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Tracks "Circuit Gilles Villeneuve", Montréal, Québec, Canada 0.37

This is my current scratch build track project.

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  1. really enjoy to drive about there is good angle to find the road ; felicitation
     
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  2. Hi Linolafett, you must be a german. Thank you so very much for this work.
     
  3. Glad you like it :)
     
  4. Pretty track, but needs road contour work. No gentle undulations, no sharp bumps, other than the low-res elevation changes. This track would be perfect if it simulated track surface.
     
  5. linolafett updated "Circuit Gilles Villeneuve", Montréal, Québec, Canada with a new update entry:

    "Circuit Gilles Villeneuve", Montréal, Québec, Canada

    Read the rest of this update entry...
     
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  6. as reported in the review, here's the bug
    [​IMG]
     
  7. Hi , Thank you but I can't use it. I run into a weird bug, the cars deployed on the circuit do not have the wheels. It happens to Kunos cars as well. Any clue about how it happens?
     
  8. @Manian: Did you collide from the pitlane or crashed from the track into the wall?
    @qwertymauro: I can drive all cars fine. Maybe verify your game files via steam. Other than that, i really dont know whats wron as i cant reproduce it :(
     
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  10. Thanks, i will take a look!
     
  11. thanks to you!! ;)
     
  12. Nice progress, there are few thing you need to consider:
    - remove all official f1 sponsors (lt doesn`t look fine) - put some default ones or remove them
    - most of the trees are too bright (do NOT forget to set normals perpendicular to the ground - straight up for trees).
    - set kerbs a bit more shaky (set in surfaces like: VIBRATION_GAIN=0.6 VIBRATION_LENGTH=1.1 )
    - surface of tarmac is (maybe) too flat, need some unevenness, specially in turns where is more dark tarmac

    Else, super work! Keep it up.
    Mitja
     
  13. Thanks for the input mitija.

    Trees will be made darker, other than that they should be set up correctly normal wise.

    I asked for opinions about the sponsors in the official AC forums. Most of the people wanted to have the official sponsors and the track in a "race weekend" state. So i did just that and probably wont change this, sorry the majority had spoken.

    Unevenness for the surface will be added, when i figure out how to create a physicy mesh (invisible but more detailed).
    Currently i use the standart kerb from AC, i may ask in the forums for more opinions about the kerb setting, thanks for the suggestion.
     
  14. Hello. Thanks for your work on this track. Just wanted to give some feedback. In it's current state the track is unplayable. The car falls from the sky and lands on the track facing the barrier. When I go to start the race the tires don't spin - they just squeal and the car slides around. I tried restarting multiple times but no change. I am racing in hotlap mode in Lotus Exos 125 S1.
     
  15. Thanks for the report. Someone said in the AC forums that the hotlap startpoint is wrongly set up. Try to retun to the pit and start your hotlap from there, this should work. I try to take care of the issue in the next update.

    EDIT: Found the issue and fixed it. Will be included in the next update.
     
  16. linolafett updated "Circuit Gilles Villeneuve", Montréal, Québec, Canada with a new update entry:

    "Circuit Gilles Villeneuve", Montréal, Québec, Canada

    Read the rest of this update entry...
     
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  17. Thanks for the quick fixes !!
     
  18. Beautiful work! Absolutely captures the look of the venue and the feel of the track. I agree, tho: if you can't do proper spectators (poly count), I'd rather have none.