• Racing is not a matter of life and death. It's much more important than that!
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. If you have any questions, please don't hesitate to ask. There's no such thing as a stupid question.

Tracks "Circuit Gilles Villeneuve", Montréal, Québec, Canada 0.37

This is my current scratch build track project.

  1. linolafett

    linolafett

    Messages:
    21
    Ratings:
    +120
    • Like Like x 1
  2. jepeto

    jepeto

    Messages:
    24
    Ratings:
    +1
    really enjoy to drive about there is good angle to find the road ; felicitation
     
  3. linolafett

    linolafett

    Messages:
    21
    Ratings:
    +120
    • Like Like x 1
    • Winner Winner x 1
  4. Rodolfo

    Rodolfo

    Messages:
    25
    Ratings:
    +6
    Hi Linolafett, you must be a german. Thank you so very much for this work.
     
  5. linolafett

    linolafett

    Messages:
    21
    Ratings:
    +120
    Glad you like it :)
     
  6. Chris James

    Chris James
    Premium

    Messages:
    368
    Ratings:
    +201
    Pretty track, but needs road contour work. No gentle undulations, no sharp bumps, other than the low-res elevation changes. This track would be perfect if it simulated track surface.
     
  7. linolafett

    linolafett

    Messages:
    21
    Ratings:
    +120
    linolafett updated "Circuit Gilles Villeneuve", Montréal, Québec, Canada with a new update entry:

    "Circuit Gilles Villeneuve", Montréal, Québec, Canada

    Read the rest of this update entry...
     
    • Like Like x 1
  8. Manian

    Manian

    Messages:
    37
    Ratings:
    +24
    as reported in the review, here's the bug
    [​IMG]
     
  9. qwertymauro

    qwertymauro

    Messages:
    2
    Ratings:
    +0
    Hi , Thank you but I can't use it. I run into a weird bug, the cars deployed on the circuit do not have the wheels. It happens to Kunos cars as well. Any clue about how it happens?
     
  10. linolafett

    linolafett

    Messages:
    21
    Ratings:
    +120
    @Manian: Did you collide from the pitlane or crashed from the track into the wall?
    @qwertymauro: I can drive all cars fine. Maybe verify your game files via steam. Other than that, i really dont know whats wron as i cant reproduce it :(
     
  11. Manian

    Manian

    Messages:
    37
    Ratings:
    +24
     
  12. linolafett

    linolafett

    Messages:
    21
    Ratings:
    +120
    Thanks, i will take a look!
     
  13. Manian

    Manian

    Messages:
    37
    Ratings:
    +24
    thanks to you!! ;)
     
  14. Mitja Bonca

    Mitja Bonca

    Messages:
    559
    Ratings:
    +801
    Nice progress, there are few thing you need to consider:
    - remove all official f1 sponsors (lt doesn`t look fine) - put some default ones or remove them
    - most of the trees are too bright (do NOT forget to set normals perpendicular to the ground - straight up for trees).
    - set kerbs a bit more shaky (set in surfaces like: VIBRATION_GAIN=0.6 VIBRATION_LENGTH=1.1 )
    - surface of tarmac is (maybe) too flat, need some unevenness, specially in turns where is more dark tarmac

    Else, super work! Keep it up.
    Mitja
     
  15. linolafett

    linolafett

    Messages:
    21
    Ratings:
    +120
    Thanks for the input mitija.

    Trees will be made darker, other than that they should be set up correctly normal wise.

    I asked for opinions about the sponsors in the official AC forums. Most of the people wanted to have the official sponsors and the track in a "race weekend" state. So i did just that and probably wont change this, sorry the majority had spoken.

    Unevenness for the surface will be added, when i figure out how to create a physicy mesh (invisible but more detailed).
    Currently i use the standart kerb from AC, i may ask in the forums for more opinions about the kerb setting, thanks for the suggestion.
     
  16. Shogun_X

    Shogun_X

    Messages:
    7
    Ratings:
    +0
    Hello. Thanks for your work on this track. Just wanted to give some feedback. In it's current state the track is unplayable. The car falls from the sky and lands on the track facing the barrier. When I go to start the race the tires don't spin - they just squeal and the car slides around. I tried restarting multiple times but no change. I am racing in hotlap mode in Lotus Exos 125 S1.
     
  17. linolafett

    linolafett

    Messages:
    21
    Ratings:
    +120
    Thanks for the report. Someone said in the AC forums that the hotlap startpoint is wrongly set up. Try to retun to the pit and start your hotlap from there, this should work. I try to take care of the issue in the next update.

    EDIT: Found the issue and fixed it. Will be included in the next update.
     
  18. linolafett

    linolafett

    Messages:
    21
    Ratings:
    +120
    linolafett updated "Circuit Gilles Villeneuve", Montréal, Québec, Canada with a new update entry:

    "Circuit Gilles Villeneuve", Montréal, Québec, Canada

    Read the rest of this update entry...
     
    • Like Like x 1
  19. f4f4wildcat

    f4f4wildcat

    Messages:
    11
    Ratings:
    +3
    Thanks for the quick fixes !!
     
  20. Toonces

    Toonces

    Messages:
    40
    Ratings:
    +4
    Beautiful work! Absolutely captures the look of the venue and the feel of the track. I agree, tho: if you can't do proper spectators (poly count), I'd rather have none.