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Castle Combe Circuit RF2 conversion
Mrmcphisto submitted a new resource:
Castle Combe Circuit - Castl
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Hi and thanks, I was on the real track last week in a Morgan plus 8, such a shame the track is way off reality. Hope someone takes this project on as it's a hidden gem and pretty much the same as it was in the sixty's bar a couple of chicanes. I live in hope!
Thanks Tom One of our members says its his home track Few things to try and sort but he said we are about 95% there
I think he was being kind tbh! Hey I hope you guys can improve the track and look forward to further updates. The main problem is big humps and dips in random places that simply aren't there in reality, if you could sort that and the cambers then you would be in business! It's still fresh in my mind so could say alot more.
I like the layout! Exciting track. Thanks for this!
one little thing: no hot-lap starting point set.
and pit-lane limiter on beyond the lights
I like the track and would thank you to bring it to AC.
But since I also use the track in rF2, it is a bit disappointing. I understand it is still WIP, but it needs a lot mpre work I'm afraid. Road feels OK, but the feel of the kerbs is a bit weird, it just "rattles", always the same. Very different in rF2.
Anyway, I am looking forward to further improvements
Mrmcphisto updated Castle Combe Circuit with a new update entry:
Castle Combe V2
Read the rest of this update entry...
Left kerb at "old paddock" is too short compared to RL footage.
Is this intentional?
Those trees should be replaced with Y shaped ones... and maybe some more shader/texture work
Things I would change:
Release the crew from their yoga workout
Change the pitlane limiter end from red to blue
And add some life to the track by crowds, trees... The track looks a bit empty