Circuit Mas du Clos

Tracks Circuit Mas du Clos Circuit Mas du Clos 1.3

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Hello. This is one of my favorite tracks, but when I put it on a server I am getting "checksum" errors on the three .ini files in the root directory of the track.
I replaced them with the .ini files from v1.1 (without the "trees.kn5" reference) and it works. But then no vegetation!
Any fixes?
Thank you very much!
 
Please @ jim lloyd,
Upload an updated version of the track with the grasses working. At first I was puzzled what`s causing the spiking in GPU load and then looked closer. There are a lot of objects rendered, but invisible for the player. After comparing the grasses attributes with that of the "gs_blum" (which are visible) and making corrections, my track now looks more like you intended it to.
Mas grass.jpg
Screenshot_ks_praga_r1_radical_masduclos_7-10-119-9-37-23.jpg

It would be nice to have an update for those who don`t edit in 3d.

Thanks for the interesting tracks!
 
jim lloyd updated Circuit Mas du Clos with a new update entry:

Circuit Mas du Clos 1.3

Been sat on this for a while..this was done to figure out seasonal adjustments via content manager...so just thought i would update.....toyed with the idea of doing a night config...but didn't get round to it...if any body is up for it be my guest

Jim
  • Updated Tree Textures
  • Added Seasonal Adjustments (Shaders Patch Only)
  • Added extra tree lines & distant terrain
  • Added Dynamic Grass (Shaders Patch Only)
install - Copy both folders to AC root

Thanks

Read the rest of this update entry...
 
jim lloyd updated Circuit Mas du Clos with a new update entry:

Circuit Mas du Clos 1.3

Been sat on this for a while..this was done to figure out seasonal adjustments and grass fx via content manager...so just thought i would update.....toyed with the idea of doing a night config...but didn't get round to it...if any body is up for it be my guest

Jim
  • Updated Tree Textures
  • Added Seasonal Adjustments (Shaders Patch Only)
  • Added extra tree lines & distant terrain
  • Added Dynamic Grass (Shaders Patch Only)
install - Delete old track folder first from your...

Read the rest of this update entry...
 
I dont know if it just me, I downloaded latest version of your track today and I just tested it. Seems the grass-fx settings - the height mult =6.2 gives the track a wall of grass and cant see rest of track. So i reduced value to .40 and works much better with current SOL and shader patches being used. Note , not using the latest and greatest versions at this time. Track looks great. take care.
 
Hi, I love the track & I appreciate all the hard work that you've put in to create it. Unfortunately, as a result of my bad driving :redface: I've found a couple of issues with the track. There's a small raised area, about a meter from the curb, just past the last corner, that acts as ramp. Once my car stopped flipping, it disappeared in to the track.
 

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