rFactor Pro

rFpro is another company very different from ISI and S397 market...ok...right...I am fine with this...but tracks...why not a deal to have them on rF2???
They can sold them as DLC for rF2, extra money for them...
 
rFpro is another company very different from ISI and S397 market...ok...right...I am fine with this...but tracks...why not a deal to have them on rF2???
They can sold them as DLC for rF2, extra money for them...

It's a logic thing. Why a manufacturer would pay a 5 figure number for a track if it's going to be sold for £10 later on ?
Don't you think that if it made sense for them, it would have been done long ago ? It's not like they are going to make meaningful money with the small rF2 user base.
 
It's a logic thing. Why a manufacturer would pay a 5 figure number for a track if it's going to be sold for £10 later on ?

Because even if looks equal the rF2 one will not be compatible with rFPro, different level of details or info from the laser point cloud used for them,the rF2 will be a semplified one suitted for the different level of detail and you can put a couple of boards with the rFpro logo for extra visibility on the general market...
 
Project Cars 2 just saying don't wont make any RF2 fanboys complain lol

SMS Formula X
SMS Formula C (2016)
2016 Dallara DW12 Chevy (Oval)
2016 Dallara DW12 Honda (Road Course)
2016 Dallara DW12 Honda (Oval)
1963 Agajanian Watson Roadster
1968 Lotus Type 56 Ford
1977 Porsche 935/77
1979 Porsche 935/80
1984 Nissan KDR30 Super Silhouette
1982 Nissan 280ZX IMSA GTX
1977 Porsche 936 Spyder
1991 Audi V8 DTM
1988 Jaguar XJR-9
1990 Nissan Skyline GT-R (R32) Group A
1988 Jaguar XJR-9 (Le Mans Version)
1989 Sauber C9 Mercedes Benz (Le Mans Version)
1989 Nissan GTP ZX-Turbo
1989 Nissan R89C
1989 Nissan R89C (Le Mans Version)
1987 Porsche 962C
1988 Porsche 962C Langheck
1994 Nissan 300ZX Turbo Le Mans
1994 Nissan 300ZX Turbo IMSA GTS
1998 Porsche 911 GT1-98
1998 Panoz Esperante GTR-1
1998 Nissan R390 GT1 Long Tail
2017 Acura NSX GT3
2016 Ford GT LM GTE
2016 BMW M6 GTLM
2015 Audi R8 LMS GT3
2015 Audi R8 LMS GT3 Endurance
2016 Bentley Continental GT3 Endurance
2016 Bentley Continental GT3
2016 BMW M6 GT3
2016 Ferrari 488 GT3
2016 McLaren 650S GT3
2016 Nissan GT-R Nismo GT3
2016 Porsche 911 GT3 R
2016 Porsche 911 GT3 R Endurance
2016 Ford Mustang RTR GT4
2016 Porsche Cayman GT4 Clubsport MR
2016 KTM X-Bow GT4
2015 Ginetta G40 GT5
2016 Ligier JS
p2-2015.png
Nissan
2016 Ligier JS
p2-2015.png
Honda
2015 Ligier JS
p2-2015.png
Judd
2016 Ginetta LMP3
2016 Ligier JS
p3-2015.png

2016 Mercedes AMG A45
2016 Opel Astra
2016 Renault Megane R. S
1973 Nissan Fairlady 240 ZG GTS-II
1974 Jaguar E-Type V12 Group 44
2017 McLaren 720S
2015 Porsche 918 Spyder
2016 Porsche 911 GT3 RS
2016 Ford GT
2017 Acura NSX
1994 Jaguar XJ220 S TWR
2011 Kart 100CC
2015 Chevrolet Corvette C7 Z06
2016 McLaren 570S
2016 Mercedes AMG GTR
2017 Nissan GT-R Nismo (R35)
2015 Caterham Seven 620 R
2017 Chevrolet Camaro ZL-1
2016 Jaguar F-Type SVR
2015 Mercedes AMG C63 Coupé S
2016 Honda Civic Type-R (Euro Spec)
1972 Ford Escort MK1 RS1600
2016 Ford F-150 RTR Funhaver
2015 Aston Martin Vulcan
2016 Ginetta G57
2016 McLaren
p1-2015.png
GTR
2016 Mitsubishi Lancer Evo VI SVA
2015 Honda 2+4 Concept
1999 Nissan Skyline GT-R (R34) SMS-R
2016 Ford Focus RS Rallycross
2016 Mini Countryman RX
2016 Honda Civic Coupé GRX
2016 Renault Megane R. S. Rallycross
2016 Mercedes AMG A45 Rallycross
2016 Volkswagen Polo RX Supercar
2016 Omse RX Supercar Lite
1972 Ford Escort MK1 Rallycross
And this list (that has its own thread in this same site btw) is related to rFactor Pro why exactly?
 
