1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Creating Pitlane ? ( for rFactor )

Discussion in 'Bob's Track Builder' started by Andre_1th, Aug 9, 2010.

  1. Having some probs with it ;)

    Tried several things like build 2 tracks (2nd is for pitlane) and merge but then when I add the pitlane positions like Garage and Pit then it again and only appears on the track itself.

    Tried also with 1 track only and then double the width of the track, at some point where I want to have the pitlane but then again pitlane positions appears exactly in the middle of the track, I can bow those a little but that's all. Maybe put a wall in the middle ?

    Best result sofar is when I add some terrain surface (right only) and then add there the pitlane positions.

    Or it is not possible with just the Trial Demo ?

    tia
     
  2. Kyle Puttifer

    Kyle Puttifer
    @ Simberia @Simberia

    :useless:
     
  3. hehe how many pics you like ;)
    Never mind, found another approach and basicly it's working , I do have a pitlane etc. now.
    But what I don't understand is that when I saved it all and exported and test the track:
    I start BTB again, load the project I saved and all PITstuf is gone , now I have to add it all again...
    pfffff.
     
  4. Kyle Puttifer

    Kyle Puttifer
    @ Simberia @Simberia

    You exported the track, but you didn't save the project. I think that's the problem. This program is well worth the money, and we have a great community here! (thanks admin)
     
  5. We have dealt with a similar request before - even though you may have found an answer, I'll answer anyway for future searches people may do.

    Add a shape modifier to the surface where you want the pits to be. Add another at the end and then pull the last node/nodes out to the side. This way the terrain is still attached to one track surface so any undualation you may have in the racetrack surface will be consistent with the pits.
     
  6. Kyle Puttifer

    Kyle Puttifer
    @ Simberia @Simberia

    That's one way. That is if you want the pitlane to be exactly parallel to the track. The open-ended track gives more freedom.
     
  7. For making it perfectly BTB still needs a merge-track option.
     
  8. Kyle Puttifer

    Kyle Puttifer
    @ Simberia @Simberia

    But like Brendon said in his track merging tutorial, it's not a case of just glueing the two nodes together. There will be cambers, track shapes and other factors that cannot be accounted for.
     
  9. Forget my last post, me idiot forgot to save the last project :sleep:
    Yes it's a nice prg and it's good to find a lot of thingsout by myself, good for the braincells, if I stil have some ;)

    Hmm about the money, still very expensive for me, any donations ?