F1 2016 Codemasters F1 2016 Released

F1 2016 The Game (Codemasters)

Chris

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Featuring all the official drivers, teams and tracks from the 2016 Formula One season, the release day for Codemasters latest Formula One iteration is finally here.

Making it's return to the series is the Safety Car, along with the newly implemented Virtual Safety Car (VSC) and a host of new and improved features such as manual starts and formation laps. Players will be able to create their own character, personalise their own helmet and choose a racing number for their career.

F1 2016 is the official video game of the 2016 FIA FORMULA ONE WORLD CHAMPIONSHIP™ and features the full 2016 season calendar of 21 tracks, including the brand new Baku circuit in Azerbaijan, and the full roster of 22 drivers and 11 teams, including the new Haas F1 Team.

Many fans believe this to be the true successor to the original F1 2010 game with a greater focus on "Living the Life", as players will have to deal with media commitments, driver contracts and emails. In addition to these welcome improvements comes far more engaging practice sessions as drivers will need to complete programs and goals for the Free Practice sessions which are vital for the team's Research and Development program.
https://www.amazon.com/s/ref=nb_sb_...earch-alias=videogames&field-keywords=f1+2016
F1 2016 is available for PC, Xbox One and Playstation 4 here

Do you own F1 2016? What are your impressions so far? Let us know!
 
It was a bit odd. Mapped my DRS to left side button, went looking for the ERS deployment and... nada
I didn't expect them to go the full system route that Kunos took as that's quite in depth. But just one button for the ERS deployment surely they could have implemented this?
It also brings us to the question of where the missing 160bhp is... lol
 
They could have done it like in 2010 the engine mapping (high normal low) with a fictional/set amount of recharge per lap that equalizes "normal" usage but charges when at low and depletes when at high...

It's a tactical aspect that, after what we saw with Kunos, will be hard to ignore missing.
 
What's the ai like? Do they race each other? Defend properly? Overtake in the slipstream?

Really on the fence whether to buy this.... Wish there was a demo! I miss the days of gp4 and playing out seasons like I used to as a kid! Shame you can't save replays that's a bit pants
 
At last. A solid F1 title from Codemasters. Like others, I'm very pleasantly surprised thus far. Running it on PC with three monitors and although triple screen isn't properly supported, the ability to position all your screen info in the middle monitor is a very welcome feature (maybe it was in 2015, but I ran out of patience quickly with that beta test). Rewarding to drive with my G27 and the Time Trial mode is huge multiplayer fun - and that's coming from a single player fanatic! Biggest criticisms to date are that you still can't save replays, which is a huge shame because they do look great, plus there's still the slim lap percentage choices. I also spotted that the mirror view at Baku isn't right at all, but to be fair the quality of the mirror view is much better than before and you can even adjust the angle! All in all I reckon there are hundreds of hours of fun in F1 2016. Builds on the solid Codies comeback with Dirt Rally. At last the development team is really listening to the community, rather than the old modus operandi of the previous incumbents who pretended to listen and went on to produce yet another inept arcade game. I think this title is going to turn more than a few heads in the sim community. Not perfect, of course, but a very powerful statement of intent from the developer.
Agree this game is very well done !!
 

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