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Discussion in 'RaceRoom Racing Experience' started by Kurt Vanhee, Apr 4, 2014.

  1. Hey Simbin, any progeress on taking full advantage of crossfire setup.
    Still playing on 40 fps with r9 290 in crossfire.
    Any update on that matter would be nice.
  2. Jay Ekkel

    Jay Ekkel
    Kylotonn Games

    @Sonat Ozturk might be able to answer or update you on that question
  3. Sonat Ozturk

    Sonat Ozturk
    Sector3 Studios


    We have plans to improve our SLI and Crossfire support as we're aware that we can do a lot more than what we currently have.

    It's in the backlog but I don't have any clue as to when it will be worked on. It is something I am pushing for though.
  4. Well thanks for answering but for me a rather dissapointing 1.
    Aware and in the backlog you say, can i say not really a priority?
    As for a timeframe not for next six months?

    Maybe make a joint venture/partnership:) with Reiza studios, if you see what they have done a old/older game engine.
  5. Jay Ekkel

    Jay Ekkel
    Kylotonn Games

    You hit the nail on the head, reiza/isi engine has been in continues development for years now. We have used that engine for many years ourself . Lets not forget that we are only at the beginning of this engine.

    I understand it might be dissapointing but that is sadly enough of the nature of development, we cant put high priority on every feature because then nothing gets done!
  6. Yeah i understand, but hey when the actual engine will reached it maximum development\balance, a new engine will come alive:confused:
    So thinking of stopping this crossfire setup and go for a 8gb video card.
    As the amount of memory of the video card is the most important for good fps.

    And yeah why develop the crossfire feature when the majority of people race on a lower resolution-single screen and mostly run only 1 vid card.
  7. Video memory is actually a pretty small factor in fps unless you're running insanely high resolution. That being said, not having enough video memory tends to cause stuttering and less fluid gameplay than it does actually limiting fps.