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Cars Clio Cup 2016 1.0

Clio 2016

  1. Franklin Stegink

    Franklin Stegink
    Premium

    Messages:
    1,269
    Ratings:
    +960
    Franklin Stegink submitted a new resource:

    Clio Cup 2016 - Clio 2016

    Read more about this resource...
     
    • Love Love x 1
  2. rudolph523

    rudolph523
    Premium

    Messages:
    22
    Ratings:
    +2
    is this the 2013 version but with other liverys? or completely new version of the 2016 clio cup car?
     
  3. Franklin Stegink

    Franklin Stegink
    Premium

    Messages:
    1,269
    Ratings:
    +960
    new version 2016
     
  4. rudolph523

    rudolph523
    Premium

    Messages:
    22
    Ratings:
    +2
    okay, thanks for the answer
     
  5. Ross Garland

    Ross Garland
    R3E & AMS Club Manager Staff Premium

    Messages:
    6,313
    Ratings:
    +2,560
    Can I ask what the differences are between the 2013 and 2016 versions are, aside from skins? I don't really want another mod if the only differences are visual.
     
  6. Franklin Stegink

    Franklin Stegink
    Premium

    Messages:
    1,269
    Ratings:
    +960
    Other car base.
    Other sounds.
    Other physics.
    Real cars from the Clio Cup Central Europe.
    Mod is coming from rf2.
    Thanks to @Imre Bende from simcompany
     
    Last edited: Jan 23, 2017
  7. Rob Fitness

    Rob Fitness

    Messages:
    819
    Ratings:
    +670
    mate im sorry but i think it needs a bit of work still, i played for 2 mins and have to stop due too:
    1. there is no shadows showing externally on cars (massive immersion killer)
    2. there is no shadows internally on dashboard etc (massive immersion killer)
    if you want to save FPS as you said about the 2013 version (of which i replaced your .gen file with a earlier one to get the shadows back) buy not allowing cars to show shadows, well let people do that via the detail setting in AMS itself, don't force people to run with no shadows whatsoever like back in 2000 or something.
    3. i had cars disappearing/reappearing on the track and they were only say 100-150m away.
    4. the cockpit is really dark on the dash.

    The windscreen was working well though and looked like glass was there rather than perfectly clear (ie: missing)

    I really want to enjoy your mod and hope that these things are improved upon.
     
  8. maxxi09

    maxxi09
    Premium

    Messages:
    96
    Ratings:
    +156
    Hello very good mod but I have a problem with the rims that can not change colors and the rims in the game does not resorte as they are selecting example black are bluish in the photo games if joints

    03.04.2017 - 11.26.12.02.jpg Sans titre-1.jpg
     
  9. Franklin Stegink

    Franklin Stegink
    Premium

    Messages:
    1,269
    Ratings:
    +960
    Strange.
    I shall look at it.
     
  10. Franklin Stegink

    Franklin Stegink
    Premium

    Messages:
    1,269
    Ratings:
    +960
    In the updated version of this one you can paint your own rim colors in your team folder.
    I deleted the upgrades in the showroom.
     
    • Like Like x 1
  11. beorn2

    beorn2
    Premium

    Messages:
    38
    Ratings:
    +17
    Hi. Thanks for a very good mod. Just a question. Ive followed all the updates, and whenever i update the mod and go to update the real feel, the 'clio ' settings have disappeared from the page.. I save upon exit, but they're not being saved. Any suggestions? Cheers
     
  12. TylerDurden4321

    TylerDurden4321

    Messages:
    83
    Ratings:
    +55
    Hi,
    I have a question about the physics:
    In Project CARS 2 I noticed the rear is sliding quite a bit. In the replay I saw, that this happens because the car has a tendency to lift the inner rear wheel, renderig the outer rear wheel to be unable to carry the cornering forces alone:
    [​IMG]
    The setup doesn't allow me to adjust the anti-roll bars to make the front more softer and the rear stiffer so the rear wouldn't roll diagonally, lifting the inside rear wheel in the process.

    Then I investigated and saw that the car has a solid rear dead axle and just a front anti-roll bar. Went to the pCARS2 forums, to say "we need front ARB adjustment on that car", people there told me "pCARS2 is the best, this is correct as it is, Nick Hamilton drives the car IRL and said it's perfect" (linking me to this "rear wheel lift EVO video: youtu.be/PJkPqGooZKA?t=10m22s ).

    Now I see that your mod has a front and a rear anti-roll bar (and the rear one is not set to ~infinity like it would make sense for a solid axle).
    Can you tell me something about your research for this? Thanks in advance.