Content, something that looks so nice and pretty but has nothing in it:roflmao::roflmao:
ah a troll.. got it...

No I'm not. rFactor pro is know also to be a very light software beacuse the DIL need to have low latency possible. Basic setup would run with windows 7 64bit and for one monitor only a Nvidia GTX680
So you are saying an app is heavy or not based on their graphic requeriments not in the fact that it can do real time calculations and use modules from real cars our desktop processors won't be able to do in like... next who knows how many years... cool.
 
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  • Deleted member 130869

The graphics resemble the 2011 rF2 W.I.P. images, which were better. The rF Pro team seems to have developed it nicely.
 
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So I assume users pay a lot of money not just for tracks, but especially for having specific cars modeled. What I think would be very interesting is to be able to actually drive rf pro as well as something like rf2 or AMS after and compare. Just how close are the top sims and top modeled cars and physics for the consumers compared to rf pro? I be the gap isn't nearly as big as it was years ago when it first came out. I would wonder if a few rf2 cars and a few cars from Neils H are pretty close. Who knows. I guess I better friend someone that has rf pro!
 
If you believe SMS and Mr Bell and some of his beta testers, Pcars2 will make RF Pro look very second rate and amateur. The race teams will be falling over themselves to use Pcars 2 for driver training. That track does look nice though.;)
I wonder what computer power is required to run RF Pro?

Oh come on Andy don't spoil our mini bromance, no-one in SMS or WMD has ever said such a thing. The only things I've read remotely along the lines of what you say is that people are saying the physics and ffb feel is getting similar to RF2.
 
I drove iRacing and i'm sorry to say it's not as accurate as people think it is from all the advertisment they do. The cars are not easy to drive, I'm not saying that. But they're are difficult in a wrong way, not cause they handle as they do in real life.
I would love it to be the best, because it would actually be the only way to have a full racing experience. But it's just not.

Well, i'm not on iRacing because I think it is the most realistic sim out there (and it isnt).
I just can't race the AI, it NEVER felt natural. Competing against real people, 24/7 is the reason i'm a subscriber there.
It is very expensive, indeed. Few tracks cost more than AC (DLCs included).
Unfortunately, it still is the only option on the market.
I love AC, don't get me wrong but I fells like a hotlap sim for me. I often spend hours on it, but it's just me, myself and I. No real opponents.

Racing against real people, with some great battles and knowing I don't have to worry about getting slammed shows how good it is. yeah, i might get wrecked, but thats part of the sport.
They put a cheap subscription to get new members, and make money on cars/tracks.
Once you're in, don't think racing versus the AI is ever happening to you in any pleasant way.
 
I love AC, don't get me wrong but I fells like a hotlap sim for me. I often spend hours on it, but it's just me, myself and I. No real opponents.

Racing against real people, with some great battles and knowing I don't have to worry about getting slammed shows how good it is. yeah, i might get wrecked, but thats part of the sport.

You know you can race online in here right? With AC, AMS, rFactor 1 and 2, RRE...

And for 10€ a year. Pretty cheap...
 
From experience in the commercial flight simulator world, I suspect the rFPro cost is more related to exacting parameters of the cars and tracks rather than increased graphical fidelity or feedback. I'm guessing but I suspect they can't release the software to the public because, as with commercial flight simulators, the exact operating data of the vehicles would be revealed in the software. The increased cost is usually much more to do with installation, bespoke programming, ongoing maintenance and technical support than the base software itself. I could be wrong of course these are different industries after all.

I think this quote from Lewis Hamilton on Autosport is also something worth considering:

http://www.autosport.com/news/report.php/id/124814

"I don't drive the simulator a lot because it's not at its best at the moment - we're working on trying to make it better," Hamilton said.

"I don't do a lot of time in simulators. When I was at McLaren we did way too much.

"I could spend £100 on a PlayStation and learn the same amount."

The PC-based flight simulators we have today are way better, in many respects (eg graphics, usability, cost) than the many commercial flight simulators of just a few years or so ago. The current commercial flight simulators are great for practising scenarios over and over again and building skills in dealing with rare events that you can't risk real aircraft and lives on. Are they better than a decent modern PC flight sim with VR? I'd say no. Commercial sims are better in the sense of more accurate, PC games are way better in creating an enjoyable experience close to the real thing at a fraction of the cost.
 
That's the opinion of one driver. Some learn a lot with it, some don't. By searching a bit, you can find quotes from drivers saying that it's very useful. Latest example I saw being Jeff Gordon.

In a flight simulator, I don't think that you really need super accurate environments, contrary to circuit racing, you can't really compare.

Regarding tracks or cars, they cost quite a bit when you're a client, for a simple reason : if you, as a client are the only one to want that particular track, you have to pay in full for the costs.
And before someone says rF2 DLC, it would take a majority of the userbase buying that track to pay for the development costs + LiDAR data + licence.
 

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