Sounds\".

    No offense intended if you already know all of this... :thumb:
     
  6. Raido

    Raido

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    Thanks Gwaldock. :cool: I'll give this a try.
     
  7. gwaldock

    gwaldock

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    Raido - (in case you have not yet had the time to research this problem) I found a flaw in the SPEC MIATA .sfx file:

    // ROAD SURFACE SOUNDS (INSIDE)

    VS_INSIDE_ROADNOISE_DRY=SpecMiata\roadroll_in.wav
    VS_INSIDE_ROADNOISE_WET=SpecMiata\roadroll_in.wav
    VS_INSIDE_ROADNOISE_GRASS=SpecMiata\grassroll_in.wav
    VS_INSIDE_ROADNOISE_DIRT=SpecMiata\gravelroll_in.wav
    VS_INSIDE_ROADNOISE_GRAVEL=SpecMiata\gravelroll_in.wav
    VS_INSIDE_ROADNOISE_RUMBLESTRIP=SpecMiata\rumble_in.wav does not exist in "rFactor\GameData\Sounds\SpecMiata"

    A quick & dirty solution would be to change the statement to:
    VS_INSIDE_ROADNOISE_RUMBLESTRIP=SpecMiata\rumble_ex.wav (which IS located that Directory)

    Have fun!
    Gary
     
  8. Raido

    Raido

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    Thankx again Gary..! :thumb:
     
  9. gwaldock

    gwaldock

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    Happy to help!