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Misc COTA AI 2017-11-26

New, faster AI for the Circuit of the Americas

  1. Fabian Biehne

    Fabian Biehne
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    Fabian Biehne submitted a new resource:

    COTA AI - New, faster AI for the Circuit of the Americas

    Read more about this resource...
     
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  2. Fabian Biehne

    Fabian Biehne
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    Fabian Biehne updated COTA AI with a new update entry:

    New track borders, fastlane & hints

    Read the rest of this update entry...
     
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  3. Jebus

    Jebus

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    Thanks! Could you revisit your Sebring reboot AI? Turn 7 seems to be quite hard for the AI, even on low agression levels.
     
  4. Fabian Biehne

    Fabian Biehne
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    You mean the hairpin? What happens?
     
  5. Jebus

    Jebus

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    Yeah the hairpin. I've been doing weekends with a mixed field of prototypes and gt3s and especially gt3s tends to end up to the grass on the left right after the hairpin. Since AC have problems returning crashed cars back to pits there's sometimes a big pile of cars on the grass.
    Prototypes seems to handle it better. Haven't tried other cars yet.
    I've set gt3s to 100% difficulty and 15% agression, if that helps.
     
  6. Fabian Biehne

    Fabian Biehne
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    Might be that the AI brakehint is a tad too much. You can try to delete the ai_hints in the data folder for some races and see if the issues still occur.
     
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  7. Jebus

    Jebus

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    Thanks. I'll try tomorrow.
     
  8. Jebus

    Jebus

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    I did a practice session and a 5 laps race without the AI hints file and no crashes in that hairpin, except I ended up to that grass once in the race hehe.
     
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  9. Fabian Biehne

    Fabian Biehne
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    I’ll probably change the AI hint for that hairpin. I made it because for me the AI did brake much too early but I guess that was too optimistic.
     
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  10. delpinsky

    delpinsky

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    is this the version of the track you use?
    acu_unitedstates
     
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  11. Jebus

    Jebus

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    Yes.
     
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