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Creating a livery help

Discussion in 'MotoGP 16' started by peppe104, Sep 17, 2016.

  1. peppe104

    peppe104

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    Hi guys :)
    Just a very simple question, I want to create a special livery for a moto2 team (surprise), I am very good with graphics tool but completely new to texture editing. Is there a sort template to use or I can just edit the .dds file? Once created the .dds, is there a way to live evaluate the result on the 3d model or I have to rebuild the .mix and start the game every time?

    Thanks in advice community!
     
  2. Jonix

    Jonix

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    You have to rebuild the .mix and restart the game to check the differences. My suggestion is to take a screenshot of the default model ingame and then try to take reference points so that you can work on it and already know a little bit how it will appear in game. This will save you some "game restarts"

    Though, once you have made the general texture, fine-tuning it will be painful
     
  3. peppe104

    peppe104

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    Thanks for the suggestion! keep working on! :)
     
  4. Xtra-Large22

    Xtra-Large22

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    Or you can take the Mask file with 50% oppacasity over the body.dds as a reference too for some missing small parts ;)
     
  5. peppe104

    peppe104

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    good idea mate! current status 70% of a first beta release ;)
     
    • Like Like x 1
  6. Xtra-Large22

    Xtra-Large22

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    Great peppe :thumbsup: