• "Mwoah" - Kimi Räikkönen
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Dear Guest. Follow RaceDepartment on Twitter, Facebook, Instagram, Twitch, Steam and YouTube.

Tracks Col des Mourèzes 1.0

Another part of "Ronde Cévenole" by JCRR

  1. jcrr

    jcrr

    Messages:
    40
    Ratings:
    +74
    jcrr submitted a new resource:

    Col des Mourèzes - Another part of "Ronde Cévenole" by JCRR

    Read more about this resource...
     
  2. Mitja Bonca

    Mitja Bonca
    Premium

    Messages:
    919
    Ratings:
    +1,415
    Hi, nice looking track indeed. Maybe some batter track mesh would be fine too (you know, more real, with more bumps - I know its difficult to achieve that).
    Would like to ask you something. There is some co-driver plugin. How to turn on this?
     
  3. jcrr

    jcrr

    Messages:
    40
    Ratings:
    +74
    Yes, bump are a real difference with F1 tracks... I've put some; but not enough, I agree!
    in col de la luzette you'll have a lot of serious and difficult bump, in fast sectors...

    This plug-in is wonderful....
    No difficult to install and use...
    Just go to the link i've put in my post.... then, go to the creator page to have more explanations.....


    thanks!
     
    • Like Like x 1
  4. hal4000

    hal4000

    Messages:
    291
    Ratings:
    +244
    Hi everybody, just a question about "Ronde Cevenole". Been looking for some info on this race but can't find the answer. Was this race done in separate stages? Or was it done on one big 42km track? If that is the case are you planning "stitching" the stages together into one? Would be nice to have that. Either way, very nice track and I'm so glad to have it here. Thanks again.
     
    • Agree Agree x 1
  5. jcrr

    jcrr

    Messages:
    40
    Ratings:
    +74
    Ronde Cévenole was "the french Targa Florio"
    After 1979 it becomes a normal rally race...

    Here comes links :

    https://fr.wikipedia.org/wiki/Ronde_cévenole

    and here 200 pages about this race : (but unfortunately, a lot of pictures aren't available anymore...)
    http://www.forum-auto.com/sport-auto/histoire-du-sport-auto/sujet378107.htm

    google pictures :
    https://www.google.fr/search?q=rond...X&ved=0ahUKEwjgrJapmILWAhViK8AKHQD1DqIQsAQILg

    Ronde Cévenole was a targa race, 10 laps of a mountain road (41km + 1km for pits)

    GTL ronde version (42 km ) is done.
    AC corsa too... on my PC but this one crash when I run it (99% CPU occupancy... for a long time....)

    Too many différents textures and objets....
     
    Last edited: Aug 31, 2017
    • Like Like x 3
  6. hal4000

    hal4000

    Messages:
    291
    Ratings:
    +244
    Thank you for the links, exactly what I was looking for. 200 Pages will keep me off the streets for a while. ;) Wishing you all the best there with this baby. Will keep an eye on you for sure. 42km of this will be truly epic. Bon soir!
     
  7. jcrr

    jcrr

    Messages:
    40
    Ratings:
    +74
    a delicious old video... 1973 :

     
    • Like Like x 1
    • Love Love x 1
  8. jcrr

    jcrr

    Messages:
    40
    Ratings:
    +74
    1974 :
     
    • Love Love x 1
  9. jcrr

    jcrr

    Messages:
    40
    Ratings:
    +74
    A french old TV serie.... At 1.45 Mandagout.... 1974
     
    • Love Love x 1
  10. jcrr

    jcrr

    Messages:
    40
    Ratings:
    +74
    My friend alfredo's slide show : 1976 ... I Was 13 years old and was here!

     
    • Love Love x 1
  11. jcrr

    jcrr

    Messages:
    40
    Ratings:
    +74
    Alfredo's video 1979 :
     
    • Love Love x 1
  12. hal4000

    hal4000

    Messages:
    291
    Ratings:
    +244
    I was 11 in 1976, hahaha, old man :laugh:
    Great videos, thanks.
     
  13. AccAkut

    AccAkut

    Messages:
    881
    Ratings:
    +882
    really nice track, even thos the used assets (those cars mostly) are really low poly

    but why can I climb the mountain this far up?
    Zwischenablage01.jpg
    red arrow is where about the finish line is.

    Regarding your 42km version - it is probably useable in AC but would require you reworking and optimising the track outside of BTB. Reducing the collide-able surface should lower the CPU usage a lot, I guess like with other BTB and RTB tracks its currently all collide-able across the full 42km, track surface and all surroundings?
     
  14. jcrr

    jcrr

    Messages:
    40
    Ratings:
    +74
    Hello
    For this part, i've deleted all objects from other parts.... In my conversion, are collidable all the banks on the side of the road. (named 1walll....) some Sobects (phonelines).... Terrain are 1grass..... perhaps can I test to change it... I can too reduce size of far mountain texture...
    But I'll not delete them as simtraxx done with Peyregrosse. It's It is impossible, the road asks to see them from different angles .. they must remain in 3D....
     
  15. AccAkut

    AccAkut

    Messages:
    881
    Ratings:
    +882
    I don't quite understand your here. I mean that you keep the visual terrain and objects like trees in the model, but change them so that they have no physical collision, that the car would fall through them (paging @LilSki ). As far as I know these collsion meshes have the biggest influence on how much CPU power a track needs, texture sizes not really.

    Quick google found me this thread with plenty of good info:
    http://assettocorsamods.net/threads/maximize-performance-merge-all-track-objects.777/
     
  16. jcrr

    jcrr

    Messages:
    40
    Ratings:
    +74
    Thank you very much for this link, when I will have a little time I will study this, it opens interesting prospects!
    My trees have no collision. Only banks along the road and some objects....